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<<<Cauldron>>> Open Discussion Regarding The State Of Is Ppc And Gauss Family

Balance Gameplay Weapons

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#101 VoodooLou Kerensky

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Posted 18 July 2022 - 11:23 PM

Had this whole rant with pics and everything and then just said 'Meh, they'll see tier 5 think I dont know WTF Im talking about, so why bother?'
I prolly made the same complaints to the Devs.

#102 Quicksilver Aberration

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Posted 19 July 2022 - 05:56 PM

View PostHammerMaster, on 18 July 2022 - 05:00 PM, said:

Find some way some how to remove gauss charge for mechs NOT linking PPC+Gauss. Stop punishing me for using gauss at all. All or nothing. As long as gauss has charge. I'm out.

The PPC/Gauss combo may have been the reason it got charge-up initially, but isn't the only reason it has kept it. Gauss is a no heat, ranged, PPFLD weapon that mixes well with high heat energy weapons (at least on the Clan side) and has fast (by MWO standards) projectiles. You want no charge-up so you can make better snapshots then you better expect to give something away.

But also, can we stop trying to make all weapons bland? I get that everyone has their pet weapons but can they not just be reskins of each other and actually be more interesting?

Edited by Quicksilver Kalasa, 19 July 2022 - 05:57 PM.


#103 FupDup

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Posted 19 July 2022 - 06:12 PM

The chargeless Gauss was basically just an Extended-Range Autocannon/15. Lolno.

#104 ScrapIron Prime

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Posted 19 July 2022 - 06:50 PM

View PostFupDup, on 19 July 2022 - 06:12 PM, said:

The chargeless Gauss was basically just an Extended-Range Autocannon/15. Lolno.


Basically. On anything other than Sniper McSnipington, why would I want that when I can have twin AC/5 for about the same tonnage? Twice the DPS at 3/4 the range.

Edited by ScrapIron Prime, 19 July 2022 - 06:50 PM.


#105 MrTBSC

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Posted 20 July 2022 - 03:19 AM

just dropping my 2 cents

imo just add splash to standard ppc and heavy ppc like the snub

light and ER PPC stay pinpoint .. .. personaly i do not mind light, snubs and standard PPC to have HSL at 3, maybe you could lessen the heat on the heavy PPCs slightly ..

i DO think though that light gauss should count torwards the PPC HSL family because they SIMPLY ARE super cold weapons .. and yes charge imho should stay, BUT allow us to hold it for longer, Gaussskillnodes should ready the charge faster ..

Edited by MrTBSC, 20 July 2022 - 03:22 AM.


#106 caravann

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Posted 20 July 2022 - 07:39 AM

View PostScrapIron Prime, on 19 July 2022 - 06:50 PM, said:


Basically. On anything other than Sniper McSnipington, why would I want that when I can have twin AC/5 for about the same tonnage? Twice the DPS at 3/4 the range.


An ac5 fire 2 times dealing 2,5 while a gauss deals 10, it's 4 times as much damage centered in a single shot.
You sprinkle bullets over the mech with ac5 while the gauss hits one box. It's limited to cool down but it would make gauss for clan unique to all other options.

It's not like clan didn't had uac and ac but the same thing is to be said about MRM.

#107 vonJerg

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Posted 20 July 2022 - 07:48 AM

View Postcaravann, on 20 July 2022 - 07:39 AM, said:

An ac5 fire 2 times dealing 2,5 while a gauss deals 10, it's 4 times as much damage centered in a single shot.
You sprinkle bullets over the mech with ac5 while the gauss hits one box. It's limited to cool down but it would make gauss for clan unique to all other options.

It's not like clan didn't had uac and ac but the same thing is to be said about MRM.


You DO know that clan gauss does 15 dmg and that for like a year or so clan AC5 is single slug for 5 dmg, where clan ULTRAautocanon is 2x2.5dmg, right?

Edited by vonJerg, 20 July 2022 - 07:49 AM.


#108 CrimsonPhantom6sg062

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Posted 20 July 2022 - 10:22 AM

Going back to this topic since SNPPC changes were released:

Looks like my predictions are holding true for now!Posted Image

There will be a surge of SNPPC builds, especially for lights and mediums when this patch drops.

