Posted 13 April 2022 - 11:50 AM
The meta has been sniper dominated for years now. Whenever there's a shake-up (e.g., mass weapon re-balances or introduction of new weapons) the game enters a transitional phase where people play anything and everything trying to see what works. And then it settles back into sniping. And that's because being a small target on the screen makes you harder to hit, which is the most reliable defense big mechs have. Small mechs? If they aren't sniping as well they put themselves in a position where 1 or 2 alphas from a bigger mech will end them, and they'll often have 3 to 5 big mechs shooting at them; that's not what you call favorable odds.
Most weapons in Battletech are useless outside of 6 or 7 hundred meters. MWO has most energy and ballistic weapons able to do damage out to twice their range in table top (3 times in the case of most LBX cannons). This also multiplies the gap between short/mid range weapons (like the standard ML) and the sniper weapons (ERLLs, ERPPCs, standard/light Gauss, UAC/LBX/AC 2 and 5). But if you force people to engage at ranges of 6 or 7 hundred meters it becomes much, much easier for a quick push to invalidate sniper builds.
Ideally, we want a game where snipers AND brawlers are viable. That's where maps come in, but some maps are better for this than others. Solaris City, for example, is a good map for brawlers/strikers/skirmishers, because cover is often within SRM range of a target. Solaris City allows people in short range focused mechs to bring the firepower of their mechs to bear more reliably, and that can be a LOT of firepower. People talk about the huge alphas of assault mechs; 70, 80, 90... A Mad Dog, at 60 tons, loaded up with SRMs and 4-8 medium and/or small (or even micro) lasers can break 100. Sure, it's damage that is more likely to spread out given that it's SRM based, but it's still a huge amount of firepower and it moves at over 80 kph.
Conversely, on the topic of maps, we have a map concept that many players were clamoring after for ages: rolling hills. And we got that map. It was even a cold map, which made heat management easier... And people hated that map: the original Polar Highlands. The main reason why people hated the map, of course, was because it exacerbated the stand stills of the sniper meta, and it had little to no cover that was relevant to LRMs. (Seriously, all it took was one spotter to use terrain well and start NARCing and Tagging, maybe pop a UAV, and the sky would suddenly be alive with missiles. And the most reliable hard-counter to LRMs, steep cover that's at least as tall as your mech, was totally absent. People would lose their minds.)
So, that sniper meta? As I see it, the best way to reign in the sniper dominance is to cut the maximum range of energy and ballistic weapons. Maybe to 1.5x for most, 2x for Gauss and LBX? This will shorten engagement ranges, make damage at extreme range much more manageable, and perhaps give the short range specialists a fighting chance to close without having half their armor slagged off.
I'm not going to say this will fix everything, but as I see it this is at least worth trying out in a test server.