Patch Notes - 1.4.254.0 - 24-May-2022
#61
Posted 25 May 2022 - 05:16 AM
#62
Posted 25 May 2022 - 05:54 AM
Aidan Crenshaw, on 25 May 2022 - 02:28 AM, said:
What new information are you presenting here. Where and What is the Sale was my question. Maybe PGi should answer that one, not you.
#63
Posted 25 May 2022 - 02:27 PM
#64
Posted 25 May 2022 - 05:03 PM
Before this patch the Maps and/or Challanges would be voted on and the vote would stack for the next time you played a match if you did not get your choice.
Now it is one vote each match but only on 4 maps or 2 different modes/challanges of play.
To be fair the vote should have ALL Maps and ALL Play Types to Vote on.
not the ones your matchmaker selects.
thx for reading
#65
Posted 25 May 2022 - 06:02 PM
#66
Posted 25 May 2022 - 07:45 PM
I personally suspect that the Event Queue moves quickly during Europe evenings & American evening times!
(Just like QP timing)...
Kaggen, on 25 May 2022 - 02:27 PM, said:
#67
Posted 25 May 2022 - 09:43 PM
w0qj, on 25 May 2022 - 07:45 PM, said:
I personally suspect that the Event Queue moves quickly during Europe evenings & American evening times!
(Just like QP timing)...
Thanks, I've been playing for a year or so.
I don't mean that I have to wait for matches, I mean that *nothing* happens when I press the button. No pop-ups, no messages, just nothing.
I checked on youtube just now, and apparently a pop-up window is supposed to appear, with a mech selection and launch button. This does not happen for me.
Edited by Kaggen, 25 May 2022 - 09:58 PM.
#68
Posted 25 May 2022 - 10:04 PM
That is all...
#69
Posted 25 May 2022 - 11:36 PM
#70
Posted 26 May 2022 - 03:12 AM
D V Devnull, on 22 May 2022 - 06:57 AM, said:
That depends on whether you wanted speed on the Damage that you're dealing, or if you wanted better Heat Management to keep your Mech active & functional with. In terms of how they're changing that, it's essentially a simultaneous Buff AND Nerf to the C-ERLL Weapon's operation in battle, so we'll have to see how it behaves after the Patch rolls in.
~D. V. "Heck... Maybe we'll find the C-ERLL changes work out for the best? Or will it backfire?" Devnull
increasing the burn time is definitely a nerf
#71
Posted 26 May 2022 - 11:07 PM
not good. therte should be a guardian that wipes results if more than 25% disco
#72
Posted 26 May 2022 - 11:21 PM
#73
Posted 26 May 2022 - 11:50 PM
SirHavan, on 25 May 2022 - 03:07 AM, said:
Some indicator for the current population in each queue would be really helpful. Even a traffic light warning, like green, yellow, red would do the job.
#74
Posted 27 May 2022 - 02:32 PM
Captain Zapp, on 26 May 2022 - 11:21 PM, said:
Yep, I noticed i'm being one-shot way more often than before..
#75
Posted 29 May 2022 - 02:06 AM
Have you removed the split of of game sound and voip sound out.
I had my sound split, headset for VOIP out and in.
Game sound for speakers.
#76
Posted 29 May 2022 - 05:15 AM
#77
Posted 29 May 2022 - 10:29 AM
#78
Posted 29 May 2022 - 01:46 PM
Edited by DAEDALOS513, 29 May 2022 - 01:47 PM.
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