Curccu, on 13 June 2022 - 09:15 PM, said:
By rocket launchers? Well very rarely.
If you are trying to tell me that top tier competitive players couldn't make an all RL 12-man seem broken good, I don't know what to tell you. Some of those guys could make a
Standard 400, Stealth Armor, ERSL boat Atlas K3 seem broken.
Dead serious, with a little practice and coordination, I bet they could use fast, mid-size missilers with a few backup lasers, combined with pack tactics, and just rip people apart. (Hell, I was able to use an Assassin with 50 rockets and a pair of SNPPCs to gut a Warhawk from behind with a single alpha. I'm fairly mediocre, what top tier guys could pull would be obscene.)
My point is that what top tier competitive players are capable of is not necessarily the best criteria for determining if something is balanced or not. Hell, even mediocre players will do quite well after a few matches if you put them into a 12-man and force them to coordinate. As the expression goes, teamwork is OP. Top tier players in random PUG matches often post great numbers, but that doesn't make them an asset. (Once saw a top tier player get well over 2k damage in a PUG drop. Sounds impressive until you realize he was on the losing team, largely because this top tier player was damage farming instead of going for kills.)
The only "problem" I see with rocket launchers is that they work opposite of how most matches in this game unfold. They reward huge, upfront damage that leaves you with little to no ability to follow up. Most matches involve just about everyone on both teams firing all of their weapons multiple times, with kills scored as the result of multiple exchanges of fire. Rockets bring the potential to cripple or kill even a large mech with a single volley, which normally can only be done by meme builds like the Dire Star or Giga Drill.
In other words, rockets are very unorthodox weapons in MWO, bringing with them the kind of play more common in other shooter games. I don't have a problem with this. Hell, long before rocket launchers were a thing in MWO, I was using a 4xERML, 6xSRM6 Mad Dog to alpha-gut other heavies from behind. It's glorious fun when it works. (It also was an alpha of 100 back in the day, higher than many assaults. It's a little lower now, but not by much.)
All of the suggestions I'm seeing for "fixing" rocket launchers all try to take what is unique about the weapon away, and force it into the same play paradigm as the other weapons in the game. I don't see that as a positive thing. Now, if someone suggested something that could make the weapon more popular without ruining what's unique about it, I might be able to get behind the idea. But if anyone has suggested this I've missed it. All the suggestions I've seen basically just turn them into yet another direct-fire, unguided missile system. The Inner Sphere already has SRMs and MRMs for that, do we really need yet another?
Edited by Escef, 13 June 2022 - 10:06 PM.