I'll Take A Ppc To The Brain, Thanks.
#1
Posted 30 May 2022 - 06:52 PM
I understand that the skill tree needed to be made compatible for the non-committed, instant gratification leashed ADHD casual players, but golly... All us veterans and long term players got bent over and told to hold our boots. 30+ hours of re-clicking skill nodes, this could have been automated better.
#2
Posted 30 May 2022 - 07:17 PM
#3
Posted 30 May 2022 - 08:52 PM
#4
Posted 30 May 2022 - 08:56 PM
the place where it really hurts is the cbills. my balance has droped below half a billion for the first time since the last skill tree redux. i think ive blown over 50 million re-skilling mechs. i estimate the rest will cost about 200 million. sometimes i suspect this was meant to sink all the surplus cbills that players stacked after the last skill redux.
Edited by LordNothing, 30 May 2022 - 08:58 PM.
#5
Posted 30 May 2022 - 10:14 PM
Lockheed_, on 30 May 2022 - 09:19 PM, said:
they explained that before releasing the patch.
yes, dont do anything. the more sub-optimal builds in the game, the better my scores.
insert maniacal laughter here.
#6
Posted 31 May 2022 - 12:54 AM
What I have found is that I probably now only use three or four variants under the new skill tree to get better performance out of my favourite mechs and with the significantly reduced xp and CBill requirements, its no great hardship to change them and pick up any skill gaps.
Not happy with having to rebuild skills, but not that annoyed; its the usual PGI approach that I've got used to from playing since Beta.
#7
Posted 31 May 2022 - 05:06 AM
#8
Posted 31 May 2022 - 06:12 AM
OP8, on 30 May 2022 - 06:52 PM, said:
it doesn't take 5 minutes for each mech... most of your mechs can use just few bit different skilltrees that you save and then just load on next mech without updated skilltree... after that ooh 10 seconds of each mech to skill up.
#9
Posted 31 May 2022 - 07:04 AM
5minutes;
-4 of them to check out what the hell is going on in one of my hellbringers, then testing grounds.
-1 minute to reskill and try a MarIIC and a Wolfhound.
judging by that, reskilling isn't an issue, imo. ymmv
#10
Posted 31 May 2022 - 12:57 PM
#11
Posted 31 May 2022 - 03:06 PM
cazeral, on 31 May 2022 - 12:54 AM, said:
What I have found is that I probably now only use three or four variants under the new skill tree to get better performance out of my favourite mechs and with the significantly reduced xp and CBill requirements, its no great hardship to change them and pick up any skill gaps.
Not happy with having to rebuild skills, but not that annoyed; its the usual PGI approach that I've got used to from playing since Beta.
i have now reskilled 100 mechs. 300 and change to go.
#12
Posted 31 May 2022 - 03:11 PM
Stop whining.
#13
Posted 31 May 2022 - 05:01 PM
#14
Posted 01 June 2022 - 07:32 AM
OP8, on 30 May 2022 - 06:52 PM, said:
I understand that the skill tree needed to be made compatible for the non-committed, instant gratification leashed ADHD casual players, but golly... All us veterans and long term players got bent over and told to hold our boots. 30+ hours of re-clicking skill nodes, this could have been automated better.
indeed.
#15
Posted 03 June 2022 - 05:01 AM
#16
Posted 03 June 2022 - 06:29 AM
Nomad Tech, on 03 June 2022 - 05:01 AM, said:
This. I’ve got 200 mechs myself… I’ve skilled up maybe 12 of them so far… the ones I use all the time. If I skill up 1-2 each time I log in, that isn’t much of a burden and I can certainly use them as-is.
#17
Posted 03 June 2022 - 06:48 AM
I'd say just worry about applying skill points when you choose the mech to play. Select the meck, then double check the skills. Should only take a few seconds to see whether you skilled it already or not. Then maybe a minute or so to tweak it due to the changes. That's what I did for the dozen or so I have and so it doesn't feel like I'm wasting a whole evening of happy game time trying to do all the skills.
#18
Posted 03 June 2022 - 07:27 AM
Good hunting,
CFC Conky
#19
Posted 03 June 2022 - 07:57 AM
Overall I think the recent changes are a very good thing and I'm happy to see them implemented.
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