Pearl From Snipe Meta
#41
Posted 13 April 2022 - 02:13 PM
#42
Posted 13 April 2022 - 02:25 PM
loopala, on 13 April 2022 - 02:13 PM, said:
sure you can snuck around but what then? If you get into range and their team is under no pressure, you can be sure that a lot of guns will immediately point your way. If you linger you can be sure, that the bored light mechs of their team will hunt you. Good luck to get help then when your team sits far away safely on a hill
#43
Posted 13 April 2022 - 02:37 PM
TheCaptainJZ, on 13 April 2022 - 01:31 PM, said:
I am not sure if I would call it "tactic". I think that it was more like "If I stick my nose out, a half dozen of enemy snipers with their ER Large lasers trained in my direction will kill me in five seconds."
loopala, on 13 April 2022 - 02:13 PM, said:
The higher you move in Tiers, the better situational awareness and better gunnery skills enemy pilots can be expected to have.
What you can dare to do in lower Tiers could be suicide in higher Tiers.
#44
Posted 13 April 2022 - 02:48 PM
Weeny Machine, on 13 April 2022 - 02:02 PM, said:
You needed a whole thread, and I'm being antagonistic just for using caps lock?
#45
Posted 13 April 2022 - 06:54 PM
I don't think you guys know what it's truly like to play grim plexus when an actually good player is on it. It's like being a legless person bleeding in the open ocean with sharks nearby. You either sit back away or you step into the ocean and watch yourself eat potshots after potshots, even when your team is sniping back or the entire team is marching forward to the middle hill, the good player will always find some unexpected angle to shave a slab of armor from you until your body, and soon will, is broken. Just when you think he's been scared off or he's taking cover, he comes back when you least expect it, sometimes when you feel safe behind cover you'll hear the sound of the dual gauss impact your mech and hits your weakest component and ***** it up even more. You'll panic and look around for him, and when you finally see him you'll realize he moved in a way where now you're out in the open again, and you'll probably take another 2-3 gauss shots before you can hide again. If you can zoom in far enough, you'll be able to see his eyes, filled with nothing but darkness, blinded by his insatiable hunger for for souls. You will feel true terror as he prances around the map uncontested while he destroys you and your pugs and claims 90% of the map for himself. If you thought ahead and took the long path full of cover, expect a light mech gang to slaughter your assaults being left behind or hunt down your stragglers one by one. Then the snipers will move up just enough to take pot shots at you while you cannot even bring your guns to bear over the paths with small hills that block your mounts. Even if you manage to get your guns past this terrain, they're 900m away. The benefit of this however is that since they're so far away, you cannot hear their bloodcurdling laughter.
ps: It's also one of the most LRM friendly maps in the entire game, every feature besides gas station and the big *** middle hill tiny buildings is free pickings for LRMs. One narc or one lockon is all that is required and you are royally ****** by an endless swarm of skill missiles. STOP VOTING FOR GRIM PLEXUS, PLEASE GOD MAKE IT STOP. I KEEP SCREAMING BUT GOD WON'T ANSWER.
Edited by I LOVE ANNIHILATORS, 13 April 2022 - 09:46 PM.
#46
Posted 13 April 2022 - 06:55 PM
TheCaptainJZ, on 13 April 2022 - 01:31 PM, said:
im also not sure patient is the word either. patience taken to an indecisive extreme, is simply apathy.
its actually quite common for both teams to do the same thing. its usually nascar though.
#47
Posted 13 April 2022 - 07:09 PM
like good snipers will only stay in one position if that position allows them to do damage. if it doesn't they'll move to another one
#48
Posted 13 April 2022 - 07:41 PM
#49
Posted 13 April 2022 - 07:48 PM
loopala, on 13 April 2022 - 02:13 PM, said:
I just got out of a sniper match on frozen city where me and another light murdered their camping butts as everyone else on both sides traded at max range. Most of them didn't even notice us coring them because we waited till they were tunnel vision mode and taking damage.
#50
Posted 13 April 2022 - 09:10 PM
Meep Meep, on 13 April 2022 - 07:48 PM, said:
Advanced Zoom "On", fingers on their ER PPCs triggers, ready to unload their alphastrike just when some enemy 'Mech peeks from behind the cover a few hundred metres away ... and absolutely ignoring what is going on around their own 'Mechs.
Yeah, I have seen it before.
#51
Posted 13 April 2022 - 10:08 PM
pattonesque, on 13 April 2022 - 07:09 PM, said:
like good snipers will only stay in one position if that position allows them to do damage. if it doesn't they'll move to another one
Yeah, in many cases, static snipers are just a problem to be solved with some patience and thought put into pathing.
The truly god-like snipers don't give you that time to solve the puzzle. They're often maneuvering for new angles. And that puts a lot more pressure because you can't just sit passively behind a rock while squinting at the minimap to take your sweet time to decide which way to go. They put you on a clock and force you to make hastier decisions, all while making it so that their lanes of fire are constantly shifting and far less predictable, making it harder to figure out what path to take.
Edited by YueFei, 13 April 2022 - 10:13 PM.
#52
Posted 13 April 2022 - 10:16 PM
pattonesque, on 13 April 2022 - 07:09 PM, said:
YueFei, on 13 April 2022 - 10:08 PM, said:
The truly god-like snipers don't give you that time to solve the puzzle. They're often maneuvering for new angles. And that puts a lot more pressure because you can't just sit passively behind a rock while squinting at the minimap to take your sweet time to decide which way to go. They put you on a clock and force you to make hastier decisions, all while making it so that their lanes of fire are constantly shifting and far less predictable, making it harder to figure out what path to take.
Yeah, and then there is another kind of snipers in MWO. I see them go to their preselected camping spot and sit there for the rest of the game, absolutely ignoring that the battle has moved behind two hills to the opposite corner of the map.
