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8 Vs 8 Quickplay Weekend


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#281 Krizalius

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Posted 18 March 2022 - 01:10 AM

View PostPictor, on 18 March 2022 - 12:16 AM, said:

I am talking about what is actually happening.
The issue of tonnage not matching is there, and we don't hear about tonnage matching for both teams when there is a group of 4.
You raised the issue of whether the manager who admitted the harm of 4-person groups played them himself, but you ignore the reports of mechwarriors who played them and saw 4-person groups and 8v8 as a problem.

I repeat once again.
To date. There is a tonnage problem because it is made for 12vs12. If we had turned on 8v8 with the old conditions, we would have had problems. Or included with corrected conditions.

#282 Verustus

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Posted 18 March 2022 - 01:14 AM

View PostKrizalius, on 18 March 2022 - 01:10 AM, said:

There is a tonnage problem because it is made for 12vs12.

I don't understand how they can't correct the tonnage imbalance in 12v12 but talk as if they can in 8v8.
Because the number of people to be matched is small? I think that is wishful thinking on your part.
I have no hope when the test doesn't even have a tentative version of Matchmaker for 8v8 at the start of the test, just limiting the number of people to 8v8.

Edited by Pictor, 18 March 2022 - 01:22 AM.


#283 Brom96

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Posted 18 March 2022 - 01:33 AM

They cannot, they won't. If they were unable to correct something for the past 6 years at least, and especially in the past 3, then that's that. This is just catering to some vocal group of players who want the game to be tailored to their needs, and whom we can see here, just like the changes on the maps, as someone earlier said, was done to suit folks that like to snipe without regard of the brawlers.

The more frightening thought is that someone thought this actually might prolong the game's life and is seriously thinking he is improving the game.

#284 LavaDa1shi

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Posted 18 March 2022 - 01:38 AM

i have been having so much fun with 8v8 i already enjoy mwo but this makes it 5 times better please make it permeant

#285 P H O T O N

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Posted 18 March 2022 - 01:59 AM

View PostDaeron Katz, on 17 March 2022 - 02:41 PM, said:

  • Some have expressed concerns that we launched this event while running two other events that have match score requirements. We will be adding 7 days to each of those events.


Could we please have an extra 7 days on the platinum events too?

#286 CT Sparty

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Posted 18 March 2022 - 02:21 AM

You broke my game
Not only broke the dynamics but also broke the exisiting *game unfolding* patterns
Why not 10v10, with ability to group up 5x pilots?? or is it too clanner yet....

Also communications over VoIP were always sketchy on 12v12, hard to get a group mindset into executions, turn a bit of coordination into a win, now on 8v8 what I witness is not only desertic comms, but a higher chance of getting stomped hard when ignoring calls/avoiding engagement or *doing your own thing* which half the players are still doing...

Many know I've been playing this for a long time, continually enduring setbacks and still putting all my best in every drop.
But with this here 8v8 thingy, its a blow I might not recover from.

Please, pretty please, stop removing the fun aspects of this video game, like playing 12v12, like scouting on Faction Play, like Escorting a VIP to a dropship.... please thank you

for good ole time's sake
https://youtu.be/Se-l1iyg1js

#287 OettingerRakete

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Posted 18 March 2022 - 02:27 AM

View PostFLG 01, on 17 March 2022 - 09:56 AM, said:


There is (or was?) 4v4, and everybody hates it: scouting.

8v8 is a step towards that. It is as quick as it is dull and boring, plus even more unbalanced thanks to 4 premades.


Droping Solo is a bit like licking a knife! But its a bit refreshing since i believe it has broken up the usual rotato routine. The matches i played were much more straight forward.

But in what universe did everyone hate scouting? As for myself, I loved it as it was another Art of Gameplay. Little Strange as sometimes, you had to hunt down a light for minutes, but otherwise great! Also know a lot of people who think the same way!

Edited by OettingerRakete, 18 March 2022 - 02:48 AM.


#288 Krizalius

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Posted 18 March 2022 - 02:52 AM

View PostPictor, on 18 March 2022 - 01:14 AM, said:

I don't understand how they can't correct the tonnage imbalance in 12v12 but talk as if they can in 8v8.
Because the number of people to be matched is small? I think that is wishful thinking on your part.
I have no hope when the test doesn't even have a tentative version of Matchmaker for 8v8 at the start of the test, just limiting the number of people to 8v8.

