MPhoenix, on 26 January 2022 - 02:28 PM, said:
Are you going to grasp the concept behind casual thought games, extrapolation and just plain curiosity?
No, of course I won't grasp those concepts ... most likely because in your OP you made certain inferrences about the "true" nature of BT machine guns and then treated those inferrences as fact in order to pose the main question within your "thought game" ... presented in a "tone" that - at least for me and by the looks of it for others as well - didn't quite transport the intent that you are now laying claim to.
MPhoenix, on 26 January 2022 - 02:28 PM, said:
Actually it was your post that got me thinking and going down the rabbit trail of 'what if/howdoes?'.
Well, in that case I now have the confirmation that you indeed somewhat failed with the concepts I mentioned by asking for a "scientific" explaination for something that ...
- ... I already told you was subject to a massive degree of abstraction
- ... occurs within a "science-fiction" setting where the emphasis is largely on fiction
- ... is even stronger shaped by the necessities of playability as a table top war game (= gameplay) than by its fiction or the abstracted combat model
Although this might verge on me comitting a black and white fallacy I'm inclined to say that had you properly understood the things I wrote in those original postings you would not have gone onto that what you're now calling a "rabbit trail" but instead would simply have accepted the established fact that for gameplay purposes of Battletech and Mechwarrior games of the past 38 years "machine guns" on mechs (and vehicles) normally do not produce noteworthy levels of heat and are not subject to any jamming mechanisms and would simply have gone with "suspension of disbelief".
Side note: Within the accompanying fiction / narrative of Battletech / Mechwarrior those weapons do in fact still overheat / jam.
MPhoenix, on 26 January 2022 - 02:28 PM, said:
I've been gaming since the old artillery game on a TRS-80, I'd love to find that simple little game redone as it was for Windows.
You could of course get yourself an emulator for the TRS-80 or a Commodore C-64 and search for either "Artillery" (TSR-80) or "Artillery Duel" (C-64) on one of the many abandonware sites.
MPhoenix, on 26 January 2022 - 02:28 PM, said:
I've had fun with thought exercises about space ships, starfighters, transcontinental travelers, why does a monkey have it's own island and numerous other aspects of gaming.
And while I have obsessed over such topics myself - mostly with regards to Pen & Paper roleplaying games that have tech-related settings - I usually didn't go above and beyond in attempting to find explainations for stuff that - at least to me - clearly wasn't shaped by attempts of making those games work with high levels of realism.
MPhoenix, on 26 January 2022 - 02:28 PM, said:
We're not solving the world's problems or fixing the universe we're just having fun stretching our brains on theoretical topics.
Actually by the looks of it you are trying to solve / explain perceived "world problems" and "fix the universe" .. it's just not the world / universe that you as a human being are living in but rather the world(s) / universe that is called "Battletech" / "Mechwarrior". You certainly can do that but I'd say that you're somewhat wasting your time there and your chosen presentation of the topic itself didn't help with getting people on board with "just having fun strechting our brains" but instead made most throw their virtual hands up in the air and mentally go "not this again".
Edited by Der Geisterbaer, 27 January 2022 - 12:04 PM.