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Lrms Need To Be Deadlier


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#21 ScrapIron Prime

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Posted 17 February 2022 - 09:31 AM

View PostRickySpanish, on 17 February 2022 - 06:54 AM, said:

Sure, make them deadlier - but ONLY when in direct line of sight with TAG bonus. Lock on will be disabled when not in LOS, no more indirect fire cheese for you. You want a better weapon? You'll have to get into a position to use it and maintain exposure. Just like everyone else.


Introduce C3 systems and that could work. two teammates with C3 can spot for each other, but they both have to spend the tonnage. (which is why we don't do this, honestly.)

#22 MechB Kotare

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Posted 17 February 2022 - 11:54 AM

Just increase lock speed and make them fire and forget, so you can break the lock to shield twist.

Edit. Sorry i meant decrease locking time. So you can lock on faster.

Edited by MechB Kotare, 17 February 2022 - 01:15 PM.


#23 ThreeStooges

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Posted 17 February 2022 - 03:18 PM

Make lrms have their higher original arc so you can arc over buildings again. Also give them 25% more velocity for lrm 5s.

#24 LordNothing

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Posted 17 February 2022 - 03:49 PM

View PostTheCaptainJZ, on 17 February 2022 - 09:25 AM, said:

I think the main problem with doing changes to LRMS is the boating potential. LRM 5s are basically worthless. You have to boat at least 20 at a time to make any difference. But there are mechs that can do LRM 80s. One way to mitigate this in a way could be to look at the dynamic models again. Used to be you had to fire large launchers in volleys if the stock loadout art didn't support that size of launcher. But now, dynamic models support most configurations as single volleys. This could be reduced strategically to prevent abuse of certain boat chassis. This applies mostly to IS since Clan launchers stream but other alterations could be made there. Then, reduce the strength of counters or increase the power of LRMS in some way.
I kinda wonder if the path to LRMs would work better, at least indirect fire at long range, as it arcs up and then down but with wide spread. So from a distance and indirectly, it's like artillery. People here probably don't like that idea though because it's passive participation.


thats what squirrels are for. look at all those lerms, lets go see if he has any backup weapons.

#25 ScrapIron Prime

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Posted 17 February 2022 - 05:30 PM

Sometimes its fun to equip a single LRM5 or 10 on a heavy or assault mech just to lob at people on the way to the fight. After all, when they get that incoming missile alert, they don't know if its 80 lurms coming at them or 5. even a single LRM5 can pin someone down.

Of course, the only time I do this is when I have tonnage or space to spare (which is pretty darn rare) or when running with a group that is all brawl plus 1 LRM each. that's pretty rare too, but combined fire like that actually works pretty well in quickplay with 4 man teams.

#26 Tlords

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Posted 17 February 2022 - 05:53 PM

View PostKirito Kerenksy, on 17 February 2022 - 02:09 AM, said:


ooohh, you didn't get Target Decay on the skill tree. Sir, you need that. NEED that. It allows you to keep lock after moving your reticle off of the red box, and even lets you keep your target locked so you can continue to rain on them while they're behind cover, and yes, the missiles will go over a building 1 and a half times as tall as your target.




Ohhh.,,, it looks like someone forgot to get Radar Dep. May he likes not going deep into the Sensor System Tree to find protection from LRM Rain. Maybe they don't like adding AMS to their mech to protect themselves or others. Maybe they find it more fun to move as a solo player, vice woking with a teammate who has ECM... Maybe its all about them, not about helping teammates...

May their first response will be - share your armor you idiot - I'm up front hitting them... you should be too..

Edited by Tlords, 17 February 2022 - 06:16 PM.


#27 Kirito Kerenksy

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Posted 17 February 2022 - 07:30 PM

View PostWeeny Machine, on 17 February 2022 - 03:13 AM, said:

Actually a good point. Please let us have SWARM missles and ARROV IV Systems then. Camping and sniping would stop really quickly mwahahaha


Yes. Lets bring back nuclear Long Tom
It totally didn't kill an entire game mode

#28 Kirito Kerenksy

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Posted 17 February 2022 - 07:34 PM

View PostTlords, on 17 February 2022 - 05:53 PM, said:


Ohhh.,,, it looks like someone forgot to get Radar Dep. May he likes not going deep into the Sensor System Tree to find protection from LRM Rain. Maybe they don't like adding AMS to their mech to protect themselves or others. Maybe they find it more fun to move as a solo player, vice woking with a teammate who has ECM... Maybe its all about them, not about helping teammates...

