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Best Mechs/chasis For Quad Hppc


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#1 MrTBSC

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Posted 13 March 2022 - 01:55 AM

Ghostheat be damned i want this build to work

yea i already have a 3 HPPC Awesome but i am scratching my head which mech best to take for a Quad HPPC build ... cause i love HPPCs and it´s probably just me but i feel they are a bit under represented on the battlefield ...

currently i´m considering one of these 2

https://mwo.nav-alph...531317e3_MAL-1P

https://mwo.nav-alph...5b0ad853_ANH-1E

thoughts? different take?

#2 martian

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Posted 13 March 2022 - 02:03 AM

View PostMrTBSC, on 13 March 2022 - 01:55 AM, said:

thoughts? different take?


What about MAD-6S Marauder II?

#3 MrTBSC

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Posted 13 March 2022 - 03:37 AM

View Postmartian, on 13 March 2022 - 02:03 AM, said:


What about MAD-6S Marauder II?


hmm that might also be an option, though for the HSL the Marauder has less heatquirks compared to the annihilator ...
do skills have any impact on quirks for some extrabuffs?

Edited by MrTBSC, 13 March 2022 - 03:39 AM.


#4 w0qj

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Posted 13 March 2022 - 04:14 AM

Any mech 90ton to 100ton that can accomodate 4x Heavy-PPC with enough DHS and large enough engine 51 kph or above would do, preferably with -% Heat quirk.

Fafnir FNR-6R
Stalker STK-3FB, STK-5S, STK-3F, STK-4N
Marauder II: MAD-6S
etc. etc.

- - - - - - - - - - - -
The real issue is: why would you want 4x HPPC in a slow Assault mech? You might well end up with not enough backup weapons to find off Medium/Lights running inside your 90m minimum HPPC range. Good luck relying on your random team mate to save your mech in random QP!

There is a good reason why you don't see 4x HPPC, as above.
(Sorry to rain on your parade; I admire your motivation!)

3x HPPC with +1 HSL PPC Family quirk might suffice!
HSL Quirk List
https://mwomercs.com...-hsl-quirk-list

- - - - - - - - - - - -
The flip side of the coin:

You regularly see Grasshopper GHR-5H fielding 2x HPPC + backup lasers of our choice, with -10% Heat Gen quirk. At 70ton, it's fast enough to retreat, making it harder for Medium/Light mechs to get inside 90m HPPC minimum range. AND it's still got a formidable backup laser battery to fend off itself.

Edited by w0qj, 13 March 2022 - 04:29 AM.


#5 MrTBSC

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Posted 13 March 2022 - 05:49 AM

View Postw0qj, on 13 March 2022 - 04:14 AM, said:

Any mech 90ton to 100ton that can accomodate 4x Heavy-PPC with enough DHS and large enough engine 51 kph or above would do, preferably with -% Heat quirk.

Fafnir FNR-6R
Stalker STK-3FB, STK-5S, STK-3F, STK-4N
Marauder II: MAD-6S
etc. etc.

- - - - - - - - - - - -
The real issue is: why would you want 4x HPPC in a slow Assault mech? You might well end up with not enough backup weapons to find off Medium/Lights running inside your 90m minimum HPPC range. Good luck relying on your random team mate to save your mech in random QP!

There is a good reason why you don't see 4x HPPC, as above.
(Sorry to rain on your parade; I admire your motivation!)

3x HPPC with +1 HSL PPC Family quirk might suffice!
HSL Quirk List
https://mwomercs.com...-hsl-quirk-list

- - - - - - - - - - - -
The flip side of the coin:

You regularly see Grasshopper GHR-5H fielding 2x HPPC + backup lasers of our choice, with -10% Heat Gen quirk. At 70ton, it's fast enough to retreat, making it harder for Medium/Light mechs to get inside 90m HPPC minimum range. AND it's still got a formidable backup laser battery to fend off itself.


as i said i have have a 3 HPPC Awesome with backup weapons and a 2HPPC Warhammer, so yea this pretty much IS a "because i want it" build ... still want it to be alteast somewhat semiserious ...

#6 ScrapIron Prime

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Posted 13 March 2022 - 08:11 AM

In that case, you're not going to get better than the Marauder 6S, such as this build. It can fire all 4 at once with no ghost heat and is 20 tons heavier than the Awesome. Much like playing a lurm lord... always fight near a battle buddy who can scrape the fleas off of you.

#7 MrTBSC

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Posted 13 March 2022 - 08:25 AM

View PostScrapIron Prime, on 13 March 2022 - 08:11 AM, said:

In that case, you're not going to get better than the Marauder 6S, such as this build. It can fire all 4 at once with no ghost heat and is 20 tons heavier than the Awesome. Much like playing a lurm lord... always fight near a battle buddy who can scrape the fleas off of you.


hhmmmm ok ... yea i sure will test it ... may be playing around however on weither or not to use ferro and the light engine (going for standard engine and Endo to not lose too much speed on a torsoloss), but thx for the build idea!

