

Boycot Until Matchmaker Is Fixed
#121
Posted 06 June 2022 - 01:40 PM
#122
Posted 06 June 2022 - 01:51 PM
How to get that, a lot of Maths and Programming.
Who can do that, none of us.
#123
Posted 06 June 2022 - 02:01 PM
#124
Posted 06 June 2022 - 02:19 PM
Saved By The Bell, on 06 June 2022 - 02:01 PM, said:
Wrong,
then DATA and TTB in a Team (or with other capable) do the work unter 3 minutes.
Where is then the fun?
No, you get it wrong.
The T are right, how you get there must be more difficult. More Team play and that must be reflected in PSR and not only Damage as indicator!
#125
Posted 06 June 2022 - 11:35 PM
#126
Posted 07 June 2022 - 07:43 AM
Saved By The Bell, on 06 June 2022 - 11:35 PM, said:
That's T1.
It is not that you are bad, it is they are so good, that they vaporize the noobs by just turn the Mech to them (or the noobs vaporize cause they look at them

#127
Posted 08 June 2022 - 12:30 PM
sadly I am doing the thing the OP wrote.
I am only playing when friends go online, but else, long time see till they get the MM under control.
2 Wins and then permanent loses, nealry every day since last content!
No I wont **** my self by my own hands knowing the code is ******* me!
There is no fun to fight a bad code and get the fodder for others Tier-Climb.
So the OP is right not-play (or boycott - whatever) till they -maybe , but surely not- get their own code under control.
Damn I was going to buy the Solaris DLC on sale, but that will also stall!
Till some weeks or months later.
Bye
#128
Posted 09 June 2022 - 07:43 AM
#129
Posted 09 June 2022 - 12:35 PM
Lol.
#130
Posted 12 June 2022 - 07:07 AM
LordNothing, on 28 May 2022 - 05:29 PM, said:
LordNothing hit a very interesting part of the issue. It is one thing to have two balanced teams, and another to have balance regarding each player, which seems a lot harder. If balancing the chance of each pug team winning meant every player on the team was pretty likely to have the intended experience, we could throw out things like 4-4-4-4, no groups. But balancing for a player means the rock-paper-scissors game should try to form teams that are not 60% predator-classes for the mech you have chosen. The stats were showing a few days ago 60% heavies, 40% assaults. Also I assure you that elite groups on teams of lower-tier players may give a chance to win, but are not going to give much chance to shine, contribute, or fail-and-learn. Every competitive sport or game I can think of separates by skill level, because it is just not competitive/sporting otherwise.
#131
Posted 12 June 2022 - 09:02 AM
The big showstoppers though are when people make premades and join a match. This is where you start seeing stuff like one team with the premade going up against a team of 5 assaults and multiple heavies even though the team with the premade has nothing but medium and light mechs. There's a serious tonnage difference because apparently the matchmaker weighs the premade as if they are godtier players even if they don't actually coordinate all that well. Its not rare to completely whiff a match 0-12 and check the score screen and notice premades were involved. It seems better to just queue solo right now.
#132
Posted 13 June 2022 - 02:09 AM
PurplePuke, on 09 June 2022 - 12:35 PM, said:
Lol.
You don't believe it, but GOOD!
Learning for my LPIC and playing "Iratus" really chills and give much time to do more things...
That MDD-Event maybe interesting, if friends also come online, else, more chill-out

#133
Posted 13 June 2022 - 08:36 AM
Playing for whole evening and getting just 1 victory and 936MS? Nonsense. What I see now - is beyond ridiculous. Matches are infected by 'Mechs with what I call "higher battle value". Dire Wolfs, Kodiaks, Blood Asps, Mad Cats MKII. Usually I don't see them in my matches, because players, who abuse them, usually boost their MMR pretty quick and go beyond my matchmaking threshold. But now I have to play with them.
Edited by MrMadguy, 13 June 2022 - 09:46 AM.
#134
Posted 13 June 2022 - 10:16 AM
They loosened the matchmaking rules cause people whined constantly about taking too long to get a match, now people complaining cause loosened rules allow a tier 1 player to occasionally drop with a tier 4...
It's a FREE game to play, I'll bet most of the people complaining never even spent (DONATED) any money with PGI.
I waited literally decades to play this specific game online, now I can, it's awesome.
I'll just keep playing and sending money to PGI, as I'm able, to keep this game alive, y'all people who act like spoiled brats cause the game isn't tailored to you personally to make you feel better about your skills (or lack there of) can feel free to log off and not log back in.
Or maybe y'all should practice more in testing grounds and private lobbies, git gud, and or turn off your tier and not worry about it.
Thanks, PGI, for all the work y'all have put into this awesome game. It can be better, so keep up the hard work, butdont let the spoiled brats control the discussion.
#135
Posted 13 June 2022 - 10:34 AM
Quote
Playing for whole evening and getting just 1 victory and 936MS? Nonsense. What I see now - is beyond ridiculous. Matches are infected by 'Mechs with what I call "higher battle value". Dire Wolfs, Kodiaks, Blood Asps, Mad Cats MKII. Usually I don't see them in my matches, because players, who abuse them, usually boost their MMR pretty quick and go beyond my matchmaking threshold. But now I have to play with them.
Sounds like maybe you should be playing better builds/better mechs instead of complaining about other people's mechs/builds out performing what you admit to be poor performing mechs/builds. It's not Match maker's fault you knowingly choose to play suboptimal build.
Any mech can do well with the right loadout/play style... except for the cap spider. That thing is hopeless. Lol. Even the 50% cool down buff is barely sufficient.
#136
Posted 13 June 2022 - 10:39 AM
MrMadguy, on 13 June 2022 - 08:36 AM, said:
Playing for whole evening and getting just 1 victory and 936MS? Nonsense. What I see now - is beyond ridiculous. Matches are infected by 'Mechs with what I call "higher battle value". Dire Wolfs, Kodiaks, Blood Asps, Mad Cats MKII. Usually I don't see them in my matches, because players, who abuse them, usually boost their MMR pretty quick and go beyond my matchmaking threshold. But now I have to play with them.
You have 18 wins and 18 losses as of this instant. You're basically the poster boy of the Matchmaker working perfectly.

