MechMaster059, on 10 June 2022 - 07:25 AM, said:
It's getting boring going and back and forth with you. You obviously haven't read my new Targeting Computer Rework Proposal thread in which I specified TC's for Energy, Ballistic, and AMS as well.
I have, and I find that your entire proposal is entitlement writ large. TCs are a niche component,
and they're not the only one.TCs could certainly be tweaked, but your position is not conducive to discuss that constructively when your entire argument is that you want a TC to be mandatory for every mech
because in your personal headcanon you imagine it should be.
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The consensus here is that the only direct fire weapons meaningfully now helped by TC's are the longest range sniper builds. My new proposal provides buffs to brawler builds as well. Why would I propose an AMS TC that boosts AMS range and Laser AMS heat reduction if I was biased in favor of missiles?
An "AMS TC"
never existed in the setting canon, and neither did a "Missile TC".
Here, read:
https://www.sarna.ne...ting%20Computer
That doesn't preclude TC variants that are specialized towards only one aspects of weapon functionality while dropping others, but your idea that "every mech should be required to equip a TC" just isn't supported.
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The only mech I own has an ER LARGE LASER, MRM 20, RAC5, and an AMS. I consider the RAC5 the main armament of my mech. I don't run LRMs because my mech can only hold 1x LRM 20 which fires 2 salvos of 10. I found too often the missiles just got shot down so I switched to an MRM. Artemis is not available on my mech. You have no idea how I play the game. None.
I do:
badly.
You're trying to put a little of everything on your mech and end up with a frankensteinian monstrosity that does multiple things poorly and exactly NONE well.
That is only reinforced by your performance: you're quite literally in the bottom 10% of the playerbase, die three times more often than you kill anything and whichever side you get put on is statistically 14% more likely to lose. Given enough matches, there remains only one statistically significant source of your performance and WLR:
you.
You've been playing this game for four months, so not knowing better is excusable.
However, the arrogance with which you claim that you know better than people who have been playing this game for better part of a decade? Is not.
You have yet to learn the game and its' mechanics, so your rebalance proposals are made with little to no understanding of how the changes will affect gameplay for anyone beyond the peanut gallery.
Sorry, but it's been tried in this game before and almost sunk it. One simply cannot achieve a healthy game balance by catering to the lowest common denominator.
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Artemis is not universally available.
It actually is. Any mech can switch between Artemis and non-Artemis in the mechlab.
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I can see by your 4,243 post that you are known as what I call a "status quo defender". You accept 8 ton TC's because they've always "been that way".
No, I have enough respect for the source material to not toss it away just because I want my personal failures catered to.
MechMaster059, on 10 June 2022 - 10:40 AM, said:
I see the store lists my SHD-5M as having Artemis: STANDARD, yet why can't I buy Artemis Missiles in the loadout screen?
(There are no LRM/SRM Artemis choices)
PGI UX - not for the first time. "Standard" is actually to missile guidance type... which can be either "Standard" or "Artemis". In the store, it should be saying "Artemis: No"
You need to enable Artemis for your whole mech first:
Then you'll be able to equip Artemis-enabled LRM and SRM launchers - it's not just ammo type, you actually need to mount special (1 slot bigger, 1 ton heavier) launchers for it
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I'll try reducing armor as well. I notice I get cored much faster than any other part (still learning how to twist) so I can probably find another 1/2 ton in armor around the core and 1/2 ton of ammo to fit the large pulse laser. (I'm mediocre at sniping with the ER LARGE LASER)
Never strip torso armor, and always frontload it (no more than 5 pts in the back on anything that isn't a 90-100 tonner)
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Which is substantially quirked for UACs, and not so much for RACs (they do not benefit from the UAC jam chance or any cooldown quirks). You could do 2xUAC5, or you could do UAC10 with MRM 30-40
Try this on for size:
MechMaster059, on 10 June 2022 - 11:55 AM, said:
So I'm getting the vibe the MRM isn't so good... lol.
MRMs aren't bad weapons, but they're better on mechs that can boat them and are quirked for the purpose like some of the Wolverines or Trebuchet 7M.
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Is this a common thing to totally ignore a weapon slot?
It's not only common but considered normal and expected. Focusing on one weapon class lets you minmax your loadout and skill tree around making the most out of it.
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I know the U/AC20 is a very nasty weapon because I've see people wreck with it when I'm spectating.
There are mechs on which it works good. On this one, you'd end up with pretty much
just the UAC20. The closest thing you can do is UAC10 + MRM40.
If you want UAC20, you could get a Hunckback IIC, which has 2xUAC20 and can fire them at the same time without a heat penalty. Alternatively, after next patch get a KFX-PRIME and slap a KFX-P left arm on it - they'll be coming out for C-Bills then. This will give you something gigaquirked for UACs and with just enough space for one and some ammo:
https://mwomercs.com...-p-the-boomfox/
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I realize the front is hit MUCH more than the back but this seems so dangerous.
Pay attention to your surroundings and don't unnecessarily give the enemy your back, that's pretty much it.
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I'm worried about a light mech appearing out of nowhere and tearing up my back side.
Which will happen far less often than your front armor vanishing in a puff of magic smoke after getting focused on. Win some, lose some and lights can be somewhat mitigated by staying close enough for your teammates to support you.
Edited by Horseman, 11 June 2022 - 03:56 PM.