#8 MrTBSC

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Posted 13 March 2022 - 09:19 AM

View PostScrapIron Prime, on 13 March 2022 - 08:11 AM, said:

It can fire all 4 at once with no ghost heat


need to correct you here ... so it IS able to fire 4 ER PPCs without GH ... but only 3 HPPCs ..
it has one PPC family HSL+1 and an additional ER PPC HSL+1
standart HPPC and ER PPC HSL is both on 2

Edited by MrTBSC, 13 March 2022 - 09:19 AM.


#9 Hobbles v

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Posted 13 March 2022 - 10:08 AM

Could try the Battlemaster Hellslinger.

It has 10% heat, 20% veloccity and 4 high mounts. Also more agile than most assaults.

#10 Heavy Money

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Posted 13 March 2022 - 01:08 PM

MAD-6S with 3HPPC+AC10 is more practical. 55 PPFLD and much better heat than trying to get a 4th HPPC.

#11 Extra Guac

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Posted 13 March 2022 - 02:31 PM

The ANH-1P has great hardpoint locations for this build. FNR-6U looks good too.

Both of OP's builds rely on arm mounts - the problem with that is that they tend to be lower and wider than torso mounts. Plus your arms have less armor & structure, so you can lose those weapons easier.

#12 PocketYoda

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Posted 13 March 2022 - 05:08 PM

I hope you plan on taking some backup weapons.. for that lovely 90 meter dead zone.

#13 MrTBSC

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Posted 14 March 2022 - 04:43 AM

View PostNomad Tech, on 13 March 2022 - 05:08 PM, said:

I hope you plan on taking some backup weapons.. for that lovely 90 meter dead zone.


that´s the tough part ... without lowering the engine tonnage and forgoing Ferro/Endo (light ferro is like on the edge) you get quickly slot or tonagestarved in some way for anything to put in small lasers or mgs (or a small las+mg combo) .. problem is on the mauler at the very worst i may have to go XL ... and that´s definetively not preferable ..
and the build needs as much cooling as possible were maybe only once fully skilled i could think to use one less double heatsink ..

Edited by MrTBSC, 14 March 2022 - 11:26 AM.


#14 MrTBSC

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Posted 14 March 2022 - 04:47 AM

View PostExtra Guac, on 13 March 2022 - 02:31 PM, said:

The ANH-1P has great hardpoint locations for this build. FNR-6U looks good too.

Both of OP's builds rely on arm mounts - the problem with that is that they tend to be lower and wider than torso mounts. Plus your arms have less armor & structure, so you can lose those weapons easier.


yea tough call what to sacrifice, ... either you straight lose the weapons or you lose the heatsinks running the risk of being heatcapped longer ..

#15 MrTBSC

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Posted 14 March 2022 - 04:55 AM

View PostHeavy Money, on 13 March 2022 - 01:08 PM, said:

MAD-6S with 3HPPC+AC10 is more practical. 55 PPFLD and much better heat than trying to get a 4th HPPC.


and i don´t disagree, but as mentioned in the OP i WANT to do it :)

#16 ScrapIron Prime

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Posted 14 March 2022 - 05:10 AM

View PostMrTBSC, on 13 March 2022 - 09:19 AM, said:


need to correct you here ... so it IS able to fire 4 ER PPCs without GH ... but only 3 HPPCs ..
it has one PPC family HSL+1 and an additional ER PPC HSL+1
standart HPPC and ER PPC HSL is both on 2


I stand corrected, yes. I meant to say that with that +1 HSL you can eat the ghost heat for one HPPC and pull off an alpha without shutting down. Otherwise, right-side + left-side firing is still your friend, and if you want to stick to that you could even build an Atlas RS. Its got good quirks too.

Edited by ScrapIron Prime, 14 March 2022 - 05:11 AM.


#17 Curccu

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Posted 14 March 2022 - 07:47 AM

View PostScrapIron Prime, on 13 March 2022 - 08:11 AM, said:

In that case, you're not going to get better than the Marauder 6S, such as this build. It can fire all 4 at once with no ghost heat and is 20 tons heavier than the Awesome. Much like playing a lurm lord... always fight near a battle buddy who can scrape the fleas off of you.

anh-1e... same but better because PPC instead of HPPC :)
But yeah OP stubbornly wants HPPC so no annis for him

#18 w0qj

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Posted 14 March 2022 - 08:23 AM

Just saw ANH-1E with 4xHPPC + 2xAMS ingame just now... it was going so slowly that it was obliterated by massed LRM before I could reach it (in my own ANH-2A by the way)...

