PCHunter, on 31 May 2022 - 10:41 AM, said:
Your No. 1 priority for increasing the gameplay, retention and new accounts is to equalize matchmaking. If you cannot replace the current algorithm with something that works for more than 10% of the time, then you should start working on an equalization modifier to all players in a match. This would adjust each players damage, armor and heat impacts based on the target. Tier 1 shooting a Tier 5? 50% negative quirk to damage, 50% plus to heat. Tier 5 shooting a Tier 1? 50% plus modifier to damage, 50% neg adjustment to heat. Or something like that.
You don't like that? Then get MM to at least try to work most of the time. The percentage of unbalanced matches since the patch has increased substantially to the point where nearly every one I played is stacked in one way or another. The 2 most obvious is Tier 1 4-man groups massacring cadets and low tier players. The next most obvious is weight distribution - how can 6 assaults in a match end up in a 1 v 5 scenario? How can 8 lights end up with 7 on one team? MM failure is the answer.
So many Tier 1's have told us low tier players (T4 personally) to just get better at the game. Seriously? Hard to do when you are focused fire killed in 2 minutes. Or in matches that last 4 minutes bc your inexperienced team was seal clubbed. Or another Tier 1 flip remark is to just quit the game. Not sure that makes for MWO longevity.
Anyway, while I like to see development progress, none of the recent work will matter if MM remains so heavily broken.
This is because currently Quick Play and Event Queue matchmakers are one in the same. We're doing the work right now to separate them so they both have individual MM settings. Whenever Event Queue is inactive, Quick Play MM is back to normal.
D V Devnull, on 31 May 2022 - 10:52 AM, said:
Glad to hear it, because I would really look forward to better Tonnage balancing when a Match is being put together. Fair fights are far more fun!
By the way, could we PLEASE have an officially-posted HotFix Patch Download Link for those who need and/or want the use of that Manual method? Some of us find this method to be a lot more stable and better for making sure our MWO Installs never get corrupted!
~D. V. "
Better MM in the works? Yay! ... Uhm, could we PLEASE have a Download Link too?" Devnull
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p.s.: If you have to use 'PCHunter's thought about an In-Match Equalizer however, then it might be better to limit those extremes to only about 25% difference, or it may end up pushing out players anyway over difficulty differences. Their thought about 50% differences would definitely cause an unnecessary backlash.)
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Minor Quick Edit by the Post Author on 2022-05-31 @ 11:55 AM (GMT -7:00) for one missing word in their post... All Fixed Now!!!]
Sorry overlooked that, will get that in there now.