Weeny Machine, on 12 April 2022 - 01:06 PM, said:
I cannot remember the Thunderbolt 5SS anymore, so I cannot comment.
Weeny Machine, on 12 April 2022 - 01:18 PM, said:
I agree. I had completely forgotten that Thunders possessed at one point hyper-quirks as well. But your example shows that these quirks should be re-installed only if the mech underperforms.
There were three
Thunderbolt models that were very powerful thanks some ridiculous quirks - I mean, for that era. It was probably before you joined MWO. I am too lazy to look for exact details, so ...
Those
Thunderbolt models were:
- TDR-5SS - boating MPLs, this thing had something like 50% MPL cooldown and 50% MPL heat reduction. Essentially, you fired 7 MPLs doing 42 accurate and sustainable damage less than every two seconds or so.
- TDR-9S - boating Inner Sphere ER PPC, this thing had massive (cooldown?) and heat reduction quirks, allowing you to fire 3 ER PPC simultaneously for 30 damage as fast as they recycled with negligible heat buildup. Sometimes, it was fun to fire them in chain and dish out 10-point hits on few hundred metres every second or so.
I won the standard model TDR-9S Thunderbolt in some challenge.
- TDR-9SE - ditto as -9S, but quirked for IS Large Pulse lasers AND equipped with Jump Jets. Very effective 'Mech. I won the Champion model TDR-9SE(C) in some challenge too.

I think that the standard model TDR-5S was quirked for standard Large Lasers, but it was less common.
Weeny Machine, on 12 April 2022 - 01:06 PM, said:
The Treb-7K has 2E and 2B in the torsos
As I said, I met it in the game a while ago. It fired PPC and ... dunno ... AC-10 or something.
Weeny Machine, on 12 April 2022 - 01:06 PM, said:
As for the GI it had baseline about 30% if I am not mistaken.
I am not sure, but I think that "Grid Iron" used to have maybe even 50% GR cooldown quirk in the beginning.
I won it in some challenge too.
Weeny Machine, on 12 April 2022 - 01:06 PM, said:
Sure, you are entitled to your opinion of course. I fear we end up at one point - if we haven't already where we have too many models which basically do the same and nothing special anymore. That hyper-quirks don't need to be bad show the Spiders imo
The problem of MWO are not 'Mechs and variants. The problem is that no matter what 'Mech variant you are sitting in, you will run to the same rock as thousand times before.
That is the problem.
Weeny Machine, on 12 April 2022 - 01:06 PM, said:
Mechs like the Huginn and Grid Iron have not much variety per se. In case of the GI the Gauss is actually its hallmark lorewise. Just saying
I would even argue that the generalization killed those mechs as well. A good example for that is the Huginn. I mean, you cannot give it a 40% missile quirk. No one would think it balanced to have a light with an MRM40 and this kind of quirk.
Of course, you could keep the current general missile quirk and slap the SRM4 on top of it. This would make suddenly the SRM4 build viable again
People complained about the lack of at least one energy hardpoint on the "Huginn", but PGI never acted upon it.
By the way, years ago PGI hinted about another possible
Raven Hero 'Mech - "Muninn". Unfortunately, nothing has ever come from it.