#53
Posted 13 April 2022 - 10:30 PM
I think ER large lasers should have a much steeper damage drop off after optimal range or have a general reduction in range because they are too easy to use to the point that you can make adjustments and follow the target during the burn and use no ammo so even if you miss a little, no big deal as it was just heat and maybe you may have taken a burn as well.
You can't adjust with non homing projectile weapons in the middle of their flight, instead you need to lead with them. You have a much greater chance of missing the target when you have to lead using your limited supply of ammo.
I think the damage is fine, heat is fine, ER large lasers range just needs a bit of reduction. ER large lasers are too easy to use for the results they get.
I think the range of all the other long range weaponry is fine.
That out of the way...
Gauss has been my primary since last week, usually I play more brawly or something with UACs. I do have a few beam mechs but I don't play them much and prefer projectile based weapons as they are just more fun. I will admit I have some kind of beam on most of my mechs but they are secondary. ER large lasers are always an option if you want to go that route but they are just meh on the intimidation scale. I will go back to other weapons at some point, I have several mechs that still need skilled and look fun but gauss have been fun to play with lately.
When I play brawly, I avoid gaussers since I can't catch up to them typically and not going to out range them. But since I've been running gauss, I've had some pretty good shoot outs with other gaussers, sometimes I win, sometimes they win either way, a very satisfying and a nice break from the general play of the game compared to when I use other weapons.
Dire Wolf Ultraviolet is fun mech to go long ballistic. 8x LBX2/AC2/UAC2 and as much ammo as you can pack. Set up several buttons to chain fire all and just start spamming. I haven't ran one with the ECM, didn't feel much need for it with this set up but it probably would be a nice addition. This one is just fun. The Dire UV is just a hoot with a full load of long range ballistics. This one is just fun, said it again.
Been playing long range because I just wanted to try something other than UACs and MRMs. I checked out other mechs that just didn't play very well with gauss and haven't found a good build for them but when I find something that is fun and works, I'll play it for a while regardless of the meta. Basically, sorry but not sorry that I'm playing long range for a while.
It would be great if I could pick the mech to take into any of these maps on QP but I don't see that happening. It sucks getting on a long range map with a brawler.
Edited by CreativeAnarchy, 13 April 2022 - 10:54 PM.
#55
Posted 14 April 2022 - 12:25 AM
Heavy Money, on 13 April 2022 - 01:56 PM, said:
"This is fine."
- One case of people resisting the urge to Leeroy and realizing they are in a standoff
"OMG SNIPER META IS RUINING THE GAME!"
It is quite surprising that nobody decided to take on the enemy team on his own.
#56
Posted 14 April 2022 - 12:53 AM
#57
Posted 23 April 2022 - 01:44 PM
As we have been repeatedly told, by people who are NOT snipers by the way, there is no such thing as a sniper meta, nor is it beginning to color every match or dominating the current matches. This is clearly just an example of two teams trying to work their differences out through diplomacy. Obviously they have come to an agreement and peace has come to this one war weary planet.
Mech Diplomat Online!
#58
Posted 23 April 2022 - 01:51 PM
Basically the issue is that snipers can tear people up if the people they're firing at have zero situational awareness. Which is a pretty significant part of the playerbase.
#59
Posted 23 April 2022 - 03:16 PM
pattonesque, on 23 April 2022 - 01:51 PM, said:
Basically the issue is that snipers can tear people up if the people they're firing at have zero situational awareness. Which is a pretty significant part of the playerbase.
I think the issue is that a lot of players only think of the current predicament they're in, once they are pinned and have zero good options. They don't mentally rewind the match and go back 1 or 2 moves they made prior, to try to imagine taking a different path or a different position.
If you end up maneuvering into a position which gives you zero covered routes of egress and then enemies are staring at your position while circling around to get another angle... it can really suck. It really gives a feeling of helplessness. I know, I've done it to myself before.
If someone just fixates on that moment where they're pinned and helpless and snipers farming them... then yeah, from their (limited) PoV, it feels like they have no counter play options against the snipers.
It's like chess, where the moment that causes your defeat isn't only when your King is put in checkmate. It was lost much earlier in the game, when you lost some key pieces in a bad exchange.
But we've already seen at least one player rejecting the suggestion of maneuvering an extra 1.2 km to flank and attack snipers, which takes a little over 1 minute even in a 60kph mech, so it's clear some people don't care about learning.
#60
Posted 23 April 2022 - 03:24 PM
YueFei, on 23 April 2022 - 03:16 PM, said:
I think the issue is that a lot of players only think of the current predicament they're in, once they are pinned and have zero good options. They don't mentally rewind the match and go back 1 or 2 moves they made prior, to try to imagine taking a different path or a different position.
If you end up maneuvering into a position which gives you zero covered routes of egress and then enemies are staring at your position while circling around to get another angle... it can really suck. It really gives a feeling of helplessness. I know, I've done it to myself before.
If someone just fixates on that moment where they're pinned and helpless and snipers farming them... then yeah, from their (limited) PoV, it feels like they have no counter play options against the snipers.
It's like chess, where the moment that causes your defeat isn't only when your King is put in checkmate. It was lost much earlier in the game, when you lost some key pieces in a bad exchange.
But we've already seen at least one player rejecting the suggestion of maneuvering an extra 1.2 km to flank and attack snipers, which takes a little over 1 minute even in a 60kph mech, so it's clear some people don't care about learning.
yeah that's the other thing. people in this game pretend like they have zero agency when in reality there's so much they can do. The number of times they run 500m ahead of the team and get killed, or run away from the red doritos, or just ... don't twist? It's amazing at the number of basic things people refuse to learn at this point in the game's lifespan.
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