Mwo May Features Update! Updated!
#1
Posted 22 April 2022 - 10:11 AM
MAY FEATURES UPDATE!
#2
Posted 22 April 2022 - 10:42 AM
Please show ammo nodes as ammo level +1 or ammo level +2.
#3
Posted 22 April 2022 - 10:54 AM
For ammo, would it possible to show them in their own category and not combined with firepower section?
Just showing Ballistic ammo +1, +2 or Missile ammo +1, +2 also works.
#4
Posted 22 April 2022 - 11:08 AM
#5
Posted 22 April 2022 - 11:20 AM
#6
Posted 22 April 2022 - 11:37 AM
Nightbird, on 22 April 2022 - 10:42 AM, said:
Please show ammo nodes as ammo level +1 or ammo level +2.
While I see where you going with this, and I like what it sounds like, I don't think this would combine well in the Quirks+Skills section.
Some Mechs have +ammo on only some weapons, so you'd end up with:
SRM Ammo +13
Missile Ammo Level +1
LBX 5 Ammo +8
Ballistic Ammo Level +2
So what's my combined SRM +ammo and LBX5 +ammo? I don't have Missile Ammo Level +1 or Ballistic Ammo Level +2 memorized and then you're asking me to do math with the extra SRM Ammo +25 and LBX 5 Ammo +8.
I think, as much as I hate how many lines it adds, I think I'd prefer to see the total +ammo values in the list
Navid A1, on 22 April 2022 - 10:54 AM, said:
This seems like the better suggestion of the two. Always put +ammo lines at the very end of the list. Get the noisy, obnoxious skills out of the the main body of the list, but still accessible.
#7
Posted 22 April 2022 - 11:42 AM
Domenoth, on 22 April 2022 - 11:37 AM, said:
While I see where you going with this, and I like what it sounds like, I don't think this would combine well in the Quirks+Skills section.
Some Mechs have +ammo on only some weapons, so you'd end up with:
SRM Ammo +13
Missile Ammo Level +1
LBX 5 Ammo +8
Ballistic Ammo Level +2
So what's my combined SRM +ammo and LBX5 +ammo? I don't have Missile Ammo Level +1 or Ballistic Ammo Level +2 memorized and then you're asking me to do math with the extra SRM Ammo +25 and LBX 5 Ammo +8.
I think, as much as I hate how many lines it adds, I think I'd prefer to see the total +ammo values in the list
This seems like the better suggestion of the two. Always put +ammo lines at the very end of the list. Get the noisy, obnoxious skills out of the the main body of the list, but still accessible.
You can mouse over the ammo in the mechlab today and it tells you exactly how many rounds you get.
#8
Posted 22 April 2022 - 01:14 PM
I Haven't seen the rest of the video but that is enough to make me happy, thank you guys.
#9
Posted 22 April 2022 - 02:00 PM
Nightbird, on 22 April 2022 - 11:42 AM, said:
Yeah, that's in the Mechlab though. This also shows up in the Select Mech screen where you can't hover over anything.
https://www.twitch.tv/ngngtv is streaming right now and Matt Neutron just asked him to show off a screenshot with pretty much exactly what Navid asked for. It looks pretty good.
EDIT:
Phil says he played sh****, so he's doing one more match. So the screenshot should be right before the second to last match of the stream
EDIT:
Ooh, and now Matt put it in the thread. Great
Edited by Domenoth, 22 April 2022 - 02:59 PM.
#10
Posted 22 April 2022 - 02:00 PM
#11
Posted 22 April 2022 - 02:34 PM
#12
Posted 22 April 2022 - 02:50 PM
Great work, thanks Matt. Looking forward to it.
Keep rockin
#13
Posted 22 April 2022 - 02:55 PM
#14
Posted 22 April 2022 - 03:01 PM
InnerSphereNews, on 22 April 2022 - 10:11 AM, said:
AMMO IS NOW A SEPARATE CATEGORY FROM FIREPOWER IN THE MECH STATS
in both the QUIRKS and QUIRKS + SKILLS sections!
Much better.
Small feedback: For me, I'd probably like Ammo at the bottom below
Edited by Domenoth, 22 April 2022 - 03:11 PM.
#15
Posted 22 April 2022 - 03:31 PM
#17
Posted 22 April 2022 - 04:07 PM
I am happy to see this update and to see that there was some buy-in to rearranging the sensor/ECM/RADAR tree.
I also had the following suggestion for speed tweak.
This would align it more with the way that speed tweak becomes more available in the current tree. And I don't think anyone would suggest that speed tweak is an overpowered node, unless there are plans to scale the amount of speed tweak with the size of the mech (bigger/slower mech = more speed tweak), similar to how armor and structure are inversely scaled with the size of the mech (bigger, better armored mech = smaller bonus).
#19
Posted 22 April 2022 - 05:11 PM
Hurray! No more entering Testing Grounds to find out how many ammo rounds do I get for my various missile+ballistic systems!
Nightbird, on 22 April 2022 - 11:42 AM, said:
#20
Posted 22 April 2022 - 05:16 PM
I actually reinstalled the game last night. Went through and stripped all my mechs, but looking forward to that and the Event Queue.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users