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Crusader Preorder Is Coming This Week!


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#81 Gas Guzzler

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Posted 29 March 2022 - 09:01 AM

Bittersweet as I am happy to see new chassis but not the biggest fan that this was the first step taken. Would have assumed Stone Rhino would be up to really kickoff mech packs.

That being said, please keep them coming, and you should really look at doing IS Omni mechs such as:

Hauptmann
Sunder
Raptor
Men-Shen

If anyone tries to say IS omnis can’t do anything I will be happy to provide documentation showing otherwise specifically for the mechs I just mentioned.

On the Clan side, Turkina and Kingfisher would be great. Turkina as a more jumpy Dire with more hardpoints than you think with proper adaptations. The Kingfisher would be a Clan Battlemaster with ECM.

Lastly, obligatory mention of please make the matchmaker balance beyond 24 similar tier players. We also need it to average either WLR or Average MatchScore or both.

Thank you for keeping the game alive, I have high hopes for this year!

#82 Duke Falcon

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Posted 29 March 2022 - 09:17 AM

Hey, PGI! Just note that the SRMs are missplaced on the Crusader!
Not the first case though that components got missplaced since literally 90% of spheroid mechs suffers this "bug\feature"...

#83 martian

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Posted 29 March 2022 - 09:22 AM

View PostDuke Falcon, on 29 March 2022 - 09:17 AM, said:

Hey, PGI! Just note that the SRMs are missplaced on the Crusader!
Not the first case though that components got missplaced since literally 90% of spheroid mechs suffers this "bug\feature"...

Do you mean with "misplaced" that they should be in legs?

#84 Odanan

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Posted 29 March 2022 - 09:27 AM

View PostDuke Falcon, on 29 March 2022 - 09:17 AM, said:

Hey, PGI! Just note that the SRMs are missplaced on the Crusader!
Not the first case though that components got missplaced since literally 90% of spheroid mechs suffers this "bug\feature"...

All weapons originally in the legs were moved in MWO to the torsos.
(and that's a pretty reasonable thing to do - just imagine the nightmare of shooting guns in the legs)

#85 Duke Falcon

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Posted 29 March 2022 - 09:29 AM

View PostOdanan, on 29 March 2022 - 09:27 AM, said:

All weapons originally in the legs were moved in MWO to the torsos.
(and that's a pretty reasonable thing to do - just imagine the nightmare of shooting guns in the legs)


And since PGI showed hatred toward a back view camera all the med-lasers of IS mechs magically wandered from the back to the frontal torso sections...

Yes. Shortly...

#86 Odanan

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Posted 29 March 2022 - 09:49 AM

View PostDuke Falcon, on 29 March 2022 - 09:29 AM, said:

And since PGI showed hatred toward a back view camera all the med-lasers of IS mechs magically wandered from the back to the frontal torso sections...

Another good measure. Back faced weapons are useless (even in TT).
(if the enemy is shooting your back, you are playing wrong)

#87 martian

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Posted 29 March 2022 - 10:05 AM

View PostDuke Falcon, on 29 March 2022 - 09:29 AM, said:

And since PGI showed hatred toward a back view camera all the med-lasers of IS mechs magically wandered from the back to the frontal torso sections...

Yes. Shortly...

How many IS 'Mechs have those rear-firing lasers? Atlas (2), Archer (2), Dragon (1), Quickdraw (2), BattleMaster (2), Wolfhound (1), Zeus (1), Firestarter (1), Flea (2), Centurion (1).

Do you think that the threat of being hit by a medium laser or two would deter enemy Black Lanner, Ice Ferret or Viper from alphastriking your back? I do not think so.

Edited by martian, 29 March 2022 - 10:05 AM.


#88 Odanan

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Posted 29 March 2022 - 10:07 AM

View Postmartian, on 29 March 2022 - 10:05 AM, said:

How many IS 'Mechs have those rear-firing lasers? Atlas (2), Archer (2), Dragon (1), Quickdraw (2), BattleMaster (2), Wolfhound (1), Zeus (1), Firestarter (1), Flea (2), Centurion (1).

Do you think that the threat of being hit by a medium laser or two would deter enemy Black Lanner, Ice Ferret or Viper from alphastriking your back? I do not think so.

Besides, the time you are shooting (or trying to shoot) someone with the back weapons would be better spent turning your freaking front arc to the enemy.

#89 Aram Banjo

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Posted 29 March 2022 - 10:39 AM

View PostC337Skymaster, on 28 March 2022 - 05:34 AM, said:

Now, if the remaining community can get PGI to add 'mechs, potential-sales-be-darned, then we may eventually see the Stinger, Wasp, Valkyrie, and Clint.


And the Stone Rhino, alias Behemoth!

#90 Nightbird

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Posted 29 March 2022 - 10:40 AM

View PostOdanan, on 29 March 2022 - 10:07 AM, said:

Besides, the time you are shooting (or trying to shoot) someone with the back weapons would be better spent turning your freaking front arc to the enemy.


