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Mwo Crusader

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#81 pbiggz

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Posted 27 March 2022 - 11:31 AM

it looks good

#82 Horseman

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Posted 27 March 2022 - 12:01 PM

Posted Image

#83 martian

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Posted 27 March 2022 - 12:03 PM

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All depends on how low - or high - are those arms going to be.

#84 Big-G

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Posted 27 March 2022 - 01:22 PM

So yes, as expected, the leg pods have been integrated into the side torsos... not a bad adaptation :)

#85 Ballistic Panicmode

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Posted 27 March 2022 - 01:51 PM

View Postmartian, on 27 March 2022 - 03:06 AM, said:

Chest added:

Posted Image


"Cruel" is Matt Newman's second name. Posted Image

Cruel would be releasing the artwork for an abandoned mech, with no plans of actually releasing it in-game.Posted Image

#86 Horseman

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Posted 27 March 2022 - 03:00 PM

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#87 martian

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Posted 27 March 2022 - 03:01 PM

Crusader - the first all-new MWO 'Mech since 2019!

Posted Image

Crusader - the first all-new MWO 'Mech since 2019!

Edited by martian, 27 March 2022 - 03:35 PM.


#88 martian

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Posted 27 March 2022 - 03:19 PM

View PostArmchair General, on 24 March 2022 - 01:48 PM, said:

If its Phoenix Hawk IIC I come to play!


So it was Crusader, after all ... Posted Image

You can try Crusader and maybe you will like the 'Mech too.

#89 martian

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Posted 27 March 2022 - 03:37 PM

Ladies and gentlemen, what do you think about the new Crusader?

#90 Novakaine

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Posted 27 March 2022 - 05:13 PM

This mech dad is extremely happy.
At 60 plus never thought I'd get to see my favorite all time mech in the game.
I'm overwhelmed thanks PGI!
Posted Image

#91 TheArisen

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Posted 27 March 2022 - 05:55 PM

Hopefully the implementation is solid but it does look pretty good. I'd really like them to include the energy boat variant.

#92 BarHaid

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Posted 27 March 2022 - 06:37 PM

I love that goofy unicorn horn.

#93 Hawk819

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Posted 27 March 2022 - 07:26 PM

Yep. Crusader is a coming and I say this. . .

SHUT UP AND TAKE MY MONEY!!!!!!

#94 ScrapIron Prime

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Posted 27 March 2022 - 07:52 PM

The head might make me nickname them “ChubbyCheeks” or “Jowlz” but I will love them nonetheless.

Now… who do I make the check out to? Posted Image

#95 martian

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Posted 27 March 2022 - 08:28 PM

View PostNovakaine, on 27 March 2022 - 05:13 PM, said:

This mech dad is extremely happy.
At 60 plus never thought I'd get to see my favorite all time mech in the game.
I'm overwhelmed thanks PGI!

Crusader almost made it into the last Mektek's MekPak.

Specifically, the "unreleased" MekPak. Posted Image

There were some 6-7 'Mechs that I hoped to see in that fan mod. Oh, well.


View PostScrapIron Prime, on 27 March 2022 - 07:52 PM, said:

The head might make me nickname them “ChubbyCheeks” or “Jowlz” but I will love them nonetheless.

Now… who do I make the check out to? Posted Image

You can send the check to me. No problem. Posted Image

#96 w0qj

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Posted 28 March 2022 - 07:16 AM

Crusader: mech quirk: +1 Beagle Active Probe quirk built-in.

You can also add/stack in an actual Beagle Active Probe to enjoy 2x Beagle Active Probe function in the Crusader!!

ie: almost like a Bloodhound Active Probe!

Edited by w0qj, 28 March 2022 - 07:48 AM.


#97 ScrapIron Prime

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Posted 28 March 2022 - 07:58 AM

View Postw0qj, on 28 March 2022 - 07:16 AM, said:

Crusader: mech quirk: +1 Beagle Active Probe quirk built-in.

You can also add/stack in an actual Beagle Active Probe to enjoy 2x Beagle Active Probe function in the Crusader!!

ie: almost like a Bloodhound Active Probe!


That would actually be useful, because as I understand it missile lock time is a function of distance to target divided by max sensor range. The more inside your sensor range a target is, the quicker the lock. And with TWO beagle probe's worth?

[May Cauldron correct me if I'm wrong!]

#98 Horseman

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Posted 28 March 2022 - 08:33 AM

View Postw0qj, on 28 March 2022 - 07:16 AM, said:

Crusader: mech quirk: +1 Beagle Active Probe quirk built-in.

You can also add/stack in an actual Beagle Active Probe to enjoy 2x Beagle Active Probe function in the Crusader!!

ie: almost like a Bloodhound Active Probe!

Honestly, since it's meant to be a close range mech, I'd expect survival quirks and reduced / removed LRM min range.

#99 ScrapIron Prime

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Posted 28 March 2022 - 08:46 AM

View PostHorseman, on 28 March 2022 - 08:33 AM, said:

Honestly, since it's meant to be a close range mech, I'd expect survival quirks and reduced / removed LRM min range.


Ah yes, the famous "deadfire" LRMs. Those were a Solaris thing, but that would definitely carve out a niche for the mech!

#100 martian

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Posted 28 March 2022 - 09:13 AM

View PostHorseman, on 28 March 2022 - 08:33 AM, said:

Honestly, since it's meant to be a close range mech, I'd expect survival quirks and reduced / removed LRM min range.

Maybe additional missile ammo quirks? Since the 'Mech is designed mostly around missiles of various kinds, why not to make sure that it has a plentiful supply of those missiles. With cooldown quirk perhaps?





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