Oh well, maybe in the next few games we'll officially meet on the battlefield ;)

#19 MrTBSC

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Posted 14 March 2022 - 10:32 AM

View PostCurccu, on 14 March 2022 - 07:47 AM, said:

anh-1e... same but better because PPC instead of HPPC Posted Image
But yeah OP stubbornly wants HPPC so no annis for him

..... >:/ ..... ..... i refuse! .....let me be a bit stubborn DANG IT !



View PostHeavy Money, on 13 March 2022 - 01:08 PM, said:

MAD-6S with 3HPPC+AC10 is more practical. 55 PPFLD and much better heat than trying to get a 4th HPPC.



https://mwo.nav-alph...e6d63d55_MAD-6S arguably less practical
but still alphaable :) ....



View Postw0qj, on 14 March 2022 - 08:23 AM, said:

Just saw ANH-1E with 4xHPPC + 2xAMS ingame just now... it was going so slowly that it was obliterated by massed LRM before I could reach it (in my own ANH-2A by the way)...

Oh well, maybe in the next few games we'll officially meet on the battlefield Posted Image


that definitively wasn´t me i have to get the appropriate mech first, ingame name is same as in Forum

still considering the Anni with backup
the build might look something like this with zombie capability

https://mwo.nav-alph...5c4c045b_ANH-1E

it´s pretty much on edge on heat efficiency

View PostHobbles v, on 13 March 2022 - 10:08 AM, said:

Could try the Battlemaster Hellslinger.

It has 10% heat, 20% veloccity and 4 high mounts. Also more agile than most assaults.


nr.1 thing that puts me off on this variant ... it needs MC :/
that said, yes for peek and shoot the high hardpoints would be amazing ... problem would be putting the proper engine into it
and i fear putting back up weapons into it might be too much on the heatefficiency .. otherwise it needs an XL, which for me goes into the "NOPE" area ... that or i would have to be superbalsy ... (or super passive as 2nd row mech)

https://mwo.nav-alph...2285d8_BLR-1GHE

sssssss ... yea either no backup (and that still ain´t much) or running with half the armor
and still pretty hot ....


2nd build battlemaster non Hero with no general energy or PPC quirks (yikes)
with endo and some backup
https://mwo.nav-alph...f1a7738c_BLR-3M ... (the top speed quirk on that one is interesting)

i think for a workable quad HPPC build you should have 16 DHS minimum ... better if you can put in 18 (good luck with the slots)




View PostExtra Guac, on 13 March 2022 - 02:31 PM, said:

The ANH-1P has great hardpoint locations for this build. FNR-6U looks good too.

Both of OP's builds rely on arm mounts - the problem with that is that they tend to be lower and wider than torso mounts. Plus your arms have less armor & structure, so you can lose those weapons easier.


https://mwo.nav-alph...e4428a6a_ANH-1P .... yea 1P could be a good pick with this zombie+endo
https://mwo.nav-alph...3e581139_ANH-1P - light engine + light ferro


https://mwo.nav-alph...54f56fc0_FNR-6U ... i overlooked that the 6U has a general heatquirk ... so yea also pretty good candidate indeed with ppc velocity ..


as mentioned before though i still find it a bit riskier to lose the heatsinks over the weapon itself, this is gonna be situational of course ... and god have mercy on you on terra therma :/




also since someone mentioned the atlas ....
here a ECM Jump capable variant build

https://mwo.nav-alph...6b200c74_AS7-K3

Edited by MrTBSC, 14 March 2022 - 11:19 AM.


#20 w0qj

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Posted 14 March 2022 - 08:55 PM

Thanks for your referral, just tried it in Battlemaster Hellslinger with 4x Snub-Nose-PPC.
This Battlemaster Hellslinger might well replace my Awesome AWS-8Q for Snub-Nose-PPC boat!

~LE325 (vs LE300 for 8Q)
+1 extra DHS into Battlemaster Hellslinger, as compared to 8Q.
+30% CBills Battlemaster Hellslinger, as compared to 8Q.
(some folks might prefer Awesome 8Q for its CBills purchase of non-Hero mech).

~~And I'll also buy that Battlemaster BLR-3M for its +7.5% Top Speed (helps with acceleration indirectly);
thanks for your referral!

(Oh, wait, someone is still insisting on 4xHPPC boating!)


View PostMrTBSC, on 14 March 2022 - 10:32 AM, said:

...
https://mwo.nav-alph...2285d8_BLR-1GHE
sssssss ... yea either no backup (and that still ain´t much) or running with half the armor
and still pretty hot ....

2nd build battlemaster non Hero with no general energy or PPC quirks (yikes)
with endo and some backup
https://mwo.nav-alph...f1a7738c_BLR-3M ... (the top speed quirk on that one is interesting)

i think for a workable quad HPPC build you should have 16 DHS minimum ... better if you can put in 18 (good luck with the slots)
...

Edited by w0qj, 15 March 2022 - 05:57 AM.






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