You did not understand.
Now they have turned on the 8v8 mode with tonnage conditions from 12v12.
Am I explaining clearly?

#289 Verustus

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Posted 18 March 2022 - 03:13 AM

View PostKrizalius, on 18 March 2022 - 02:52 AM, said:

You did not understand.
Now they have turned on the 8v8 mode with tonnage conditions from 12v12.
Am I explaining clearly?


Many others are saying that 8v8 (including tonnage conditions) is a broken game and not functioning too.
That's why I say you are ignoring what others have written except me.
Am I explaining clearly?

#290 The Basilisk

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Posted 18 March 2022 - 03:14 AM

I have to say I realy enjoyed the game for the last few month....and now this 8v8 wipe fest.

You realy finaly took out the BATTLE of Battletech.

Its just a friggin murderball rush game where the first 2 kills decide over a annoying and alltogether frustrating and unpleasant experience that just takes away time.

And then this 4man group f..k fest...what are you trying here get the last few players to run away from this???

#291 Athenus Baal

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Posted 18 March 2022 - 03:34 AM

8v8 is like knife fighting with battlemechs. It is brutal, small slips are punished. It does force team co-operation and has killed the Nascar. Murderball is the only way to go at the moment.

On the whole I prefer it to 12 v 12. If it stays as an option it will encourage the adoption of new tactics and builds which I think is a good thing. Same old same old gets stale.

#292 0mega Zero 000

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Posted 18 March 2022 - 03:39 AM

I'll give my 3 ups and 3 downs to this 8 vs.8 and my personal thoughts.

Ups:
  • Shorter Matches
  • Force's players to learn team cohesion for better random que team play.
  • Forces players to know their mech and build to improve their chances of winning making them better players overall.
Downs:
  • The grinding needed EXP and Credits needed to get new mechs and experimenting with build is too scarce requiring extreme long hours of gameplay to the point that playing this game is like a second and third Job now. Taking months to get enough credits to buy one Clan assault mech and another month or two to experiment with builds for said new mechs. (This is a NO-GO in my book.)
  • Zerg Rush gameplay. There is NO time or place to make tactical decisions in the middle of battle any more. Making Assault, and Conquest modes useless. Huge maps are redundant, Group Lances will have even more advantage.The Meta mecha and builds' will run rampid. Making everyone use the same mechs and firepower all the time.
  • Matches are too short. The game suffers on all levels because of this.Though players would get a momentary rush from this game play at first, but it will eventually be not enough any more as reality comes crashing down. MWO isn't a game that should be some quick play twitch shooter clone of other games. It loses it core identity and uniqueness.
Personal Thoughts: The Cons outweigh the Pros by a long shot. Forcing progression in advancement in the game(buying mechs and equipment etc, etc.) to a luscious levels of long grinds. Just to force players to play the game that much more is ethically wrong. (WoT's, and WoW's games do this and I quit both of them after 6 and 10 years of playing them.) When games become too grindy. I quit and not recommend the game to anyone any more and encourage new players to say far away from such game not matter how the marketing tries to lie. MWO needs to be a big team game first and foremost to be fun and exciting. The rewards need to be plentiful and generous to those that play good in matches and winning a match as big team gives the lesser skill gap players to find their play style if it take them along time to do so.
Thanks to the poor EXP and Credit gains from shorter and smaller matches Completing Event Missions is going to be that much stressful and take longer to complete. When they should be more of lay back enjoy the game. Events that you will eventually get done just by playing anywhere between 20 to 30 games over the 10 to 30 days to complete the missions for the rewards. This why I like MWO so much I can relax not have to worry about time restraints and having to try super hard to grind and complete mission. Unless, I take a break from the game for awhile. At that point that's on me as a player.

Having shorter games is no fun at all. The cost of meager lesser rewards during gameplay, longer grinds, and even longer and stressful completion events equal to burnout and lost of interest of MWO. You don't want to burn out your core loyal players and be desperate to sucker in new players. It's not a good business model and damaging to your reputation as a company.

#293 cazeral

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Posted 18 March 2022 - 04:18 AM

Somehow, looking at the number of posts saying how good/bad this debacle is, there's an underlaying suspicion that a lot of the positives are from alt accounts, possibly by the usual group who want what they want regardless of the main population?

Just saying!