However, once PPC quirks inevitably get removed (due to upcoming PPC buffs) and hype dies down, SNPPC builds should go to normal levels.

Not as rare as HPPCs as now, but something similar to cERPPCs or Laservom.


Something similar will probably happen to PPCs and Gauss:
you will see a surge in popularity especially among lights and mediums, but it will die down slightly as hype fades though not as much as SNPPCs.

#109 ScrapIron Prime

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Posted 20 July 2022 - 11:43 AM

View PostvonJerg, on 20 July 2022 - 07:48 AM, said:


You DO know that clan gauss does 15 dmg and that for like a year or so clan AC5 is single slug for 5 dmg, where clan ULTRAautocanon is 2x2.5dmg, right?


I guess he didn't. Posted Image

#110 ThreeStooges

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Posted 20 July 2022 - 03:14 PM

You can fire an hppc twice before you can fire a narc twice. In fact you can fire ppcs for 2 to 3 times before you can fire a narc two times without quirks or skills. Why does narc have the longest cool down out of all missiles? I can fire a lrm 20 twice at 8.6 vs narc's 14. Hppc cd is only 5.

#111 An6ryMan69

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Posted 21 July 2022 - 10:58 AM

All the squabbling about how to pick the peanuts out of the poop makes me laugh.

Just ditch ghost heat PERIOD.

Done.

Edited by An6ryMan69, 21 July 2022 - 11:01 AM.


#112 ScrapIron Prime

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Posted 21 July 2022 - 12:06 PM

View PostAn6ryMan69, on 21 July 2022 - 10:58 AM, said:

All the squabbling about how to pick the peanuts out of the poop makes me laugh.

Just ditch ghost heat PERIOD.

Done.


You really want to stare down a 6 cLPL build, don't you? Posted Image

#113 MyriadDigits

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Posted 21 July 2022 - 05:42 PM

View PostAn6ryMan69, on 21 July 2022 - 10:58 AM, said:

All the squabbling about how to pick the peanuts out of the poop makes me laugh.

Just ditch ghost heat PERIOD.

Done.


You don't even have a vague concept of what this game would actually be like without ghost heat do you?

#114 Dauntless Blint

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Posted 21 July 2022 - 09:30 PM

View PostMyriadDigits, on 21 July 2022 - 05:42 PM, said:

You don't even have a vague concept of what this game would actually be like without ghost heat do you?


Skill gaps would be closed. Get one tapped by noobs. Reduce PSR spectrum. Tighten Match Maker. Increase brawling deadliness. Increase fun builds. Buff mechs with more hardpoints. Increase Laser vomit, Increase RAC spam, Buff SRMs, Quad gauss pew pew.
Restore: Silhouette Volume / Firepower & Speed / Armour balance.


Sounds awesome to me.
I wish they had a second solo que with no ghost heat. The fun que. Only noobs would play it though because elites are too cool for that BS.

Edited by Dauntless Blint, 21 July 2022 - 10:16 PM.


#115 Quicksilver Aberration

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Posted 21 July 2022 - 10:20 PM

View PostDauntless Blint, on 21 July 2022 - 09:30 PM, said:

Increase brawling deadliness.

Ghost heat impacts long range way more than it does short range (snub nose being the exception here). 8 ERLL Dire Stars would probably be a thing if it wasn't for that.

#116 MyriadDigits

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Posted 21 July 2022 - 11:49 PM

Well, you certainly have no idea of the reality of removing ghost heat. Big dreams of cotton candy clouds and unicorns, very, very far removed from reality. Lets break it down.

View PostDauntless Blint, on 21 July 2022 - 09:30 PM, said:

Skill gaps would be closed. Get one tapped by noobs. Reduce PSR spectrum. Tighten Match Maker.


Good players are more likely to shoot first, and they will shoot that first shot a lot more accurately. Good players also have a much better grasp on map knowledge such as power positions, or the likely movement of teams in QP. And that's without considering what devastation four good players in a group could achieve.

If anything that skill gap will broaden.

