(Pls note MWO cannot reduce the 91 skill node number, given the amount of resources available).
1) 5x Shock Absorbance skill nodes ==> change to +2% Flanking Damage (hit enemy from side/behind)
7x Hard Brake skill nodes ==> Start ECM/ECCM warefare!
2) Current 'padded' nodes can be cut in half, freeing even more skill nodes for new unique mech skills!
15x Range skill nodes ==> 7x Ranged skill nodes (frees up 8 skill nodes)
16x Cooldown nodes ==> 8x Cooldown nodes (frees up 8 skill nodes)
14x Heat Gen nodes ==> 7x Heat gen nodes (frees up 7 skill nodes)
25x Jump Jet skill tree ==> I think this can be reduced to 12x skill nodes (frees up 13 skill nodes).
Therefore above frees up 22 to 35 skill nodes for entirely new skills that is open to imagination!
(Specialist skills for Light/Medium/Heavy/Assault mechs, anyone?)
SPNKRGrenth, on 09 April 2022 - 05:57 AM, said:
Instead of 91 active skill nodes, balance for 20-30 active skill nodes instead. Instead of having 5-15 skill nodes for each main stat increase, have 1-3 skill nodes. Lesser nodes that only have 2 nodes as it is, could be combined into a single set of combo nodes to stay worth it. Example being just having 2 "missile mastery" skill nodes, instead of 6 missile related skill nodes for single stats.
This would make it way quicker to skill a mech, look far cleaner and straightforward visually, and make each skill node feel more rewarding to earn and activate as well. It would confuse new players far less, and not annoy old players nearly as much. Just maybe, it could even convince players who left years ago, to come back and give it another shot.
Edited by w0qj, 09 April 2022 - 06:56 AM.