Mechs, Maps, Design Update Dev Vlog
#1
Posted 18 April 2022 - 04:22 PM
#2
Posted 18 April 2022 - 04:29 PM
thankyou for making the toys i play with every day.
#3
Posted 18 April 2022 - 04:33 PM
#4
Posted 18 April 2022 - 04:43 PM
#5
Posted 18 April 2022 - 05:09 PM
Those 4 mini-arenas should discourage nascar-style QP gameplay. And I'm glad to hear that they made a conscious effort to avoid the pitfalls of the new HPG, where snipers can "abuse the sides of the maps".
Great job guys, thanks for all the hard work.
#6
Posted 18 April 2022 - 05:44 PM
#7
Posted 18 April 2022 - 06:07 PM
Jade of Sudeten, on 18 April 2022 - 05:44 PM, said:
Why don't you put out some suggestions for what you'd like to see? A large amount of what Cauldron does is based on what people go and talk to them about. You can go to their Discord and give feedback, or post here and ask for it to be dropped to them (they do read these forums, but won't see everything.)
#8
Posted 18 April 2022 - 06:13 PM
#9
Posted 18 April 2022 - 06:33 PM
Edited by ENOVA, 18 April 2022 - 06:36 PM.
#10
Posted 18 April 2022 - 07:57 PM
One question: Can the asset colours be changed? Specifically, the HPG assets in the new map, can they be tinted other colours so they fit the surroundings a little more? Would be nice to see them resemble the enviroment a bit more by being a tint similar to the biome.
#11
Posted 18 April 2022 - 08:22 PM
Also, new platinum mechs, I do love me some shinies:
Cougar H
Arctic Wolf A
Novacat B
Madcat MKII B?
Wolfhound 1A
Crab 27SL
Black Knight 6B
Mauler MX90
#12
Posted 18 April 2022 - 09:51 PM
A big thanks to everyone for their hard work to bring us new content!
Mark, Indy, Francois, and of course Matt...
~3rd new map looks good,
~1st new mech chassis (Crusader) cockpit looks nice,
~Platinum Collection 02 for both IS + Clan is amazing!!
#13
Posted 18 April 2022 - 11:33 PM
#14
Posted 19 April 2022 - 01:18 AM
Heavy Money, on 18 April 2022 - 06:07 PM, said:
Why don't you put out some suggestions for what you'd like to see? A large amount of what Cauldron does is based on what people go and talk to them about. You can go to their Discord and give feedback, or post here and ask for it to be dropped to them (they do read these forums, but won't see everything.)
I wont use discord to much malware.. I got a Rat from Discord.
#15
Posted 19 April 2022 - 03:13 AM
The new map looks good and it appears Francois has listened to the deluge of criticism about sniper orientated maps; don't let us down.
#16
Posted 19 April 2022 - 04:17 AM
new map looks good. seems rather than just doing a flat redux of vitric forge, they more or less did what seems like a completely new map and seem to be keeping it brawly. dis gun be gud.
less excited about the mech packs though, unless a mech brings something new. id love some new weapons though.
Nomad Tech, on 19 April 2022 - 01:18 AM, said:
discord is a gaping security hole. and its forced sms two factor makes it useless to me. there are better two factor protocols.
Edited by LordNothing, 19 April 2022 - 04:23 AM.
#17
Posted 19 April 2022 - 05:46 AM
#18
Posted 19 April 2022 - 07:54 AM
Make us feel like we've marched across a continent/planet and we happened to run into an enemy force in this wilderness/moon/city area.
One of the biggest flaws with the HPG remake isn't so much that there ARE ramps, it's that they LOOK like ramps. The ability to walk up the landscape at the outer edge of the map and get onto the top of the wall was fine. Placing metal ramps as part of the architecture is asinine, and makes me ALT+F4 every time HPG wins the vote. I'd rather eat the penalty than look at that horrible "arena"-focused design.
That said, the new map is really giving me New-HPG flashbacks, and raising my blood pressure quite a bit.
The Emerald Taiga FP map was a nice, natural-looking area, with green lower mountain slopes stretching down to a water body, and snow-capped peaks closing in around a military base and orbital gun emplacement tucked into an alpine valley. It's quite beautiful and natural.
The remake's random ring of mountains closing in the lower part of the map seem out of place, in contrast, especially since you've got green mountains on one end and snowcaps on the other, all at the same elevation, and the platforms along the edge are too flat, too artificial, to properly blend into an alpine landscape.
So far, the Hellebore remake does an acceptable job of retaining the natural feel of an alien landscape, although I was still disappointed to be able to recognize the FP terrain so easily. I was expecting "A new map based on Hellebore Springs" to be akin to the "New map based on Grim Portico" that gave us Grim Plexus: Same terrain assets, COMPLETELY different layout. My standards were understandably reduced DRAMATICALLY after that, upon announcement of an Emerald Taiga "remake".
Edited by C337Skymaster, 19 April 2022 - 07:56 AM.
#19
Posted 19 April 2022 - 08:09 AM
Heavy Money, on 18 April 2022 - 06:07 PM, said:
Why don't you put out some suggestions for what you'd like to see? A large amount of what Cauldron does is based on what people go and talk to them about. You can go to their Discord and give feedback, or post here and ask for it to be dropped to them (they do read these forums, but won't see everything.)
Tried that. Firstly, the Cauldron folks don't seem to have as much respect for the source material as the original developers at PGI tried to have. They're more focused on their Comp play, and less on the idea that this is a simulation of something that should be "real" in about 1000 years.
"A Battleship's 18" guns are too OP, so we'll just make them 17" because that's better balance. And the 16" guns on their opponent are a bit underpowered, so we'll bump them up to 16.5". The bigger guns are still bigger, but not by as much". 18" guns are 18 inches. You technically "can" sleeve them, but nobody's going to unless the barrel's worn out, and then only back to the diameter of the ammo. And nobody's going to widen the bore on a 16" gun, because it'll weaken the barrel and the ammo similarly won't work anymore.
Likewise, A Clan ERLL does 10 damage for 12 heat. Not 12 damage for 9 heat. Technically, cooldown for EVERYTHING is a flat 10 seconds. Now, acceptable alternatives would be to consider that the DPS is 10 damage over 10 seconds, but actual firing rate can be anything that achieves that, with heat sinking being the main limiting factor, etc. Or we can just agree that capacitors take awhile to charge up.
But they don't like to be "constrained" by that kind of thinking.
Secondly, I got the boot over a misunderstood remark, rather than a request for clarification.
#20
Posted 19 April 2022 - 10:03 AM
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