Quicksilver Kalasa, on 07 June 2022 - 02:07 PM, said:
Pluralism is an important part of a healthy game mode. If quality can be drowned out by quantity then why would any skilled team bother playing this game mode? And if skilled teams aren't playing then you have no real check on the balance of these large units other than.....larger units and you get into this arms race of who can align to create the biggest group. I get that some people liked the appeal of the whole "david versus goliath" theme with MS, but that doesn't mean everyone does. IIRC MS was created in part to specifically exploit the fact that quantity could drown out quality and to prove to PGI why CW/FW/etc was flawed at the time. Not to mention it is generally a sign of lack of competition and/or population growth that can also create a feedback loop (or death spiral). Top end competitive play went through this sort of cycle right before the real EmP called it quits as they had slowly gobbled up free agents (some new faces, and some picked from teams that were folding) and had enough for a B team during practice when most if not all other units outside of 228 had no such thing. It didn't take long after EmP called it quits for other teams to fold as well.
Fact remains that there is no evidence that MS ever caused a problem in CW, MS quit in response to the disastrous attack on unit play that was phase 3, they were actually one of the first units to quit because they felt like PGI was trying to scapegoat them for their own failures (which is true), and it was after that (during PGIs drawn out refusal to address the broken phase 3 including long tom) that the CW community declined.
Yes there needs to be pluralism, but there was plenty. MS was just the biggest unit around but there was plenty of other big units and two big active faction hubs. MS definitely did not discourage high skill units, on the contrary the ability to rely on MS groups as opponents rather than pugs made it much more enjoyable to build strong groups (because you wouldn't just be stomping pugs).
I played intensely that whole period on the FRR hub, first as a member of the 1st hussars and then MJ12, never did I hear MS discussed as a major problem by other players. Not once.
People were concerned about the design flaws, like the mechanics of attack and defence on planets combined with the call to arms making attck more attractive to units and defending more attractive to solos, which led to more pugstomps than necessary. One of many problems that could have been easily fixed rather than blamed on units.
People were concerned about the lack of maps, about the lack of ways to spend unit coffers, about tagging planets having no strategic impact (just bragging rights, no gameplay effects).
When phase 3 came people were concerned about the lost agency over conflicts, about long tom, about the unresponsiveness from PGI regarding broken mechanics and so forth.
Some solos periodically complained about groups being too strong durning all this, and they still do, but MS specifically was never a concern in that regard as they weren't the worst stompers (again, not a skill intensive unit). But all in all the solos were a minority of players in CW at the time, and a lot of the complaints were misplaced because just like now the units had no good way to avoid skittles teams. Basically those complaints are the same as the complaints you hear from weak players in quickplay when they face good players, not a CW specific thing. There was no lack of ideas to reduce the pugstomps either (like fixing the attack/defend mechanics), most units wanted that, but PGI did not listen to that either. They were only interested in destroying unit play on a macro level, feeling in control, and blaming other people, not in actually reducing stomps.
Edited by Sjorpha, 07 June 2022 - 03:35 PM.