However, for me, other than dropping in to see what's happening with this train wreck of an idea and forum tennis, I'll wait until next week when things are back to normal, although I'm done with spending money on this game if the current initiatives continue.

#294 Tarl Cabot

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Posted 18 March 2022 - 04:22 AM

View PostKrizalius, on 18 March 2022 - 01:10 AM, said:

I repeat once again.
To date. There is a tonnage problem because it is made for 12vs12. If we had turned on 8v8 with the old conditions, we would have had problems. Or included with corrected conditions.


It is a tonnage problem primarily due to tonnage being one of the MM factors that can open up. Tonnage would need to be replaced by matching weight classes but to not slow down the MM too much due to groups, groups should be restricted to 1 mech/weight class.

It is funny though, there have been a few threads where many were wanting to go back to 8v8, remembering their 8v8 experience w/rosy glasses. BUT, there the teams had matching weight classes with groups, before the group queue went live. Mind you, it was all IS mechs and definitely not the number available now.

Just one of many threads about going back to 8v8. Some believed going 12vs12 just screwed things up royally. A "few" whom would be fine with going back to 8v8 said it would require fine tuning from the current setup, including the need to separating the group from solos.

https://mwomercs.com...-just-need-8v8/

Anyhow, when it was 8v8, one of the things I recall (rosy glasses :) ) is that I had to play assaults more often than not to ensure my team won often enough. All you need is a crackerjack in an assault who was didnt know what they were doing, or trying to play "lore" style to make things go sour. It is generally more intense, required even more attention to detail in the mechlab and because there was less firepower on the field but there was also fewer targets and fewer angles of attack.

And most of PGI do not really play their own game competitively enough. If they were playing softball, most would walk/slow jog to chase down the ball and toss it/roll it back instead of running down the ball then throwing it back. Would it matter whether they seriously play their own game or not? Only if they actually understood the game, or had enough team members who did and able to give quality feedback.

#295 Zeraq

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Posted 18 March 2022 - 04:23 AM

Didn't they learn anything from back when 8v8 was a thing?

#296 NQ strooka_ace ZOD

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Posted 18 March 2022 - 04:26 AM

I WONT SUPPORT 8v8!! PERIOD!! comming back on monday when we hopefully have again 12v12!!

#297 MuellerMat

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Posted 18 March 2022 - 04:36 AM

I have to say with the current matchmaking im not that happy with 8v8. Going up against a big group is no fun. If half or over on third of the enemy team is a premade group it results in a stomp more oftne then not. And it's neither fun to stomp or be stomped.
But I wouldnt decouple the group matchmaking because having to wait for ever was the reason non of my friends stuck with the game.
Maybe tweek the tonnage limit so that its not 4 100 ton assult mechs against 1 in Domination. That may be a start but Im not sure. Im happy we did the experiment and that you opened youreself the option to try more stuff with the matchmaker. But in the current state I think it takes away from the experience,

#298 spannerturner

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Posted 18 March 2022 - 04:42 AM

View Poststrooka_ace, on 18 March 2022 - 04:26 AM, said:

I WONT SUPPORT 8v8!! PERIOD!! comming back on monday when we hopefully have again 12v12!!

Save yourself the disappointment and wait until Tuesday after the patch, that is when they have stated that they will revert it back to 12v12...

#299 Krizalius

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Posted 18 March 2022 - 04:46 AM

View PostTarl Cabot, on 18 March 2022 - 04:22 AM, said:

It is a tonnage problem primarily due to tonnage being one of the MM factors that can open up. Tonnage would need to be

This is what I'm talking about. Fine tuning of the tonnage is required.

View PostPictor, on 18 March 2022 - 03:13 AM, said:

Many others are saying that 8v8 (including tonnage conditions) is a broken game and not functioning too.
That's why I say you are ignoring what others have written except me.
Am I explaining clearly?

How can you say that 8 by 8 is broken even if normal conditions are not set? No way. Because it needs to be configured first. And you pounce with emotions not understanding what is happening.
Am I explaining clearly?

#300 Kodan Black

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Posted 18 March 2022 - 04:52 AM

I actually found the 8v8 to be generally fine except for those matches where one side had 5 100-ton mechs and we had 1. Those were stompy. But otherwise the matches seemed more intense. People seemed less likely to sit back and snipe as has seemed to be the latest trend, so that is a positive.

I think if the teams were better balanced it would be fine.





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