John Bronco, on 27 February 2022 - 12:24 PM, said:
I don't know what game you've been playing but every patch for the last 6 months has been adding a lot of armor to a lot of mechs.
If you are dying too fast you've committed a grave positioning mistake.
I touched on this a bit in another thread, but I
think what might be happening is people having
very different experiences depending on what chassis they're in. Assuming that they're arguing in good faith, this colors their perceptions and creates a disconnect between what they're experiencing and what the good players (or players that are at least "in-the-know") are experiencing.
I generally enjoy brawling as a playstyle over any other, and find that it's quite viable. I've often argued against people who said brawling is dead, and I've been among those who say brawling is effective. But I'm generally driving mechs that are suited for this, like Shadowhawks, Wolverines, Centurions. This month I dusted off my long-forgotten Hunchback-4SP (1st mech I ever played). Holy crap is it a chore trying to get anything done in the HBK-4SP. Despite that it has, on-paper, very very generous armor and structure quirks, this thing is much more fragile in practice. The lack of shield arms makes all the difference. Even though it has a total of an extra 26 hitpoints in each shoulder, compare that with the total shield arm health on a Centurion of 88 hitpoints.
In practical terms, this means that if you can effectively utilize the shield arm on a Centurion, that's an extra 88 hitpoints (and that's before the skill tree). You can tank a couple salvos as you close in.
Compare that with the Hunchback-4SP. It has a terrible profile for blocking shots with the arms. The weapon mounting locations require a lot of exposure, both profile-wise and in terms of duration of exposure. Take a couple hits on the way in and a shoulder is already ripped open, and if you're unlucky one of the ASRM6s has been crit out already.
By the time you've lost those 88 hitpoints in a Centurion's left arm (possibly more, if you took points in Survival Tree), the Hunchback has already lost those 52 extra hitpoints in both shoulders and an extra 36 points on top of that, meaning a shoulder is about to be opened up.
So now put yourself in the shoes of a casual player who just picks his mech based on the fact that he thinks they look cool. He doesn't read the patch notes. He tries to brawl in a mech that looks like that's what it is
supposed to be doing, and you can imagine the kind of frustration he is having at getting smacked down left and right. You can imagine how this can lead to people having very different experiences and end up "talking past" each other.
Now like I said in the other thread, the Cauldron is trying to make every mech viable, so this problem will slowly go away, but it's still very much a work in progress.