#81
Posted 27 March 2022 - 11:31 AM
#82
Posted 27 March 2022 - 12:01 PM
#83
Posted 27 March 2022 - 12:03 PM
All depends on how low - or high - are those arms going to be.
#84
Posted 27 March 2022 - 01:22 PM
#86
Posted 27 March 2022 - 03:00 PM
#87
Posted 27 March 2022 - 03:01 PM
Crusader - the first all-new MWO 'Mech since 2019!
Edited by martian, 27 March 2022 - 03:35 PM.
#89
Posted 27 March 2022 - 03:37 PM
#90
Posted 27 March 2022 - 05:13 PM
At 60 plus never thought I'd get to see my favorite all time mech in the game.
I'm overwhelmed thanks PGI!
#91
Posted 27 March 2022 - 05:55 PM
#92
Posted 27 March 2022 - 06:37 PM
#93
Posted 27 March 2022 - 07:26 PM
SHUT UP AND TAKE MY MONEY!!!!!!
#94
Posted 27 March 2022 - 07:52 PM
Now… who do I make the check out to?
#95
Posted 27 March 2022 - 08:28 PM
Novakaine, on 27 March 2022 - 05:13 PM, said:
At 60 plus never thought I'd get to see my favorite all time mech in the game.
I'm overwhelmed thanks PGI!
Crusader almost made it into the last Mektek's MekPak.
Specifically, the "unreleased" MekPak.
There were some 6-7 'Mechs that I hoped to see in that fan mod. Oh, well.
ScrapIron Prime, on 27 March 2022 - 07:52 PM, said:
Now… who do I make the check out to?
You can send the check to me. No problem.
#96
Posted 28 March 2022 - 07:16 AM
You can also add/stack in an actual Beagle Active Probe to enjoy 2x Beagle Active Probe function in the Crusader!!
ie: almost like a Bloodhound Active Probe!
Edited by w0qj, 28 March 2022 - 07:48 AM.
#97
Posted 28 March 2022 - 07:58 AM
w0qj, on 28 March 2022 - 07:16 AM, said:
You can also add/stack in an actual Beagle Active Probe to enjoy 2x Beagle Active Probe function in the Crusader!!
ie: almost like a Bloodhound Active Probe!
That would actually be useful, because as I understand it missile lock time is a function of distance to target divided by max sensor range. The more inside your sensor range a target is, the quicker the lock. And with TWO beagle probe's worth?
[May Cauldron correct me if I'm wrong!]
#98
Posted 28 March 2022 - 08:33 AM
w0qj, on 28 March 2022 - 07:16 AM, said:
You can also add/stack in an actual Beagle Active Probe to enjoy 2x Beagle Active Probe function in the Crusader!!
ie: almost like a Bloodhound Active Probe!
Honestly, since it's meant to be a close range mech, I'd expect survival quirks and reduced / removed LRM min range.
#99
Posted 28 March 2022 - 08:46 AM
Horseman, on 28 March 2022 - 08:33 AM, said:
Ah yes, the famous "deadfire" LRMs. Those were a Solaris thing, but that would definitely carve out a niche for the mech!
#100
Posted 28 March 2022 - 09:13 AM
Horseman, on 28 March 2022 - 08:33 AM, said:
Maybe additional missile ammo quirks? Since the 'Mech is designed mostly around missiles of various kinds, why not to make sure that it has a plentiful supply of those missiles. With cooldown quirk perhaps?
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