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Boycot Until Matchmaker Is Fixed


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#21 Revis Volek

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Posted 26 May 2022 - 01:22 PM

View PostZeddicuus, on 26 May 2022 - 07:22 AM, said:

Personally I've still been having a lot of fun with it. Though it seems like the light mechs got one hell of a mobility boost with all the spare skill points to toss all over.

Gonna test that with my arctic cheetah later, see how it handles now with the new skills and the adjustments I can do.

But yeah, matchmaking has been chaotic but I've still been having fun with it. Just gotta roll with it while they smooth out the rough spots. I just see it as a challenge if I see an imabalance.

I mean, I still get blown up, but I tried to beat the odds!



The extra 6-8? I mean its something but i dont think its making or breaking the net code or anything. Assault mechs got the same nodes extra, so do mediums and so do heavies. Light mechs did no benefit more from the tree change then any other mech.


Light mechs are not the boogie man.

#22 Catra Lanis

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Posted 26 May 2022 - 01:38 PM

View PostHeavy Money, on 26 May 2022 - 11:39 AM, said:

Lol remember all the low tier ppl asking for tiers to be removed? How's that working out for ya?


Well I'm pulling my own weight, managed to arrest the fall and making my way back slowly. I wouldn't mind one way or the other as long as it was random. Then it would even out.

#23 Ihlrath

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Posted 26 May 2022 - 02:55 PM

Seal clubbers gonna club.

Then laugh about it and 'lulz git gud noob' to new players and then wonder why the player base is lower than my chances of succeeding at life.

#24 ColourfulConfetti

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Posted 26 May 2022 - 07:18 PM

It might be more of a population problem than anything else.

#25 Heavy Money

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Posted 26 May 2022 - 08:55 PM

Looks like its been fixed now, but I'm not 100% sure.

#26 killkimno

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Posted 27 May 2022 - 12:54 AM

View Postkalashnikity, on 26 May 2022 - 06:53 AM, said:

Ready for 15 minute+ que times?

I think it's fine as is, and psr is not broken either.




Before the reorganization of the matching system
I waited for at least an hour to play a quick play game with my friends.

It was two player group. so we had to wait over an hour as it was considered a group play.
I even waited two hours.

Edited by killkimno, 27 May 2022 - 12:55 AM.


#27 TheCaptainJZ

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Posted 27 May 2022 - 05:13 AM

It's a bit of a mess right now because the skill tree revamp has made min/maxing more powerful and we haven't settled on the new normal yet as people figure out better builds and data is collected on what is now OP or UP.
That said, PGI is well aware of the complaints around matchmaker, but I'm not sure what they can do to improve it and I'm not sure if they know what would work. It's easy to say the MM is broken--but what is the solution? Different people have thrown out different ideas--some have been very vocal about their ideas but who knows? First, you have to have a way to quantify the outcome of matches, which I believe they can already do. Then you have to decide what constitutes a "good match." Then you have to figure out what variables generate a "good match." Then you have to figure out what variables you have control over and the effects of changes. There are a LOT of variables involved here! One of the worse effects is increasing the amount of time the MM takes to put you in a match. One problem we have is that the best players tend to play more matches than average, but there's a relatively small number of them. This means for them to get matches, they will get matched up against the average population more often than you'd otherwise expect. So in Tier 3, you can expect to see more Tier 1 players than Tier 5 for example. But they can't just play against each other all the time because there's just not enough players total in Tier 1. Low population of any Tier is the biggest issue.
I wonder if adding one more tier would help? This would make each tier a little smaller and allow the MM to be more granular, provided everything else remains the same. I'm not sure what the distribution of players is today.
[-----5-----][-----4-----][-----3-----][-----2-----][-----1-----]
[----6----][----5----][----4----][----3----][----2----][----1----]
Besides, boycotting the game doesn't necessarily achieve any change. If it becomes too unprofitable, they will just cut the cord on MWO.

#28 Magnus Santini

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Posted 27 May 2022 - 06:11 AM

Dusting off an old idea... price of admission for playing against lower tier players is simulated battle damage. T4 vs T5? Yellow all over and down 20% ammo. T1 in a T5 game? You will be blinking red 25% on all panels and keep the eject button handy.

#29 Weeny Machine

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Posted 27 May 2022 - 06:26 AM

As many said already, the player pool is low which makes it harder to get properly balanced matches.

Now add to the misery by adding 4-men premades in lololol meta mechs and things get even worse to balance. Not that it would be possible. I know no game where mixing premades and pugs has worked.

#30 Bud Crue

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Posted 27 May 2022 - 06:30 AM

I'm feeling a little "out of the loop" here...

Are we complaining about the MM in the same way folks have been complaining about it for the last couple of years, or has something recently occurred to suggest some "new" MM shenanigans. Based on the comments above, from players I know and whose opinions I trust, it would seem some new hell has befallen the MM, but I feel like I haven't noticed any differences between this last week, than, say, six months ago.

