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Patch Notes - 1.4.252.0 - 22-March-2022


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#1 InnerSphereNews

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Posted 18 March 2022 - 01:26 PM



MECH WARRIOR ONLINE

March 2022 Patch Notes


Patch Date and Time - March 22nd 2022 @ 10AM – 1PM PDT
Version Number: 1.4.252.0
Size: 233 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

This month's update includes the new Bloodname Booster Pack 'mechs, the Kitfox KFX-P and the Summoner SMN-G. Check out the screenshots and quirks below! We also have a brand new Quick Play map from Francois called Emerald Vale, based on the Faction Play map Emerald Taiga. This patch also includes the 8th Quirk Pass, some Quirk adjustments, and more.

Also, if you haven't seen it yet, be sure to check out our MWO Road Map here, and look out for a Dev Vlog coming very soon!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations!

And now, we hope you enjoy the patch.

-The MechWarrior Online Team



NEW QUICK PLAY MAP: EMERALD VALE
Emerald Vale is a new Quick Play map from Francois, based on the biome from the Faction Play map Emerald Taiga!
















NEW 'MECHS: BLOODNAME BOOSTER PACK
The Bloodname Booster Pack is here! Check out the screenshots of the Kitfox KFX-P and the Summoner SMN-G below, and don't forget you still have over 30 days to purchase this pack and qualify for the Early Adopter Bonuses!

KITFOX KFX-P











SUMMONER SMN-G











'MECH QUIRKS
This patch includes the 8th quirk pass for a number of 'Mechs, and some adjustments to previous Quirk passes.

-----New Bloodname 'Mech Quirks-----

KITFOX
KFX-P:
  • +15 CT structure
  • +10 LT, RT Structure
  • +14 LL, RL Structure
  • +20 Armor on LA, RA
  • +7.5% Heat dissipation on CT
  • +15% MG RoF on LT, RT
  • +40% Ballistic ammo bonus on LA (LB 2/5/10 - AC 2/5/10 - UAC 2/5/10/20 - Gauss)
  • -30% UAC Jam chance on LA
  • +15% Ballistic velocity on LA
  • +5% Missile velocity on RA
  • -5% heat in SO8
  • +7.5% Energy range in SO8
  • -15% Missile cooldown in SO8
  • -10% Ballistic cooldown in SO8

SUMMONER
SMN-G:
  • +10 LT, CT, RT Structure
  • +11 Structure on LA, RA
  • +15 Armor on LA, RA
  • +15 Structure on LL, RL
  • +5% ER PPC velocity on RA
  • -5% Energy cooldown on RA
  • +5% Energy range on LA
  • -5% Laser heat on LA
  • -5% Energy cooldown in SO8
  • -7.5% Laser duration in SO8
  • +20 degrees torso yaw angle in SO8

-----Adjustments to previously re-Quirked 'Mechs-----

JENNER
All variants:
  • Increased CT armor bonus to +14 (from +11)
  • Increased LL, RL armor bonus to +10 (from +8) on all variants except JR7-O
JR7-D:
  • Added -7.5% Missile cooldown
  • Added -5% heat
  • Added 5% mech top speed
JR7-F:
  • Increased laser duration to -7.5% (from -5%)
  • Added -5% heat
JR7-O:
  • Increased missile spread to -15% (from -10%)

JENNER IIC
All variants:
  • Increased CT armor bonus to +14 (from +11)
  • Increased LL, RL armor bonus to +10 (from +8)
JR7-IIC:
  • Added -10% heat
  • Added 100m Seismic sensor
JR7-IIC-2:
  • Added 25% radar deprivation
  • Converted -10% ER Laser duration to -10% Laser duration
JR7-IIC-3:
  • Converted -5% Pulse laser heat to -5% heat
  • Added 10% Energy range
  • Added +1 unlocked consumable slot
JR7-IIC-A:
  • Added -5% heat