The idea is if you're in an urban environment, dealing with infantry doing sneak attacks, having a rear arc means they die the same turn without having to wait another turn to turn around with the infantry going back into hiding. Doesn't apply to MWO or games without such conditions.

#91 martian

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Posted 29 March 2022 - 10:43 AM

View PostOdanan, on 29 March 2022 - 10:07 AM, said:

Besides, the time you are shooting (or trying to shoot) someone with the back weapons would be better spent turning your freaking front arc to the enemy.

This discussion is pointless anyway. Crusader carries no rear-firing weapons in BattleTech and it is not going to have such weapons in MechWarrior Online.

#92 Kodan Black

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Posted 29 March 2022 - 11:23 AM

One reminder for PGI -- please make this gift-able. Thanks!

#93 C337Skymaster

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Posted 29 March 2022 - 11:51 AM

View Postmartian, on 29 March 2022 - 10:05 AM, said:

How many IS 'Mechs have those rear-firing lasers? Atlas (2), Archer (2), Dragon (1), Quickdraw (2), BattleMaster (2), Wolfhound (1), Zeus (1), Firestarter (1), Flea (2), Centurion (1).

Do you think that the threat of being hit by a medium laser or two would deter enemy Black Lanner, Ice Ferret or Viper from alphastriking your back? I do not think so.


Well, if that mechanic had been retained, then we would likely also have had arm-flipping on upper-actuator-only chassis, so you could add the majority firepower of a Blackjack, Rifleman, Jagermech, Dire Wolf, etc.

And we'd have the two rear-firing streaks on the TBR-D, which are a lot less to sniff at for a light 'mech doing back stabs.

#94 martian

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Posted 29 March 2022 - 12:21 PM

View PostC337Skymaster, on 29 March 2022 - 11:51 AM, said:

Well, if that mechanic had been retained, then we would likely also have had arm-flipping on upper-actuator-only chassis, so you could add the majority firepower of a Blackjack, Rifleman, Jagermech, Dire Wolf, etc.

And we'd have the two rear-firing streaks on the TBR-D, which are a lot less to sniff at for a light 'mech doing back stabs.

As I said in my previous post, this discussion is pointless anyway. This thread is about Crusader in the incoming Crusader 'Mech Pack, not about flippable arms mechanics that does not exist in MWO and almost certainly never will be implemented.

#95 AnAnachronismAlive

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Posted 29 March 2022 - 01:08 PM

View Postmartian, on 29 March 2022 - 12:21 PM, said:

As I said in my previous post, this discussion is pointless anyway. This thread is about Crusader in the incoming Crusader 'Mech Pack, not about flippable arms mechanics that does not exist in MWO and almost certainly never will be implemented.


And about Unicorns ...

#96 Nightbird

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Posted 29 March 2022 - 01:27 PM

Note to PGI, it's important that you can pick which variant is c-bill boosted for collectors packs. If the variant you pick is a bad or the worst variant, this hurts sales.

There's at least 5 packs I didn't buy simply because I only buy packs if I like the (S) variant. I can grab the other variants for c-bills or MC.

#97 eggyh4ck99BarrelsAndRumAint1Yar

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Posted 29 March 2022 - 01:48 PM

Delicious

#98 C337Skymaster

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Posted 29 March 2022 - 01:49 PM

View PostNightbird, on 29 March 2022 - 01:27 PM, said:

Note to PGI, it's important that you can pick which variant is c-bill boosted for collectors packs. If the variant you pick is a bad or the worst variant, this hurts sales.

There's at least 5 packs I didn't buy simply because I only buy packs if I like the (S) variant. I can grab the other variants for c-bills or MC.


That's a good point. In that vein, what would you think of a 3R(S) variant? As that's the "standard" variant, tradition holds that that will be the Collector's variant as well.

The only time they ever deviated from that was with the Uziel (2S was the variant EVERYBODY knew from MW4. 3S was some weirdness from the record sheets. I still say they bungled that. They also bungled which arm the inflated energy point goes on the UZL-2S, since the extra hardpoint in MW4 was on the right arm, and even in the box cover, there was a 2nd point for a flamer on the right arm, so why PGI inflated the left arm is beyond me).

#99 SniperFury

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Posted 29 March 2022 - 02:23 PM

I am really excited for this, but please let don't let there be a decent variety in the variants. The last mech we had added was an IS Medium Missie mech. Please don't add an IS Heavy Missile mech.

#100 Nightbird

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Posted 29 March 2022 - 02:25 PM

View PostC337Skymaster, on 29 March 2022 - 01:49 PM, said:

That's a good point. In that vein, what would you think of a 3R(S) variant? As that's the "standard" variant, tradition holds that that will be the Collector's variant as well.


I wouldn't be interested in a 3R(S) because its hard points. The missile points are 1 per arm and ST, making convergence terrible for non-LRM weapons. Having only 1 laser and ballistic on each arm if you avoid missiles limits your alternative build options. Basically it's another 4M LRM boat of which we have 10 of in the Heavies category already.





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