#31 John Bronco

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Posted 27 May 2022 - 06:45 AM

They loosened the tier matching to get games to pop off easier for the new event queue (evidently they cannot be adjusted independently for qp and event q). As of last night it was tightened back up though.

#32 ScrapIron Prime

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Posted 27 May 2022 - 06:51 AM

View PostSmokeGuar, on 26 May 2022 - 08:15 AM, said:

MM is placing solo T1's and T5's to same match. This should NOT happen.

It is simply not functioning. It is as if event MM is currently overriding normal QP MM.

Hmm… anybody think that maybe the Event Queue uses different rules and the fact that the Event Queue is turned on is overriding the regular match maker? I doubt the Devs are listening, but a quick code dive could confirm or rule out.

#33 An6ryMan69

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Posted 27 May 2022 - 07:30 AM

Quickplay has been completely horrendous last 24 hours or so. Awful.

Guys claiming Tiers are not being considered in quickplay right now; I thought it was BS except I'm seeing so many players in matches I never see...new tactics like a crap ton of poptarts working together with stupid accurate shots, etc...honestly getting my *** kicked every which way and having to fun at all.

Can't even take a pass on the current stupidity of quickplay by jumping into the event queue as its not there....

Glad I haven't yet pulled out my credit card for the current sale if what's going on now is any sign of things to come.

I think I need to step away for a while.

#34 Novakaine

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Posted 27 May 2022 - 07:31 AM

I watched a guy with his sniper build stand out in the open sniping.
And literally not move while I wrecked his mech with lurms I even stopped to tell him don't just stand there.
While lurmed him to death.
Fighting right next to me were 4 friendly mechs humping the same corner shooting each other more than the opfor.
Matchmaker can't help stupid.

#35 ScrapIron Prime

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Posted 27 May 2022 - 08:54 AM

View PostNovakaine, on 27 May 2022 - 07:31 AM, said:

I watched a guy with his sniper build stand out in the open sniping.
And literally not move while I wrecked his mech with lurms I even stopped to tell him don't just stand there.
While lurmed him to death.


He's probably not getting the "Incoming Missile" warning because of the PAK file fu from the latest patch. Some people don't move until the UI voice tells them they should move. Posted Image

I... uh... have been harvesting these people this week. Posted Image

#36 silentscout66

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Posted 27 May 2022 - 09:10 AM

yh its event que daeron confirmed last night all fd up tier1s and cadets in same matches drop wieghts all over the show yh its total bs i meran didnt they test it or are they just lazy i mean if its lazyness then yh mayby they should just cut the cord and move on to bigger better things that they will actually spend the time and effort in doing properly

#37 RickySpanish

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Posted 27 May 2022 - 09:41 AM

View PostMagnus Santini, on 27 May 2022 - 06:11 AM, said:

Dusting off an old idea... price of admission for playing against lower tier players is simulated battle damage. T4 vs T5? Yellow all over and down 20% ammo. T1 in a T5 game? You will be blinking red 25% on all panels and keep the eject button handy.


You act as if T1 players want to play with newer players. They don't. Besides, T1 in T5 could win with a one touch CT no problem.

#38 LordNothing

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Posted 27 May 2022 - 11:41 AM

boycott the universe until entropy stops being a thing.

this makes as much sense as the op's boycott. part of the reason the mm sucks is it needs more meat for the grinder. taking away meat is not the answer. if you dont like the game, thats fine, go play something else. but dont try to mess it up for everyone else on the way out.

this isnt about the big guy stomping on the little guy. they cant dictate the skill levels of the available players or set the number of players, or ban anyone who is too good or not good enough. they continue to exist because the few players that remain turn enough profit to keep the servers up and the employees paid. this game is in a precarious situation where any sudden loss of players would probibly push them over the edge or at least put an end to the recent surge in active development. you are looking at stagnation or game death. this is not good for the game.

Edited by LordNothing, 27 May 2022 - 12:00 PM.


#39 D U N E

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Posted 27 May 2022 - 03:02 PM

Yea... T5's in T1 are ouchie to see. Really hope they can work out a way to differentiate the event que from QP - 'cause as much as I am loving the free farm. I can already see I am gonna grow lazy from the bountiful harvest, alongside the soil drying up due to aggressive harvests.

The number of mechs I have seen that should on paper be in superior positions, lose purely due to the vast difference in mechanical skill is ouchie - since then it pushes these players to be more passive and not take aggressive positions they should usually be engaging with.

#40 crazytimes

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Posted 27 May 2022 - 08:19 PM

Gates appear to be wide open. I haven't played a lot for a while, figured I'd grind through the free mechs. Took a lot less time than expected.

I'm an average player at best, but some of these matches were are just straight up farming. Great for me to finish event grinds quickly... probably not so good for new players.

[Posted Image[/color]





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