Stab Wound, on 04 May 2022 - 05:01 AM, said:
A quick explanation for the criteria is that I'm going to be training to play this chassis type from the ground up and the AMS, ECM and Speed are designed to let me make mistakes while keeping my mech on the battlefield as long as possible.
I plan to refine my loadout later after I have some sort of feel for how this weight class works.
Also, as far as missiles go..I love them! I love using them more than receiving them but hey, I'm weird like that.

But using them during training isn't going to make me a better Heavy pilot. In fact I don't want to lean on them as a crutch during this adjustment period, they'll be added to some mechs in my hanger later, after I learn the basics
It sounds like you're primarily talking about LRMs when you say missiles. If that's so, there's some fun MRM and SRM builds out there. The Archer Tempest is ECM capable and does MRM60 + lasers very well; the C1 Catapult is also good but trades out the the ECM for JJs. You can SRM-bomb with a variety of mechs, potentially mixing in ballistics or lasers for additional punch as the Orion IIC LBX20 + SRM24A build does depending on how the tonnage works out.
I would also say I think you probably really only need one of the three criteria to make the adjustment gentler, and if I had to choose one, it'd be the ECM. It can make you sloppy, but if it's converting a firing line blasting you apart when you peek to 'just the guy actively watching that space returns fire', it is supplying massive value for money right there.
You need to remember: heavies don't have the tonnage of assaults but also require pretty hefty engines in order to get beyond 75kph -- the Timber Wolf, for example, is rocking an XL375. Sphere side most heavies are using something around a LFE300. Giving up the speed requirement will allow you to mount more and bigger weapons, or cool the ones you have better, or maybe buy a couple of JJs, which are generally more valuable than a few KPH of speed as well IMO.
Likewise, dual AMS is certainly nice (I have it on my Jester) but it eats into that tonnage budget more rapidly than it looks. It's more situational than ECM, and the effect of reducing incoming missile damage is weaker than ECM making you simply not be noticed
at all. If you have to pick one, pick the ECM. And if you've got a mech with ECM and a single AMS system, you need to be thinking about whether or not that AMS is worth potentially giving away your position when it lights off, which very much depends on what you're planning to do with the 'mech.