COUGAR
All variants:
  • Increased CT armor bonus to +15 (from +10)
  • Increased LT, RT armor bonus to +12 (from +10)

NOVA
NVA-A:
  • Added -5% ER PPC cooldown on LA, RA
NVA-D:
  • Increased cooldown to -35% in SO8 (from -30%)
  • Added 20% Weapon velocity in SO8

UZIEL
UZL-2S:
  • Added -10% heat
  • Increased missile cooldown to -25% (from -15%)

BLACK KNIGHT
BL-7-KNT:
  • Removed -10% PPC cooldown
  • Increased PPC heat to -12.5% (from -5%)

VICTOR
All variants:
  • Added -20% Fall damage

NIGHTSTAR
NSR-9P:
  • Added 15% Ballistic velocity
NSR-9J:
  • Added -10% Ballistic cooldown
  • Increased heat to -10% (from -5%)
  • Removed laser heat

MARAUDER II
MAD-4HP:
  • Added 15% SRM range
  • Matched Survival with MAD-4A

-----Quirk Pass 8-----

BUSHWACKER
BSW-X1:
  • Added 10% Ballistic velocity
BSW-X2:
  • Added -5% Laser duration
  • Added -10% cooldown
BSW-S2:
  • Added 5% Missile velocity
  • Added -5% Missile heat
  • Added 10% Missile range
  • Added -10% cooldown
BSW-P1:
  • Added 10% Missile velocity
  • Added -10% heat
  • Added 10% Missile range
BSW-P2:
  • Added 10% range
  • Added 10% Ballistic velocity
BSW-HR:
  • Increased LA armor to +12 (from +6)
  • Added -5% Energy heat
  • Added -25% Crit chance receiving
  • Added -10% Laser cooldown

CATAPULT
All Variants:
  • Added +6 Structure bonus to LL, RL
CPLT-C1:
  • Added +15 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added -5% Missile Spread
  • Increased laser duration to -10% (from -5%)
  • Added +1 extra consumable slot
  • Added +1 UAV capacity
  • Added +100m Sensor Range
CPLT-A1:
  • Added +25 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added SRM HSL +2
  • Added +100m Sensor Range
CPLT-K2:
  • Added 20% AC velocity
  • Converted -10% energy heat to -10% heat
CPLT-C4:
  • Added +15 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added +100m Sensor Range
CPLT-C2:
  • Added +15 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added -5% Missile heat
  • Added -5% LBX spread
  • Added 20% LBX velocity
  • Added +100m Sensor Range
CPLT-BB:
  • Added +15 armor to LA, RA
  • Added 10% MRM velocity
  • Added -10% MRM heat
  • Added -5% Heat
  • Removed Missile heat
  • Added +100m Sensor Range

NIGHT GYR
NTG-Prime:
  • Added 5% heat dissipation to CT
  • Added -10% UAC heat to SO8
  • Added 10% UAC velocity to SO8
NTG-A:
  • Added 5% weapon velocity to CT
  • Added -2.5% Missile heat to LT, RT
  • Added -20% UAC jam chance to SO8
  • Added 10% UAC velocity to SO8
NTG-B:
  • Added 5% weapon velocity to CT
  • Added 25% radar deprivation in HD
  • Increased ballistic cooldown to -10% in SO8 (from -5%)
  • Added 7.5% ballistic velocity to SO8
  • Removed Gauss rifle cooldown from SO8
NTG-C:
  • Added -2.5% laser duration to CT
  • Added +10 Armor bonus to RT
  • Converted 10% Energy range to 10% Range in SO8
NTG-D:
  • Added -2.5% Missile cooldown to LT, RT
  • Added -2.5% Missile heat to LA, RA
NTG-H:
  • Added -2.5% cooldown to CT
  • Converted -10% Ballistic cooldown to -10% cooldown in SO8
NTG-JK:
  • Added 5% range to CT
  • Added 25% Radar deprivation to HD
  • Added -10% ER PPC heat to SO8