Edited by Nightbird, 13 June 2022 - 10:39 AM.
#138
Posted 13 June 2022 - 10:57 AM
Nightbird, on 13 June 2022 - 10:39 AM, said:
You have 18 wins and 18 losses as of this instant. You're basically the poster boy of the Matchmaker working perfectly.

I played 4-5 'Mechs today. Only one of them doesn't have XPx2. May be these stats aren't updated in real time? And as always. W/L means nothing due to carrying. My 'Mech can be destroyed within first minute of match, but my team can win anyway. Simply because Tier 4 player is nothing but cannon fodder in Tier 1 matches. My overall W/L = 0.97, but K/D = 0.73 and AvgMS = 209 tell everything about my real performance.
Edited by MrMadguy, 13 June 2022 - 10:59 AM.
#139
Posted 14 June 2022 - 10:15 AM
Xeno Phalcon, on 13 June 2022 - 10:39 AM, said:
Don't reach that far you will pull something.

One time I watched 3 kids get in a screaming/crying argument over which flavor ice-cream that they were going to get as a treat for being good. Nobody got the flavor they wanted cause the adult got sick of it and simply picked a flavor.
They left the store crying... even though they were getting free ice-cream.
That's what these threads remind me of.
For reference the kids were in the 6 to 10 year old age range.
Edited by kalashnikity, 14 June 2022 - 10:17 AM.
#140
Posted 14 June 2022 - 09:11 PM
trouble is you have the over competitive try hards mixed in with brand new players who just got out of tier 5. what do you think is going to happen. if a player finds they get stomped 9 times out of 10 by the same 2 or 3 unit names on a constant basis they are more than likely going to give up and go elsewhere. the learning curve for MWO is steep enough without mixing T1 with T4 players.
this all rolls right back to the population problem. to get the MM to function properly and to have reasonable wait times we need more players. i know MWO is an old game reaching the end of its life cycle but PGI need to put some effort into getting the game out there. i have lost count of the times i have told someone on Discord that i was playing MWO to hear them say "what is that, i never heard of it". now i often try to get them to give the game a try but few rarely stay as the learning curve even with help from those that have played for years is just to much for some people. those that stay long enough to get out of T5 and into mid T4 have started to run into those far far more skilled get crushed repeatedly and just quite. (or say have very vocal people **** talking their builds or bitching when they bring LRM even if they are using them properly. there is a toxicity to the meta cry babies that is driving new players away. these same people rarely give any actual advice other than you should only bring this mech with this build, nothing else works. instead we should support new players and give advice based on what they are trying for not what is meta.). worse are those that see the rewards available in faction and after getting enough mechs fro a dropdeck give it a try only to find that Faction play is probably the most toxic part of the entire game. (perhaps Comp play was worse but i never felt the need to even dip a toe into that cesspool)
simply put the MM wont function properly until we get more players and new player attraction and retention should be the focus of the devs for a while. (also cut the price of those older mech packs i don't know anyone who would pay the price of a AAA game for mechs they can just get mostly with in game currency. cut those old packs down to like $10 and you might get some people to actually spend money on the game. its the main reason i have never spent a dime, everything is just way to expensive. the $20 packs were a good start if they weren't just new versions of existing mechs. (i got my Striker Pack as part of a contest that someone was doing on the forum for odd but effective builds using the the first set of Cauldron weapon balance passes. its an alright pack but i would not have spent real money on it.))
Edited by VeeOt Dragon, 14 June 2022 - 09:13 PM.
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