May their first response will be - share your armor you idiot - I'm up front hitting them... you should be too..

Well yeah, if you're against a team then you need to coordinate your team to work best for what you bring. If you're solo then maybe, MAYBE you'll waste points on the sensor tree, but likely not.

You seem to be thinking I'm speaking as someone who doesn't use LRMs. Believe me, I do.

#29 ScrapIron Prime

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Posted 17 February 2022 - 08:04 PM

View PostKirito Kerenksy, on 17 February 2022 - 07:34 PM, said:

Well yeah, if you're against a team then you need to coordinate your team to work best for what you bring. If you're solo then maybe, MAYBE you'll waste points on the sensor tree, but likely not.

You seem to be thinking I'm speaking as someone who doesn't use LRMs. Believe me, I do.


So… you consider the Sensor tree to be a waste of time, and you feel you don’t need it if you have teamwork? Even Target Decay?

#30 Curccu

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Posted 17 February 2022 - 10:58 PM

View PostThreeStooges, on 17 February 2022 - 03:18 PM, said:

Make lrms have their higher original arc so you can arc over buildings again.

Yeaah we kinda had those back in the day, because it is fairly long time ago I cannot recall which number of Lurmpocalypso that was called... but short version everything died by lurms because cover did not exist, that experiment lasted one day and PGI rolled back that part of the patch.

People doesn't seem to understand how easy it is to break the game by changing LRMs a bit. It is the only weapon group that has had multiple apocalypses-with-its-name-attached-to-them events by buffing them "a bit".

#31 ScrapIron Prime

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Posted 18 February 2022 - 04:12 AM

You know, if you want deadlier LRMs, you can always play a mech with obscene quirks. Take the Warhammer 7S for example. +40% velocity. That’s some deadly LRMs right there.

#32 Tlords

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Posted 18 February 2022 - 05:23 AM

View PostScrapIron Prime, on 18 February 2022 - 04:12 AM, said:

You know, if you want deadlier LRMs, you can always play a mech with obscene quirks. Take the Warhammer 7S for example. +40% velocity. That’s some deadly LRMs right there.


Scrap - now that's what I'm talking about.

It seems most who do not like LRMs see it as a weapon that takes little skill to use. What I'm looking for is a weapons system that takes lots of skill to play against. A weapons system that encourages team play. A weapon system that if your not careful - can wreck your day. A weapon system that is easy for people to use.

Make LRMs deadly and you might just see people moving under ECM. Stacking multiple ECMs. Brining AMS on their mechs to protect themselves and their team mates.

And for those who love LRMs you might find more narcs. More tag on mechs not carrying LRMS.

#33 TheCaptainJZ

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Posted 18 February 2022 - 08:02 AM

People do bring ECM, AMS, and LRMs. I've been playing again lately and I feel there's a pretty healthy mix of all weapon and mechs on the field at least in my tier. Don't see Narc much but that's because it's heavy and doesn't benefit the mech narcing very much for the investment.

#34 Novakaine

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Posted 18 February 2022 - 08:15 AM

Lurms are in a decent spot nowadays leave it be.
The thing that's dumb is the ridiculous range of the tag laser.
Aside from AMS being able to penetrate thru overhead structures.
Of course if we had this sexy beast they'd be perfect.
Posted Image

View PostScrapIron Prime, on 18 February 2022 - 04:12 AM, said:

You know, if you want deadlier LRMs, you can always play a mech with obscene quirks. Take the Warhammer 7S for example. +40% velocity. That’s some deadly LRMs right there.

SSSSSh man!Posted Image

Edited by Novakaine, 18 February 2022 - 08:14 AM.


#35 Remington1911

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Posted 18 February 2022 - 10:36 AM

View PostDogstar, on 17 February 2022 - 12:58 AM, said:


LRMs are not a 'very easy to use' weapon.

