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Second Re-Re-Scale

BattleMechs

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#41 Bud Crue

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Posted 04 February 2022 - 02:11 PM

View PostMark Nicholson, on 27 January 2022 - 04:05 PM, said:

I can't comment yet on the rest of the situation, but I wanted to add clarity to one part of the discussion:

Bolt-ons have never been a blocker to Rescale.

They are a hindrance to that effort, but not an insurmountable one, and not the reason for a lack of updates. Reducing the number of available bolt-ons was something that was under consideration even before their interaction with Rescale was known.


Would you/can you expound on just what the "blockers" (other than lack of will/$/personnel) are? That is, are there other technical concerns/issues that are relevant to the discussion, or does this possibility of a future rescale pass just come down to "PGI and/or its overlords don't/won't put in the resources to fix this"?

Edited by Bud Crue, 04 February 2022 - 02:28 PM.


#42 MW Waldorf Statler

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Posted 05 February 2022 - 06:22 AM

View PostWeeny Machine, on 04 February 2022 - 11:22 AM, said:


They don't get it because the light mech class has been the lowest played mech class and of course they don't want to endanger their ERL boating assaults standing somewhere in the backfield by making the heavier light mechs more competetive.
Currently you cannot really brawl with them. Hit and run works only to a degree because the laser alphas of the assaults is much higher. So, in the end the scissor beats the rock.

Ironically the 20-25t mechs which really are the pests because they are really agile profited from the re-scaling by becoming even smaller than before.

Sidenote: I wouldn't re-scale all mechs. Just some which are really huge like, as I said before, the 35t mechs and giants like Grasshoppers and so on


It's Mechwarrior online, not brawl warrior online, I'm never hear in War Thunder or a other wargame... Bad, I'm can't brawl with my tank or my spacefighter...What the ***** brings people to the idea that's a warmachine or mech is build as a brawl fighter? While mechs have arms as weapon pylons? To many bad novels or godzilla movies?the neofeudal trash around New knights on the battlefield ????? Brawl is knight VS longbow, muskets and canons and was end of lances, swords as main weapons.

Edited by MW Waldorf Statler, 05 February 2022 - 06:31 AM.


#43 Weeny Machine

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Posted 05 February 2022 - 10:02 AM

View PostMW Waldorf Statler, on 05 February 2022 - 06:22 AM, said:

It's Mechwarrior online, not brawl warrior online, I'm never hear in War Thunder or a other wargame... Bad, I'm can't brawl with my tank or my spacefighter...What the ***** brings people to the idea that's a warmachine or mech is build as a brawl fighter? While mechs have arms as weapon pylons? To many bad novels or godzilla movies?the neofeudal trash around New knights on the battlefield ????? Brawl is knight VS longbow, muskets and canons and was end of lances, swords as main weapons.


It is also not Snipewarrior Online. Your point is?
Also, this was not about sniping or brawling. It is about certain mechs, mostly humanoid ones and 35t mechs, got kicked in the jibblies by the first re-scaling. Just be quiet now since you obviously have no idea what happened.

But let me stress that - since your reading comprehension is lacking, once more just for you: this affected a couple of other mechs as well which got hilarously large, like the Grasshopper (now, see, I avoided light before you jump in and cry because you fear for your snipzorz skilzz!1!!!).

Edited by Weeny Machine, 05 February 2022 - 11:29 AM.


#44 Wid1046

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Posted 05 February 2022 - 02:14 PM

View PostMW Waldorf Statler, on 05 February 2022 - 06:22 AM, said:

It's Mechwarrior online, not brawl warrior online, I'm never hear in War Thunder or a other wargame... Bad, I'm can't brawl with my tank or my spacefighter...What the ***** brings people to the idea that's a warmachine or mech is build as a brawl fighter? While mechs have arms as weapon pylons? To many bad novels or godzilla movies?the neofeudal trash around New knights on the battlefield ????? Brawl is knight VS longbow, muskets and canons and was end of lances, swords as main weapons.

I think something may have been lost in translation. 'Brawl' means using short range weapons with relatively short cooldown and relatively low heat and either using armor or speed to stay in a one-on-one engagement to do damage, it does not mean melee in MWO. So things like SRMs and small lasers. The idea for short range weapons didn't come from godzilla movies or unrelated novels, but from the tabletop game BattleTech, which is the franchise that MWO is based on.

MWO is only based on the tabletop game of course, since parts of the tabletop game wouldn't work well in a first-person multiplayer game. Things like heavier mechs being objectively better than ligher mechs and Clan having far better capabilities per mech than IS obviously wouldn't work well in MWO. That's also why different play styles (such as sniping, brawl, and skirmishing) are supposed to be somewhat balanced. Balancing MWO is difficult since weapon systems, weight classes, sizes of mechs, and even the geometry of individual chassis can affect balance.

Edited by Wid1046, 05 February 2022 - 02:24 PM.


#45 MW Waldorf Statler

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Posted 06 February 2022 - 09:25 PM

The large weapon loadout of mechs is supposed to make them flexible over all ranges, too much specialization robs them of this flexibility and short range weapons alone only make sense in exactly those areas where you should not use mechs due to their size (urban areas) because they are easy prey for infantry and tanks.

and lights...

That is the basic problem that light mechs, which were never intended as opponents for other heavier mechs, were pushed into a game and a role where only damage and kills from mechs count because there is nothing else PVE. Humvees and Willy Jeeps against Panthers and Abrams.

Then there are artistic designs that were never meant to be simulated in a virtual environment where they are suddenly real bodies that can be hit if we had real physical rules here, the first original designs(thank Alexis for the new functional Look) would probably fall to the ground with the first step go, since they also had missing joints and completely unrealistic center of gravity.

Designs like Hollander pure nonsense(who this construct have the Place for his Ammunition?)or mechanical Nonsense like Komodo(legs to far from the gravity Point for a bipedal walk-walking on two feet is a controlled fall onto the other leg, while the center of gravity has to be shifted over the supporting leg for a short time).Many in the BT was nonsense and its becomes more and more rules for more and bigger nonsense, fight against Aerospacefighters...Clans...Protomechs(idea good-technical Design terrible with his greek Monsterart).To many unrealistic SF Elements thats never can balanced only with a Rescaling.

Posted Image

Edited by MW Waldorf Statler, 07 February 2022 - 09:23 PM.






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