

Need To Do Something About Assaults
#1
Posted 23 January 2022 - 04:40 PM
Unless you like dying to Assaults every match
Im sure its alright for some, but for the rest its not anymore. The game is unplayable now unless you like dying to assaults facetanking and blitzing every match. The absolute lack of consequences for standing and blazing away every match is unreal.
Its a game about giant robots, there is no "realism"
That said there should be a risk to this tactic that is completely absent. Simply put a 100 ton mech walking into a 20 ton mech, or indeed any outcrop or spent shell casing, should cause the 100 ton mech to trip and fall as its centre of gravity is too high and it is pulled over. The consequences of falling from that height should cause significant damage and shear parts off
Whats more, Assaults should not be able to unload huge salvoes in one go and suffer next to no consequences from return fire. A single volley from an Assault can wreck any Light Mech and most Mediums in one shot, or leave them crippled and essentially out of the rest of the match. Assault players have it the easiest, I should know as I have Assaults of my own and regularly wrack up over 2000 damage and 16 kills just through walking and gunning. everything that moves.
And even when you catch them unawares they have so much armour they just ignore you until they are done killing your team mates then turn on you with impudence.
Assaults are op, PGI please nerf
#2
Posted 23 January 2022 - 04:49 PM
A full lance of pentaLBX Annihilators has almost 90 DPS and can kill literally your entire team in under 30s.
#3
Posted 23 January 2022 - 05:46 PM
'D' for originality and creative effort.
'F-' for the actual level of wit and cleverness.
But you tried, bless your heart...
Edited by MPhoenix, 23 January 2022 - 05:46 PM.
#4
Posted 23 January 2022 - 05:49 PM
#5
Posted 23 January 2022 - 06:02 PM
Kanil, on 23 January 2022 - 05:49 PM, said:
That was always their thing though.
Go back to the beginning post 'Battledroids', Battletech 2nd Edition, Battletech Manual Rules of Warfare and such. Assaults were the big dogs; huge, enough firepower to destroy other mechs in one or two volleys and nigh on invulnerable.
Weight classes had defined rolls and objectives. Assault were the rare anchors of the unit, when it all goes to crap fall back to the assault. Heavies were the work horses, they carried most of the fight. Mediums were more support, fill in the gaps, add fire, etc. Lights were the recon/spotters for the heavy long range fire support mechs.
For all the attention to lore MWO is more of a free for all mech game than anything else.
Not complaining just saying what it is.
#6
Posted 23 January 2022 - 07:36 PM
MPhoenix, on 23 January 2022 - 06:02 PM, said:
Go back to the beginning post 'Battledroids', Battletech 2nd Edition, Battletech Manual Rules of Warfare and such. Assaults were the big dogs; huge, enough firepower to destroy other mechs in one or two volleys and nigh on invulnerable.
Weight classes had defined rolls and objectives. Assault were the rare anchors of the unit, when it all goes to crap fall back to the assault. Heavies were the work horses, they carried most of the fight. Mediums were more support, fill in the gaps, add fire, etc. Lights were the recon/spotters for the heavy long range fire support mechs.
For all the attention to lore MWO is more of a free for all mech game than anything else.
Not complaining just saying what it is.
never seeing thats a Assault destroyed a mech in a Round (10sec) when the other Mech is Moving.
#7
Posted 23 January 2022 - 08:55 PM
#8
Posted 23 January 2022 - 10:22 PM
#9
Posted 23 January 2022 - 11:48 PM
Edited by MW Waldorf Statler, 23 January 2022 - 11:49 PM.
#10
Posted 23 January 2022 - 11:51 PM
They are literally islands in the ocean. Thousands of people on a steel island that kills everything in its path. This isn't 1935.
#11
Posted 24 January 2022 - 03:03 AM
Blood Rose, on 23 January 2022 - 04:40 PM, said:
Unless you like dying to Assaults every match
Im sure its alright for some, but for the rest its not anymore. The game is unplayable now unless you like dying to assaults facetanking and blitzing every match. The absolute lack of consequences for standing and blazing away every match is unreal.
Its a game about giant robots, there is no "realism"
That said there should be a risk to this tactic that is completely absent. Simply put a 100 ton mech walking into a 20 ton mech, or indeed any outcrop or spent shell casing, should cause the 100 ton mech to trip and fall as its centre of gravity is too high and it is pulled over. The consequences of falling from that height should cause significant damage and shear parts off
Whats more, Assaults should not be able to unload huge salvoes in one go and suffer next to no consequences from return fire. A single volley from an Assault can wreck any Light Mech and most Mediums in one shot, or leave them crippled and essentially out of the rest of the match. Assault players have it the easiest, I should know as I have Assaults of my own and regularly wrack up over 2000 damage and 16 kills just through walking and gunning. everything that moves.
And even when you catch them unawares they have so much armour they just ignore you until they are done killing your team mates then turn on you with impudence.
Assaults are op, PGI please nerf
Yes right its the Assaults now.. No the lights are the problem.
#13
Posted 24 January 2022 - 06:39 PM
Buuuutttttttt..... Reviewing my last few games im starting to wonder if this might not actually be the case. Certainly you rarely see Assaults do poorly without some serious miss-handling.
#14
Posted 25 January 2022 - 03:21 AM
Mr Nice Mech, on 23 January 2022 - 11:51 PM, said:
They are literally islands in the ocean. Thousands of people on a steel island that kills everything in its path. This isn't 1935.
thats why each Carrier has a Big Supportfleet

