Direwoof, on 26 April 2022 - 07:57 PM, said:
Ye it's probably teh lack of speed is why teh direwoof is so easy to kill too. I just blast it teh second i see it and they can't really get away.
I've spent very little time in a Dire Wolf, myself (and I haven't been too active for a while, though I still haunt the forums,) but I
have spent a lot of time piloting a 'mech that is in many ways its opposite: the Atlas. I've piloted that 'mech in one of my guild's competitive teams Back in the Day, and demonstrated a high degree of stubbornness by sticking with it through the entire poptart meta period. This gives me some insight on fighting Dire Wolves from another perspective, and I'd like add some advice about a couple of things that have been touched on here, but not deeply discussed:
First, we need to talk about more than armor when discussing durability - we also have to talk about damage spreading. Dire Wolves' ability to spread damage is
abysmal. That's why they feel so vulnerable, even for a 100-tonner with few defensive quirks. The Atlas, on the other hand,
can torso twist effectively, and I have walked my Atlas through an entire enemy team in a close-ranged push, then still had (some) guns when I turned around on the other side. I could do that partially because a lot of the enemy 'mechs were high-alpha poke-and-trade builds; but I also was able to spread the incoming damage around through positioning and torso twisting. This game (like all MechWarrior games, and tabletop before them) is a game of attrition, and spreading damage increases your time to kill while preserving your weapons for more of the fight. Dire wolves can't do very much of this, so they rely on firepower and positioning to extend their lifespans. It's a different kind of 'mech.
Which brings me to my second point: the primary limitation of all Assault 'mechs is reduced mobility, and the Dire Wolf's hard-locked engine makes it the slowest 'mech in the game (barring an IS pilot doing something stupid in the Mechlab.) Even the Atlas is significantly faster with any viable build, and a lot of pilots have trouble keeping up with the group in something that slow and heavy. Now, part of that is just physics, but a
lot of pilots have PEBKAC issues with handling that low mobility. I've had pilots who started in my lance whine about being "left behind by Nascar" in their Assaults, while my Atlas was still with the rear elements of the main group. The Dire Wolf is
even slower than my Atlas, and sometimes you simply will not be able to keep up with a running fight - just remember that picking a path to avoid upslopes and obstructions while heading toward the main group's
destination will take you a long way (just don't cut the angles too much.)
So! I'm not an expert Dire Wolf pilot by any means, but I've seen it done - and I've seen periods where the meta was simply too geared toward faster 'mechs to allow the Whale to shine. From what I've observed, the best way to pilot the Dire Wolf is to project your battlefield presence through firepower:
no one wants to slug it out with you, and so your goal is to position yourself to both pick those one-on-one fights - and to avoid being pecked to death by snipers, or swarmed by Lights.
Edited by Void Angel, 05 May 2022 - 12:24 AM.