View PostDauntless Blint, on 21 July 2022 - 09:30 PM, said:

Increase brawling deadliness. Increase fun builds. Buff mechs with more hardpoints. Increase Laser vomit, Increase RAC spam, Buff SRMs, Quad gauss pew pew.


Long range weapons have much more restrictive and aggressive ghost heat values than brawl. Long range will benefit substantially more than brawl would.

Mechs that can gigaboat don't need help unless its issues with the chassis itself.

A lot of people, especially lower skill players, tend to have issue with mass laser vomit (notably of the cERLL variety) and mass RAC vomit.

View PostDauntless Blint, on 21 July 2022 - 09:30 PM, said:

Only noobs would play it though because elites are too cool for that BS.


This is perhaps the most delusional part of your whole post. The image of good players being some snobbish elites is so hilariously far removed from reality.

View PostDauntless Blint, on 21 July 2022 - 09:30 PM, said:

Restore: Silhouette Volume / Firepower & Speed / Armour balance.


Also, what does this even mean.

#117 Tarogato

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Posted 22 July 2022 - 12:06 AM

Agree with all proposals in OP by Navid.

Except...

I think all IS PPC family should have the same range profile. LPPC, PPC, and HPPC should all have matching linear minrange like the std PPC has currently.

Gauss charge should stay 0.75
LGauss at 0.50 is really short, almost awkwardly short. Gauss is a hard hitting weapon, makes no sense to have a piddly short chargetime. Especially when cGauss would be a different chargetime, and LGauss fails to be a faster chargetime, makes no sense to me. I also think HGauss should have a longer chargetime than 0.75, but I suppose that's a tangential discussion entirely.

Edited by Tarogato, 22 July 2022 - 12:11 AM.


#118 Quicksilver Aberration

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Posted 22 July 2022 - 08:20 AM

View PostTarogato, on 22 July 2022 - 12:06 AM, said:

I think all IS PPC family should have the same range profile. LPPC, PPC, and HPPC should all have matching linear minrange like the std PPC has currently.

Or just remove it entirely from the PPC family like the LPPC does Posted Image

Edited by Quicksilver Kalasa, 22 July 2022 - 08:20 AM.


#119 Hauptmann Keg Steiner

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Posted 22 July 2022 - 10:43 AM

I can definitely say that Heavy PPC minimum range needs fixing, because why run 2HPPCs (and that's 20 tons of guns that need lots of heatsinks, so it's probably not going on anything fast) and risk that 90m deadzone when you can ignore it with ERPPCS or LPPCs, or at least fight back some with regular PPCs?

They're not LRMs, they don't fill a unique niche that justifies being worthless up close.

#120 HammerMaster

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Posted 22 July 2022 - 11:41 AM

View PostScrapIron Prime, on 18 July 2022 - 05:27 PM, said:

Well you can't have two different firing mechanisms for the same weapon dependant on what ELSE you have in the mech, that would be insanity.

But I hear ya, I don't like gauss charge either, so I tend to stick to autocannons.


No more insane than introducing a mechanic the detracts from my gameplay.

View PostQuicksilver Kalasa, on 19 July 2022 - 05:56 PM, said:

The PPC/Gauss combo may have been the reason it got charge-up initially, but isn't the only reason it has kept it. Gauss is a no heat, ranged, PPFLD weapon that mixes well with high heat energy weapons (at least on the Clan side) and has fast (by MWO standards) projectiles. You want no charge-up so you can make better snapshots then you better expect to give something away.

But also, can we stop trying to make all weapons bland? I get that everyone has their pet weapons but can they not just be reskins of each other and actually be more interesting?


Not bland to me and I have suggested a longer cooldown but hell forbid

View PostFupDup, on 19 July 2022 - 06:12 PM, said:

The chargeless Gauss was basically just an Extended-Range Autocannon/15. Lolno.


Posted Image
Lolno? Gripping wording.

View PostScrapIron Prime, on 19 July 2022 - 06:50 PM, said:


Basically. On anything other than Sniper McSnipington, why would I want that when I can have twin AC/5 for about the same tonnage? Twice the DPS at 3/4 the range.


Hardpoints. See the Cataphract.





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