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Ammo Use Order.


25 replies to this topic

Poll: Do you want to be ale to control the ammo use order? (143 member(s) have cast votes)

Do you want to be ale to control the ammo use order?

  1. Yes, PGI should add this soon (77 votes [53.85%] - View)

    Percentage of vote: 53.85%

  2. Yes, PGI should add it eventually (55 votes [38.46%] - View)

    Percentage of vote: 38.46%

  3. No, I want it to stay HD -> CT -> RT -> LT -> LA -> RA -> LL -> RL (11 votes [7.69%] - View)

    Percentage of vote: 7.69%

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#1 Fire and Salt

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Posted 01 September 2014 - 07:20 PM

Basically, I want to be able to control the ammo usage order.


I think it would be awesome if ammo was consumed in the opposite order of which it was added.

Logically, we tend to cram ammo in the safest places first, and then add it to less safe places once we are out of room.





Currently, it goes:

HD -> CT -> RT -> LT -> LA -> RA -> LL -> RL

Did you know that?





When I build a 'Mech, I always keep the above in mind.

Still, I think it would be much more intuitive if the order it was consumed in was related to the order in which it was placed.

Alternatively, have a little up/down arrow for each ton of ammo equipped, an allow us to move the ammo up to first use/ 2nd use, etc.





Its quite bizarre that some 'Mechs allow for mirror image builds to be created, yet one ends up being quite superior to the other due to the fixed ammo use order.

#2 9erRed

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Posted 01 September 2014 - 08:05 PM

Greetings,

From the Dev.'s.

There stated order does not match your listing of draw order.

This from another post:

Hey Siri,

Whether we get selectable ammo draw is up to design and their priorities for getting stuff into the game.
I can't really answer for them.
Ammo draw ordering is fixed for all mechs and independent of faction.

It's presently:
Center Torso -> Right Torso -> Left Torso -> Right Arm -> Left Arm -> Left Leg -> Right Leg -> Head.

No exceptions are intended, so if the draw ordering is any different from that it's a bug.

Cheers,
Omid ( Posted 07 July 2014 - 10:26 PM )

9erRed

#3 CorranHorn

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Posted 01 September 2014 - 09:06 PM

I think it would be nice to be afforded the choice of how we want the ammo to be drawn...but I can understand that if they chose to add this, that it would probably be a low priority on the list of things to add/modify.

#4 Fire and Salt

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Posted 01 September 2014 - 09:49 PM

Looks like this thread is wrong, then:

http://mwomercs.com/...mmo-being-used/



Another reason why we should be able to set it ourselves - to be rid of the confusion.

Edited by Fire and Salt, 01 September 2014 - 09:49 PM.


#5 Fire and Salt

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Posted 01 September 2014 - 10:02 PM

For those that don't want it - why?

There is nothing that would prevent you from keeping the ammo use in the same order as it is now, if you specifically want it that way...

#6 Ancient Demise

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Posted 02 September 2014 - 08:41 AM

View PostFire and Salt, on 01 September 2014 - 10:02 PM, said:

For those that don't want it - why?

There is nothing that would prevent you from keeping the ammo use in the same order as it is now, if you specifically want it that way...


They probably do not use ammo weapons and like to get critical hits on ammo lol

This is not a huge issue to me anymore with clan CASE but it is still an issue for IS and that is no reason not to add this feature.

#7 Neput Z34

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Posted 21 September 2014 - 09:37 AM

i am preaty sure (90%) that the current ammo consupmtion order is the 1st to last ton that you loaded into your mech in the order they were loaded.

Can not be verified on testing grounds, becuse the in cockpit ammo readout doesn't update ammo ammounts/ function, it just shows ammo allocation. The only way to verifiy is to keep tarck of the cockpit ammo read out during public/ private match.

But it would be nice to know for sure where is my ammo being used from 1st.

Edited by Neput Z34, 21 September 2014 - 09:41 AM.


#8 Dark DeLaurel

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Posted 21 September 2014 - 10:02 PM

View Postsneeking, on 21 September 2014 - 07:10 PM, said:

test in private match with half a tonne in one leg (placed first) and half a tonne in torso (placed second) spend half then have a friend blow ya leg off and check for ammo explosion.

thats how to find out for sure.


Some `Mechs actually have functional displays for their ammo in the cockpit so that wouldnt be needed. Would just need to remember which `Mechs have functional MFDs.

#9 Fire and Salt

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Posted 23 September 2014 - 12:43 AM

I think it would be good for both clan and IS mechs.


IS would help avoid ammo explosions since some mechs use certain parts as sheilds more readily than other parts... so they would want to have the ammo used from there first.