Lasers are a very easy to use weapon, LRMS require planning, positioning, and smarts to use effectively.

Stop jumping on the 'LRMs are easy' bandwagon!


Good joke. LRM's are very easy to use, sit back wait for someone to spot for you and just click away.....miss who cares you have 70 tubes on a med mech and over 1500 loads for it, you will get them next time.

View PostLordNothing, on 17 February 2022 - 03:49 PM, said:


thats what squirrels are for. look at all those lerms, lets go see if he has any backup weapons.


Because boat players never hang anywhere near everyone else, they never have a light mech hanging around giving cover, or med....no. They are always alone, and then you get those clan that have zero arm distance.

#36 Remington1911

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Posted 18 February 2022 - 10:44 AM

View PostTlords, on 18 February 2022 - 05:23 AM, said:


Scrap - now that's what I'm talking about.

It seems most who do not like LRMs see it as a weapon that takes little skill to use. What I'm looking for is a weapons system that takes lots of skill to play against. A weapons system that encourages team play. A weapon system that if your not careful - can wreck your day. A weapon system that is easy for people to use.

Make LRMs deadly and you might just see people moving under ECM. Stacking multiple ECMs. Brining AMS on their mechs to protect themselves and their team mates.

And for those who love LRMs you might find more narcs. More tag on mechs not carrying LRMS.


No you will not, for we all know you can be in a corsair with 4 ams, standing next to a black knight with two and a clan jenner with another 2 and still be smoked by lrm's while you all run to try to hide behind a rock or building you want to do away with. Higher arcs, just make every map a pool table that will have the same effect.

LRM players crying they are not doing enough damage, we need more damage. Nope.

Lrm's are to be a support system, to be a harassment system, to force people to move so direct fire can finish the job, or punish players that are not in cover. You want stronger LRM's fine, get AMS to knock them out of the air better.

Nothing worse then.....warning incoming missiles....over and over, and I am behind a rock with 3 of the things hitting me and actually to coin a line from a movie, having to fight in the shade. Now you are mad that those 3 are not blowing my arm off fast enough.

#37 Weeny Machine

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Posted 18 February 2022 - 11:40 AM

View PostKirito Kerenksy, on 17 February 2022 - 07:30 PM, said:

Yes. Lets bring back nuclear Long Tom
It totally didn't kill an entire game mode


That was no regular long tom, that was a pgi long tom. And btw...there is als a thumper if you want it a bit smaller

Edited by Weeny Machine, 18 February 2022 - 11:53 AM.


#38 LordNothing

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Posted 18 February 2022 - 11:46 AM

i actually liked the long tom. it really lit a fire under the *** of every lethargic player in the game. it was really good at getting those teams that refused to go into the enemy base to do something other than stand around and get farmed.

#39 LordNothing

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Posted 18 February 2022 - 12:04 PM

View PostRemington1911, on 18 February 2022 - 10:36 AM, said:

Because boat players never hang anywhere near everyone else, they never have a light mech hanging around giving cover, or med....no. They are always alone, and then you get those clan that have zero arm distance.


theres a difference between using lerms and using lerms wrong. i can usually figure out which one they are just by looking at their lerms in flight. where they come from, how many, how they are firing their salvos. if there is a break in firing it might indicate that they are running hot and shutting down. even if they have a large number of clan lerms you are still likely to have an advantage when you start attacking. especially if you attack while they are lerming something. most of the time they ignore you and keep firing and try to get as much damage as possible before they die. the thing to take away from this is that a bad lerm boat pilot will stick out like a sore thumb. the good ones do significantly better than squirrel food.

Edited by LordNothing, 18 February 2022 - 12:07 PM.


#40 ScrapIron Prime

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Posted 18 February 2022 - 12:41 PM

View PostLordNothing, on 18 February 2022 - 12:04 PM, said:

theres a difference between using lerms and using lerms wrong.


THIS. SO this.

Remington, you're referring to BAD lurm players... the ones who see that their weapon has a 900m range and merely attempt to use it from there, packing on only similar weapons. instead of mounting secondary weapons and getting closer.

If you don't use them wrong, they're fine.





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