or "they don't".
atm (and it's been that for years) is "they don't".
and imo it's not even a question of dmg or armor.
you can suppress 10-12 dudes at 1200m with a single erLL.
they hear the "I'm being touched by a laser"-sound, and they all cower and cuddle in the next sinkhole.
you can give them 50times the armor, and half the erLL-dmg - and they still do the same thing.
not saying your idea doesn't work on paper - but it's more of a player-issue, as per usual in mwo.
on top it'd require another series of rebalancing-everything - quite sure we all don't want that

as the game it is -now-, imo all the playstyles are viable. maybe not totally equal, but viable.
-lasvom has a good midrange-hand, but gets pushed -and in a 1v1 killed by- dps-ballistics and srm,
and outclassed in longrange by everything 'long range'.
-shortrange stuff is strong, but comes with it's own difficulties and dangers.
-lrms are quite strong in DF, and still highly annoying in IDF
-mrm .. good damage, but lacks in the 'kill them quickly' department.
-snipers - imo, they feel very strong. not sure if its the quirks, the weapons or the playerbases inability to not-hide-it-out.. in some form or another this is sth that needs to be looked at, imo.
-dps-builds are -still- a very good way, even in the current hidefest, to do lots of damage& lots of kills over the match. problem here is positioning (and the rest of the team running in circles OR hiding it out). but if you're playing clever, you still do your 1200+dmg and take out 1/3+ of the reds.
imo they aren't underperforming - it's a matchmaker&playerbase-problem usually

Edited by Teenage Mutant Ninja Urbie, 18 May 2022 - 03:22 AM.