Edited by Escef, 04 September 2013 - 12:53 PM.
Holding Gauss Charge
#1
Posted 04 September 2013 - 12:37 PM
#2
Posted 04 September 2013 - 12:51 PM
#4
Posted 04 September 2013 - 01:52 PM
Plus that would make firing Gauss with PPCs easy. Not that it's easy to fire multiple PPCs due to heat now.
#6
Posted 04 September 2013 - 01:56 PM
Silverfang22, on 04 September 2013 - 01:52 PM, said:
Plus that would make firing Gauss with PPCs easy. Not that it's easy to fire multiple PPCs due to heat now.
I see it the same way, its a bonus the amount of ammo I have saved not shooting after my twitch reaction charging.
Sometimes its better to not waste a shot
#7
Posted 04 September 2013 - 03:12 PM
I often hold it too long, and then i let go expecting that it'll shoot but there's no cue that I can listen for that tells me it's not charged anymore. Aside from the little square in my reticle going back to orange, which isn't noticable at all. So I'm kinda left with that feeling "Dude, where's my shot?"
Edited by MoonUnitBeta, 04 September 2013 - 03:13 PM.
#8
Posted 05 September 2013 - 04:40 AM
Edited by TexAss, 05 September 2013 - 04:41 AM.
#9
Posted 06 September 2013 - 07:07 AM
#10
Posted 06 September 2013 - 12:22 PM
#11
Posted 06 September 2013 - 01:22 PM
But even if an insufficient notice that charge is complete and a charge up time of .75 and a full charge of only 1.25,.... I'd still be just fine with gauss if the recycle time was reduced to 3.25 seconds (though 3 would be better) to compensate for the .75 second charge-up time. (basically, it's a minimum of 4.75 seconds between shots and practically speaking about 5 seconds).
Yeah, just these two points and I'll be just fine with gauss:
1) Load Buzz when fully charged (buzz starts at end of charge up, and goes away at end of charged time).
2) Reduce recycle to 3 or 3.25 second so that dps stays about the same.
@TexAss. Not so keen on the 3 second charged time, too long for my taste, but really like the idea of the gauss only exploding during charging, charged, and cooling cycles.
Edited by Five by Five, 06 September 2013 - 01:52 PM.
#12
Posted 07 September 2013 - 03:05 PM
#13
Posted 08 September 2013 - 04:48 AM
The Blazer of Lasers, on 07 September 2013 - 03:05 PM, said:
QFT
The correct adjustment for the Gauss Rifle would be to increase the recharge by one or two seconds as has always been done for longer range weapons in Battletech and previous MechWarrior games to balance them with short range. The Gauss Rifle already has a mediocre DPS compared to other ballistics.
#14
Posted 08 September 2013 - 02:31 PM
Having to lift my finger off the button makes my mouse move slightly making it harder to hit distant targets accurately. The charge actually made no difference at short range for me.
#15
Posted 08 September 2013 - 02:31 PM
#16
Posted 08 September 2013 - 02:57 PM
The way the Gauss is set up now makes it almost unusable.
#17
Posted 09 September 2013 - 10:31 AM
#18
Posted 09 September 2013 - 10:31 AM
#19
Posted 09 September 2013 - 10:55 AM
As far as the gauss goes, I really can't stand the mechanic myself. Its just stupid.
To break the PPC/Gauss builds, a few basic solutions would have done it, not affected the gauss builds that don't rely on PPCs, and kept everyone from having to adapt to a new balance whack-a-mole band aid mechanic. A few changes like keeping them with different projectile speeds, punishing ghost heat similar to the AC20 hammer if both weapon types were fired together, or making it impossible to fire the two weapon types within 1 second of one another would have been too simple....
....next up I see UAC-5s getting aggressively adjusted and I have my suspicions about what will get nerfed with a sledge hammer afterwards I have my guesses about what will become the new 'cheese' of the day.
#20
Posted 09 September 2013 - 01:17 PM
1) Make the difference of the projectile speeds on gauss and PPC wide enough that they need different lead distances.
Increasing the PPC to 1900 or 2000m / sec, while lowering the gauss to 1500m. This will make the PPC fire like you would expect a charged particle to behave, while keeping the gauss at a reasonably fast velocity.
2) Including the gauss rifle with the PPC weapon group for ghost heat.
3) Increasing the recycle/cooldown time of the gauss and or PPC when fired together. Or increase the gauss' when fired in pairs.
4) Give the ER PPC a min range of 120m
5) Add more dynamic heat penalties do to heat levels over 50%. Such *** HUD flicker, weapon cycle time increase, decrease weapon convergence, decrease arm and torso movement speeds.
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