CHARGER
All Variants:
  • Added +7.5% Mech top speed
CGR-1A1:
  • Matched survival bonuses with CGR-1A5
  • Added -50% STD/ER Small laser cooldown
  • Added 50% STD/ER Small laser range
CGR-1A5:
  • Added -10% Cooldown
  • Reduced AC20 Cooldown to -5% (from -10%)
  • Added -5% Snub Nose PPC Cooldown
  • Added -25% Crit chance receiving
CGR-3K:
  • Matched survival bonuses with CGR-1A5
  • Added -10% Heat
  • Added Laser HSL +1
CGR-N7:
  • Increased Crit chance receiving to -90% (from -70%)
  • Increased heat to -10% (from -5%)

WARHAMMER IIC
WHM-IIC:
  • Added -5% Energy heat
  • Added 5% Energy range
WHM-IIC-3:
  • Added -5% heavy laser duration
  • Added -10% laser heat
WHM-IIC-4:
  • Added 10% ATM velocity
  • Increased range to 10% (from 5%)
WHM-IIC-10:
  • Added -5% ER laser heat
  • Added 7.5% ER laser range
WHM-IIC-A:
  • Added 10% Ballistic velocity
  • Added -10% cooldown
  • Removed Energy cooldown
  • Removed LBX10 cooldown
WHM-IIC-BL:
  • Added 10% Jump jet initial thrust
  • Added 10% Jump jet burn duration
WHM-IIC-ML:
  • Added -10% UAC jam duration
  • Added -10% LBX cooldown
  • Added 10% weapon velocity


BUG FIXES

  • Activated Lower Arm Actuators on the KFX-D(C)


MaP changes

  • Added Emerald Vale to quick play, this new map is based on a Faction Play map called Emerald Taiga. It supports Assault, Conquest, Domination and skirmish modes.
  • Fixed an issue with the lighting in some levels to properly support reflections on 'Mechs


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_398.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game


#2 CFC Conky

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Posted 18 March 2022 - 01:50 PM

Numero Uno! Posted Image

#3 martian

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Posted 18 March 2022 - 01:54 PM

View PostInnerSphereNews, on 18 March 2022 - 01:26 PM, said:

NEW QUICK PLAY MAP: EMERALD VALE
  • Added Emerald Vale to quick play, this new map is based on a Faction Play map called Emerald Taiga. It supports Assault, Conquest, Domination and skirmish modes.



We will get some backstory for the new map, as it used to be?

#4 ghost1e

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Posted 18 March 2022 - 01:59 PM

those summonah mounts look nice

#5 TheCaptainJZ

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Posted 18 March 2022 - 02:06 PM

I always liked Emerald Tiaga and thought it'd be a great QP map if adapted.

#6 Gas Guzzler

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Posted 18 March 2022 - 02:12 PM

Map visuals are great!

New Mech models look great as always, like the way the SMN-G side torsos look!

Excited to see the rest of the new maps this year, PLEASE do Vitric Forge biome, and PLEASE include the big blue star.

#7 Daeron Katz

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Posted 18 March 2022 - 02:18 PM

View PostGas Guzzler, on 18 March 2022 - 02:12 PM, said:

Excited to see the rest of the new maps this year, PLEASE do Vitric Forge biome, and PLEASE include the big blue star.

Francois is already a week or so into designing the next new Quick Play map, based on Vitric Forge. I'll be sure to let him know to keep the big blue star Posted Image

#8 Gas Guzzler

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Posted 18 March 2022 - 02:28 PM

View PostDaeron Katz, on 18 March 2022 - 02:18 PM, said:

Francois is already a week or so into designing the next new Quick Play map, based on Vitric Forge. I'll be sure to let him know to keep the big blue star Posted Image


Awesome! That’s one of my favorite visual assets, thanks!

#9 JOATMON Incorporated

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Posted 18 March 2022 - 02:41 PM

Glad to see a new map going live for QP!

