#1
Posted 27 April 2022 - 09:13 AM
#2
Posted 27 April 2022 - 04:17 PM
#3
Posted 28 April 2022 - 07:00 AM
id rather just make it 4v4 skirmish. no need to have all that scouting baggage.
Edited by LordNothing, 28 April 2022 - 07:01 AM.
#4
Posted 28 April 2022 - 08:57 AM
It might be interesting to maybe mix it up a bit and have it traditional IS lance of 4 mechs vs a Clan lance of five mechs, but with the current game mechanics that would probably not work too well. Having that extra mech would be too much of an advantage to Clans I would think, even if you maybe bumped up the tonnage of the IS mechs a bit to compensate.
For a quick and brawly/skirmishy game mode like this with smaller mechs, I would suggest that all consumables be disabled like in Solaris. It would force better communication and less cheesy arty/air-strike stuff.
So is this kinda close to what you are proposing?
Edited by Jeff on a Buffalo, 28 April 2022 - 08:59 AM.
#5
Posted 28 April 2022 - 09:13 AM
Jeff on a Buffalo, on 28 April 2022 - 08:57 AM, said:
It might be interesting to maybe mix it up a bit and have it traditional IS lance of 4 mechs vs a Clan lance of five mechs, but with the current game mechanics that would probably not work too well. Having that extra mech would be too much of an advantage to Clans I would think, even if you maybe bumped up the tonnage of the IS mechs a bit to compensate.
For a quick and brawly/skirmishy game mode like this with smaller mechs, I would suggest that all consumables be disabled like in Solaris. It would force better communication and less cheesy arty/air-strike stuff.
So is this kinda close to what you are proposing?
My pitch actually would be to make it conquest. That way you still get some objectives in the game mode.
#6
Posted 28 April 2022 - 09:26 AM
LordNothing, on 28 April 2022 - 07:00 AM, said:
id rather just make it 4v4 skirmish. no need to have all that scouting baggage.
Yep remove intel gathering & smoke diving stuff, or at least remove smoke diving ****.
But ,aybe not pure skirmish either because 15 minute kite fests kinda suck also but some extra large domination circle in random location of the map or conquest with 3? caps maybe?
and keep that 55 ton limit like it was...
Edited by Curccu, 28 April 2022 - 09:27 AM.
#7
Posted 28 April 2022 - 09:26 AM
So a game mode where a bunch of super fast cheesy "Cap'er" mechs running around the map capping caps with a couple of people trying to use light killer mechs roaming around trying to run into the "Cap'pers" to annihilate them?
I'm sorry, that sounds horrible to me.
I would maybe think the Assault game mode might work if the Skirmish game mode is frowned apon but not Conquest.
#8
Posted 28 April 2022 - 09:30 AM
#9
Posted 28 April 2022 - 09:36 AM
#11
Posted 28 April 2022 - 09:38 PM
Jeff on a Buffalo, on 28 April 2022 - 09:26 AM, said:
So a game mode where a bunch of super fast cheesy "Cap'er" mechs running around the map capping caps with a couple of people trying to use light killer mechs roaming around trying to run into the "Cap'pers" to annihilate them?
I'm sorry, that sounds horrible to me.
I would maybe think the Assault game mode might work if the Skirmish game mode is frowned apon but not Conquest.
Distance between caps doesn't have to be kilometers, but IMO there has to be some way to block 15 min kites. Assault is basically forced brawl and doesn't give other playstyles much space. (run into cap with 4x assassins etc. and enemy comes to defend or lose.)
#13
Posted 29 April 2022 - 09:46 AM
4v4 conquest sounds like an idea with potential.
To all the people like Nightbird in this thread poo pooing on this idea because of objective based wins. I'm a lot like you in that I play to win by fighting and killing the enemy, and hate objective diving or Gen rushing.
But
I feel having the option to win by objective adds more to the games than they detract from it. Having the option to win by objective around keeps the games interesting when one side is dominating the other. As the weaker side is less likely to give up immediately when they are down on kills but still might be able to pull off a win. I don't know about other people that like to farm kills like me. But I'm much prefer my enemies to keep on trying and fighting the entire match rather than giving up as soon as I have a decisive advantage.
Edited by Hobbles v, 29 April 2022 - 12:35 PM.
#14
Posted 29 April 2022 - 10:54 AM
#15
Posted 29 April 2022 - 10:57 AM
#16
Posted 01 May 2022 - 08:51 AM
ccrider, on 28 April 2022 - 09:36 AM, said:
This has been in game tested. Smoke diving doesn’t work unless the other team is dumb enough to run like all giga slow less than 80 kph mediums. The reason for this is one streak crow can just insta kill any smoke divers just like in traditional scouting. However the main difference here is that the points are at set locations so they are much more easy to defend. In game testing does however dictate that spamming 4 40 ton clan mediums is a nearly unbeatable strategy. As they are fast enough to outrun any IS mechs that could actually beat them in a fight. Therefore some alterations would need to be made. But four srm arctic wolfs/ machine gun vipers would decimate a team of smoke dive stealth and or spiders.
This has been tested and proven.
The only way seemingly to overcome this would be to add in an intel point like mechanic that would give a static 5-10 point value per one captured. This does one thing. Prevent 40 tonner death balling. However the total point value needed to win would need to be adjusted to make it so that smoke diving would not be a fully viable strat on mass.
Edited by IronWolfPack64, 01 May 2022 - 08:54 AM.
#17
Posted 01 May 2022 - 11:57 AM
IronWolfPack64, on 01 May 2022 - 08:51 AM, said:
This has been tested and proven.
The only way seemingly to overcome this would be to add in an intel point like mechanic that would give a static 5-10 point value per one captured. This does one thing. Prevent 40 tonner death balling. However the total point value needed to win would need to be adjusted to make it so that smoke diving would not be a fully viable strat on mass.
I have my extremely high doubts that you can take out 4x smoke diving stealth pirates banes... or even those spiders you mentioned.
#18
Posted 01 May 2022 - 02:51 PM
SAWK CLANNER
#19
Posted 01 May 2022 - 02:58 PM
#20
Posted 01 May 2022 - 08:11 PM
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