fastest modern Aircraft Carrier USS G.R.Ford 56,kmh
fastest modern Submarine K126 82,8 kmh
against modern Submarine her is a big Symbol with many Myths and the modern Submarines not like 1935

its correct tahts you not have in modern days a "Wolfpack"

https://www.wired.co...ubs-vs-carrier/
Edited by MW Waldorf Statler, 25 January 2022 - 04:46 AM.
#15
Posted 25 January 2022 - 08:14 AM
#16
Posted 25 January 2022 - 10:20 AM
MPhoenix, on 23 January 2022 - 06:02 PM, said:
Nope, there was a time where lights really were a danger to assaults. However, with the introduction of the skill-tree (or was it in the wake of re-sizing?) the agility parameters were changed for the mechs, too and the larger lights got a nerf. Before a Wolfhound was able to stay out of the firing arc of an assault for a time and profit from speed and agility. Now? It is a death sentence. Basically, you can do hit and run or pray that you face a very very very inexperienced player.
This is also the reason for the current meta: bigger = better
Add to this laser vomit and snipe crap and you see why all assaults bascially sit most of the time in one spot. It is a boring and not really interactive way of playing the game.
Currently you get for the loss of armour, structure, alpha/dps, heat dissipation just the advantage to get faster from A to B. Is that really worth the sarcrifice? Seeing the numbers of assaults and heavies in matches, nope apparently not
Edited by Weeny Machine, 25 January 2022 - 10:54 AM.
#17
Posted 25 January 2022 - 11:16 AM
Weeny Machine, on 25 January 2022 - 10:20 AM, said:
Nope, there was a time where lights really were a danger to assaults. However, with the introduction of the skill-tree (or was it in the wake of re-sizing?) the agility parameters were changed for the mechs, too and the larger lights got a nerf. Before a Wolfhound was able to stay out of the firing arc of an assault for a time and profit from speed and agility. Now? It is a death sentence. Basically, you can do hit and run or pray that you face a very very very inexperienced player.
This is also the reason for the current meta: bigger = better
Add to this laser vomit and snipe crap and you see why all assaults bascially sit most of the time in one spot. It is a boring and not really interactive way of playing the game.
Currently you get for the loss of armour, structure, alpha/dps, heat dissipation just the advantage to get faster from A to B. Is that really worth the sarcrifice? Seeing the numbers of assaults and heavies in matches, nope apparently not
yes and the new boys in the assaults whines thats the lights to bad when hes drive the biggest deadly Machine ...and so Whine after Whine we have now the Situation today and now other boys whines ...when you bad in a Assault or Light not drive it (like me , the lights for me speedy Gonzales and to fast ,and the assaults to fat and slow ) and Bad pilots most bad in all mechs when hes must stop for aim and Fire .
When you not good in a Light or Assault ,so not play it .When im use in CoD a Shotgun ,im can not whine thats im easy Prey for Snipers.
Edited by MW Waldorf Statler, 25 January 2022 - 09:13 PM.
#18
Posted 25 January 2022 - 11:19 AM
Common denominator is pilots... More specifically "good pilots".
I vote for nerfing good pilots so the playing field is even.
If I suck... Ya'll should suck too. It's only fair, Oh, and I want everyone to get a participation trophy for showing up.
#19
Posted 25 January 2022 - 12:27 PM

#20
Posted 25 January 2022 - 03:46 PM

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users