Clans too might want ammo used from the shield side first... It wont save you from an ammo explosion related death (probably) but it may keep one of your weapons ammo supply intact a little longer.

It would help the clans because you might be able to avoid some situations where the ammo is destroyed but the weapon remains.













BTW - i conducted a test in testing grounds using a commando with a NARC + 2 tons of ammo.
1 ton was in the head.
1 ton was in an unarmored arm.




I used up half the ammo, and then dropped a strike on myself.
It destroyed the arm, but it did not affect my ammo count.

Seems that the arm was used before the head.

I believe that the head is indeed last.

This seems to be the greatest point of confusion.

Edited by Fire and Salt, 23 September 2014 - 12:51 AM.


#10 Solomon Ward

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Posted 23 September 2014 - 10:32 AM

View Post9erRed, on 01 September 2014 - 08:05 PM, said:

It's presently:
Center Torso -> Right Torso -> Left Torso -> Right Arm -> Left Arm -> Left Leg -> Right Leg -> Head.


Thank you for the Clarification.I was misinformed the whole time.
Head last - I have to reconsider using that location as storage.I was under the assumption it was used first.

Edited by Solomon Ward, 23 September 2014 - 10:33 AM.


#11 Reitrix

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Posted 28 September 2014 - 11:28 PM

I'd rather that ammo was forced to be in an adjacent/same section to the weapon its feeding.

Having an ammo feed running from my Left Leg up to my RIght Arm in say, a Dragon running at 100kph doesn't sound at all safe. Or plausible.

#12 9erRed

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Posted 25 February 2015 - 08:58 AM

Greetings all,

Within the Lore and technical specs there are controls for the Pilot to;
- Move ammo from one location to another.
- Dump partial or full ammo from any location.
- Completely dump all ammo with the loss of the weapon it's designated for.

In-game we even have the single screen that displays where and how much ammo is located at each location. It doesn't do us much good now, as it's not something we can alter or change. But does show were it's at.
- I would like a 'Dump ammo' selection for the Pilot if the weapon is destroyed, an automated message asking if the Pilot wants to 'Dump' the ammo affected by that weapon. (it will cost you at the end of the match to 'reload' that dumped ammo, but you won't 'get blod up' by it.!)

Lots of weapons and Ammo controls we don't have yet, but could be made available by PGI.

Aim True and Run Cool,
9erRed

Edited by 9erRed, 25 February 2015 - 12:07 PM.


#13 SeventhSL

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Posted 25 June 2015 - 12:58 AM

Ammo placement is almost an art form on some Mechs. I'd love to see ammo management as described by 9erRed.

It would be a great way to give advanced players another level of gameplay without unduly hurting the newly arrived.

#14 CruiseMissileCowboy

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Posted 25 June 2015 - 01:05 AM

The current meta mechs are mostly lasers, so don't worry about ammo, most players don't use it.

#15 Generic Internetter

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Posted 19 January 2016 - 01:37 PM

I liked it better with my MS Paint mock-up at http://mwomercs.com/...grounds-button/
Please vote there too!

Posted Image

Edited by Generic Internetter, 19 January 2016 - 01:38 PM.


#16 patoman

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Posted 13 March 2016 - 01:45 PM

I didn't even know about this, good to know.

#17 Deamhan

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Posted 18 March 2016 - 05:38 PM

If that order is accurate, that is horrible. Arms should be first used by default since arms are often first to get destroyed. Then LT and RT are usually next. So it should be;

RA <-> LA -> RT <-> LT -> RL <-> LL -> CT -> H

Except for lights, they tend to lose their legs earlier so the order should be different for them.

#18 xLUPOx

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Posted 30 March 2016 - 02:26 AM

View PostDeamhan, on 18 March 2016 - 05:38 PM, said:

If that order is accurate, that is horrible. Arms should be first used by default since arms are often first to get destroyed. Then LT and RT are usually next. So it should be;

RA <-> LA -> RT <-> LT -> RL <-> LL -> CT -> H

Except for lights, they tend to lose their legs earlier so the order should be different for them.

NO
because you forget that ammo are EXPLOSIVES... so you have to discharge the most VITAL parts for first... you have to end quickly the ammo in the torsos to prevent any explosion at the engine by every minimal crit damage.

#19 Vlad Striker

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Posted 02 April 2016 - 12:03 PM

Head is the last now afaik. Other is correct.

#20 Strelok7

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Posted 02 July 2016 - 08:43 PM

So how do we know for sure? I've seen 3 different versions on this thread. Somebody needs to get in touch with devs.





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