A number of the new mech quirk changes look interesting. (Also is there any chance that S Grades will ever become available for mechs like the C1 catapult for people who have started playing in the last 9 years?)

Regarding the new mechs in the bloodname pack...
The Summoner is looking pretty good! The CT Energy slot gives it a fun option for new builds.

The Kitfox quirks in very sharp contrast are a huge disappointment for a single simple reason..... The CT offers NOTHING vs the Kitfox available in the Clan Light Bundle that has been for sale for months. Any single item from the SO8 could have easily put onto the CT as an innate bonus and it would have made it a great new option to use for the Kitfox. This is the shadowcat from the pred pack all over again.

#10 -Teiwaz-

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Posted 18 March 2022 - 02:48 PM

I only want to know if the trees on this new map are breakable assets or are they ghost trees?

#11 Mark Nicholson

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Posted 18 March 2022 - 03:02 PM

View Post-Teiwaz-, on 18 March 2022 - 02:48 PM, said:

I only want to know if the trees on this new map are breakable assets or are they ghost trees?


They're breakable.
(and yes, I'm trying to get around to improving the Hellbore Outpost trees)

#12 -Teiwaz-

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Posted 18 March 2022 - 03:06 PM

View PostMark Nicholson, on 18 March 2022 - 03:02 PM, said:

They're breakable.
(and yes, I'm trying to get around to improving the Hellbore Outpost trees)

That is awesome!!

#13 D V Devnull

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Posted 18 March 2022 - 03:19 PM

One primary question springs to my mind here, and I very seriously do not post this in any negative tone... :unsure:

When will any of the Maps changed and/or added by Francois to MWO include the Incursion Mode as being an option to play again? :o

Maybe it happens that I am just one of the crazy people, or maybe I'm just too sane (Or loaded full of some strange form of "Common Sense"™ perhaps?) by comparison. All that I can tell you is that I enjoy having the Destruction-Style Objective combined with the option of Fuel Cell Running too, and the Roles in battle which that creates to be able to play. It depresses me somewhat that having more Maps which do not have the Incursion Mode as an option continues to further take away the chance to play it. :(

Heck... I know this is a crazy ask, but... Is there any chance we can have Francois get on the Forums to communicate with, and In-Game to battle alongside and/or against? I think some fun things could happen if they were more public-facing, provided the rest of the Community can keep themselves in-check for a little while. :)

~D. V. "I guess the lack of Incursion Mode playability got to me by Patch 1.4.252.0 here?" Devnull



[Quick Edit by the Post Author to fix formatting issues caused by their wording...]

Edited by D V Devnull, 18 March 2022 - 03:20 PM.


#14 Swagna

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Posted 18 March 2022 - 03:25 PM

BUTTERBEE BUFFED YES

#15 Daeron Katz

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Posted 18 March 2022 - 03:33 PM

Added a couple of shots with the Elementals. Can't forget the Elementals!

#16 Heavy Money

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Posted 18 March 2022 - 03:49 PM

Great stuff guys. Both the new stuff from PGI and the Cauldron's latest changes. Looking forward to those Catapults especially!

#17 DangerMouse53

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Posted 18 March 2022 - 03:51 PM

Wow -50% Cooldown and +50% range for lasers on the 1A1... Toasty!

#18 Gas Guzzler

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Posted 18 March 2022 - 04:24 PM

View PostDangerMouse53, on 18 March 2022 - 03:51 PM, said:

Wow -50% Cooldown and +50% range for lasers on the 1A1... Toasty!


SMALL Lasers

#19 HammerMaster

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Posted 18 March 2022 - 04:59 PM

Even though I'm not a fan of some of these maps. We have new maps. So. Thanks Francois.

View PostSwagna, on 18 March 2022 - 03:25 PM, said:

BUTTERBEE BUFFED YES


Only for MRM?

#20 bear_cl4w

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Posted 18 March 2022 - 05:37 PM

The Summoner-G torso hardpoints look AMAZING. Nice work Mark!





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