<<<Cauldron>>> Open Discussion Regarding The State Of Is Ppc And Gauss Family
#101
Posted 18 July 2022 - 11:23 PM
I prolly made the same complaints to the Devs.
#102
Posted 19 July 2022 - 05:56 PM
HammerMaster, on 18 July 2022 - 05:00 PM, said:
The PPC/Gauss combo may have been the reason it got charge-up initially, but isn't the only reason it has kept it. Gauss is a no heat, ranged, PPFLD weapon that mixes well with high heat energy weapons (at least on the Clan side) and has fast (by MWO standards) projectiles. You want no charge-up so you can make better snapshots then you better expect to give something away.
But also, can we stop trying to make all weapons bland? I get that everyone has their pet weapons but can they not just be reskins of each other and actually be more interesting?
Edited by Quicksilver Kalasa, 19 July 2022 - 05:57 PM.
#103
Posted 19 July 2022 - 06:12 PM
#104
Posted 19 July 2022 - 06:50 PM
FupDup, on 19 July 2022 - 06:12 PM, said:
Basically. On anything other than Sniper McSnipington, why would I want that when I can have twin AC/5 for about the same tonnage? Twice the DPS at 3/4 the range.
Edited by ScrapIron Prime, 19 July 2022 - 06:50 PM.
#105
Posted 20 July 2022 - 03:19 AM
imo just add splash to standard ppc and heavy ppc like the snub
light and ER PPC stay pinpoint .. .. personaly i do not mind light, snubs and standard PPC to have HSL at 3, maybe you could lessen the heat on the heavy PPCs slightly ..
i DO think though that light gauss should count torwards the PPC HSL family because they SIMPLY ARE super cold weapons .. and yes charge imho should stay, BUT allow us to hold it for longer, Gaussskillnodes should ready the charge faster ..
Edited by MrTBSC, 20 July 2022 - 03:22 AM.
#106
Posted 20 July 2022 - 07:39 AM
ScrapIron Prime, on 19 July 2022 - 06:50 PM, said:
Basically. On anything other than Sniper McSnipington, why would I want that when I can have twin AC/5 for about the same tonnage? Twice the DPS at 3/4 the range.
An ac5 fire 2 times dealing 2,5 while a gauss deals 10, it's 4 times as much damage centered in a single shot.
You sprinkle bullets over the mech with ac5 while the gauss hits one box. It's limited to cool down but it would make gauss for clan unique to all other options.
It's not like clan didn't had uac and ac but the same thing is to be said about MRM.
#107
Posted 20 July 2022 - 07:48 AM
caravann, on 20 July 2022 - 07:39 AM, said:
You sprinkle bullets over the mech with ac5 while the gauss hits one box. It's limited to cool down but it would make gauss for clan unique to all other options.
It's not like clan didn't had uac and ac but the same thing is to be said about MRM.
You DO know that clan gauss does 15 dmg and that for like a year or so clan AC5 is single slug for 5 dmg, where clan ULTRAautocanon is 2x2.5dmg, right?
Edited by vonJerg, 20 July 2022 - 07:49 AM.
#108
Posted 20 July 2022 - 10:22 AM
Looks like my predictions are holding true for now!
There will be a surge of SNPPC builds, especially for lights and mediums when this patch drops.
However, once PPC quirks inevitably get removed (due to upcoming PPC buffs) and hype dies down, SNPPC builds should go to normal levels.
Not as rare as HPPCs as now, but something similar to cERPPCs or Laservom.
Something similar will probably happen to PPCs and Gauss:
you will see a surge in popularity especially among lights and mediums, but it will die down slightly as hype fades though not as much as SNPPCs.
#110
Posted 20 July 2022 - 03:14 PM
#111
Posted 21 July 2022 - 10:58 AM
Just ditch ghost heat PERIOD.
Done.
Edited by An6ryMan69, 21 July 2022 - 11:01 AM.
#114
Posted 21 July 2022 - 09:30 PM
MyriadDigits, on 21 July 2022 - 05:42 PM, said:
Skill gaps would be closed. Get one tapped by noobs. Reduce PSR spectrum. Tighten Match Maker. Increase brawling deadliness. Increase fun builds. Buff mechs with more hardpoints. Increase Laser vomit, Increase RAC spam, Buff SRMs, Quad gauss pew pew.
Restore: Silhouette Volume / Firepower & Speed / Armour balance.
Sounds awesome to me.
I wish they had a second solo que with no ghost heat. The fun que. Only noobs would play it though because elites are too cool for that BS.
Edited by Dauntless Blint, 21 July 2022 - 10:16 PM.
#116
Posted 21 July 2022 - 11:49 PM
Dauntless Blint, on 21 July 2022 - 09:30 PM, said:
Good players are more likely to shoot first, and they will shoot that first shot a lot more accurately. Good players also have a much better grasp on map knowledge such as power positions, or the likely movement of teams in QP. And that's without considering what devastation four good players in a group could achieve.
If anything that skill gap will broaden.
Dauntless Blint, on 21 July 2022 - 09:30 PM, said:
Long range weapons have much more restrictive and aggressive ghost heat values than brawl. Long range will benefit substantially more than brawl would.
Mechs that can gigaboat don't need help unless its issues with the chassis itself.
A lot of people, especially lower skill players, tend to have issue with mass laser vomit (notably of the cERLL variety) and mass RAC vomit.
Dauntless Blint, on 21 July 2022 - 09:30 PM, said:
This is perhaps the most delusional part of your whole post. The image of good players being some snobbish elites is so hilariously far removed from reality.
Dauntless Blint, on 21 July 2022 - 09:30 PM, said:
Also, what does this even mean.
#117
Posted 22 July 2022 - 12:06 AM
Except...
I think all IS PPC family should have the same range profile. LPPC, PPC, and HPPC should all have matching linear minrange like the std PPC has currently.
Gauss charge should stay 0.75
LGauss at 0.50 is really short, almost awkwardly short. Gauss is a hard hitting weapon, makes no sense to have a piddly short chargetime. Especially when cGauss would be a different chargetime, and LGauss fails to be a faster chargetime, makes no sense to me. I also think HGauss should have a longer chargetime than 0.75, but I suppose that's a tangential discussion entirely.
Edited by Tarogato, 22 July 2022 - 12:11 AM.
#118
Posted 22 July 2022 - 08:20 AM
Tarogato, on 22 July 2022 - 12:06 AM, said:
Or just remove it entirely from the PPC family like the LPPC does
Edited by Quicksilver Kalasa, 22 July 2022 - 08:20 AM.
#119
Posted 22 July 2022 - 10:43 AM
They're not LRMs, they don't fill a unique niche that justifies being worthless up close.
#120
Posted 22 July 2022 - 11:41 AM
ScrapIron Prime, on 18 July 2022 - 05:27 PM, said:
But I hear ya, I don't like gauss charge either, so I tend to stick to autocannons.
No more insane than introducing a mechanic the detracts from my gameplay.
Quicksilver Kalasa, on 19 July 2022 - 05:56 PM, said:
But also, can we stop trying to make all weapons bland? I get that everyone has their pet weapons but can they not just be reskins of each other and actually be more interesting?
Not bland to me and I have suggested a longer cooldown but hell forbid
FupDup, on 19 July 2022 - 06:12 PM, said:
Lolno? Gripping wording.
ScrapIron Prime, on 19 July 2022 - 06:50 PM, said:
Basically. On anything other than Sniper McSnipington, why would I want that when I can have twin AC/5 for about the same tonnage? Twice the DPS at 3/4 the range.
Hardpoints. See the Cataphract.
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