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Patch Notes - 1.4.254.0 - 24-May-2022


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#61 AmbidXtrousGNOME

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Posted 25 May 2022 - 05:16 AM

Only got around to playing two rounds of the new event queue. Lots of fun. Thanks PGI

#62 Galahad2030

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Posted 25 May 2022 - 05:54 AM

View PostAidan Crenshaw, on 25 May 2022 - 02:28 AM, said:

They announced one for the 4th phase of the may-hem event. It should include the mechs that got quirk rework. Probably goes live during this week.


What new information are you presenting here. Where and What is the Sale was my question. Maybe PGi should answer that one, not you.

#63 Kaggen

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Posted 25 May 2022 - 02:27 PM

The Event Queue button does nothing, while FP and QP work properly, am I missing something?

#64 d34th5p1d3r

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Posted 25 May 2022 - 05:03 PM

The vote before the match starts for the freeplay/pug/open mode is crazy.....

Before this patch the Maps and/or Challanges would be voted on and the vote would stack for the next time you played a match if you did not get your choice.

Now it is one vote each match but only on 4 maps or 2 different modes/challanges of play.

To be fair the vote should have ALL Maps and ALL Play Types to Vote on.

not the ones your matchmaker selects.

thx for reading

#65 imhoopjones

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Posted 25 May 2022 - 06:02 PM

patch mech sale when

#66 w0qj

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Posted 25 May 2022 - 07:45 PM

Hey, a warm welcome to MWO!

I personally suspect that the Event Queue moves quickly during Europe evenings & American evening times!
(Just like QP timing)...


View PostKaggen, on 25 May 2022 - 02:27 PM, said:

The Event Queue button does nothing, while FP and QP work properly, am I missing something?


#67 Kaggen

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Posted 25 May 2022 - 09:43 PM

View Postw0qj, on 25 May 2022 - 07:45 PM, said:

Hey, a warm welcome to MWO!

I personally suspect that the Event Queue moves quickly during Europe evenings & American evening times!
(Just like QP timing)...

Thanks, I've been playing for a year or so.

I don't mean that I have to wait for matches, I mean that *nothing* happens when I press the button. No pop-ups, no messages, just nothing.

I checked on youtube just now, and apparently a pop-up window is supposed to appear, with a mech selection and launch button. This does not happen for me.


Edited by Kaggen, 25 May 2022 - 09:58 PM.


#68 Big-G

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Posted 25 May 2022 - 10:04 PM

PGI.... FIX BETTY...

That is all... :D

#69 Vanguardian C64

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Posted 25 May 2022 - 11:36 PM

For Quick Match the vote multipliers are not working. I suspect it's a bug because it still says multiplier on the vote screen. Both map and scenario.

#70 Staude Coston

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Posted 26 May 2022 - 03:12 AM

View PostD V Devnull, on 22 May 2022 - 06:57 AM, said:

(Quote's Formatting stripped by This Post's Author because it made the text too small!)

That depends on whether you wanted speed on the Damage that you're dealing, or if you wanted better Heat Management to keep your Mech active & functional with. In terms of how they're changing that, it's essentially a simultaneous Buff AND Nerf to the C-ERLL Weapon's operation in battle, so we'll have to see how it behaves after the Patch rolls in. Posted Image

~D. V. "Heck... Maybe we'll find the C-ERLL changes work out for the best? Or will it backfire?" Devnull


increasing the burn time is definitely a nerf

#71 Captain Zapp

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Posted 26 May 2022 - 11:07 PM

Now getting a games with multiple disco mechs and by time I manage to return to game , the few who did not get disco have cleared up all the rest giving you a very low score and high impact on tier.
not good. therte should be a guardian that wipes results if more than 25% disco

#72 Captain Zapp

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Posted 26 May 2022 - 11:21 PM

There is currently something seriously wrong with the damage recording as the next game I was killed from a one shot hit with only 55 damage in total taken and yellow outline on all armour ( head and core both totally intact) and yet it said the mech was destroyed. Suggest stop playing for a while until someone figures out what the heck is going on.

#73 TWLT S

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Posted 26 May 2022 - 11:50 PM

View PostSirHavan, on 25 May 2022 - 03:07 AM, said:

Request - for Event Queue - is there a way to display the people in the queue?


Some indicator for the current population in each queue would be really helpful. Even a traffic light warning, like green, yellow, red would do the job.

#74 DAEDALOS513

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Posted 27 May 2022 - 02:32 PM

View PostCaptain Zapp, on 26 May 2022 - 11:21 PM, said:

There is currently something seriously wrong with the damage recording as the next game I was killed from a one shot hit with only 55 damage in total taken and yellow outline on all armour ( head and core both totally intact) and yet it said the mech was destroyed. Suggest stop playing for a while until someone figures out what the heck is going on.

Yep, I noticed i'm being one-shot way more often than before..

#75 Rebel Ace Fryslan

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Posted 29 May 2022 - 02:06 AM

@PGI
Have you removed the split of of game sound and voip sound out.
I had my sound split, headset for VOIP out and in.
Game sound for speakers.

#76 SulliMike23

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Posted 29 May 2022 - 05:15 AM

I have dialogue from the announcer for both Clan and IS mechs, but Bitchin' Betty isn't saying anything.

#77 The German SOE

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Posted 29 May 2022 - 10:29 AM

plz..PGI.... fix Bitchin' Betty...

#78 DAEDALOS513

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Posted 29 May 2022 - 01:46 PM

Please for future patch, add KMD stat to the final score screen. If the virtually useless 'kill assist' stat is going to continue to be shown than the much more informative KMD stat should most definitely be shown.

Edited by DAEDALOS513, 29 May 2022 - 01:47 PM.






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