2. There is no regular or double-tap shooting anymore, you can pull the trigger as fast as you want with a minimal re-fire pause in between. Each firing of an UAC adds 30pts to its heat bar, and while in green zone firing has a 0% chance of jamming. Any firing in the yellow zone has 30% chance of Jamming. Firing in red zone has 60% chance of jamming.
3. If the bar reaches 100pts, or if the gun jams from chance earlier, it goes into flashing red and has to wait for the bar to fall to 0 to fire again.
4. The time it takes the bar to decrease is 30pts per prior cooldown time. You can double tap with 0 jam chance and sustain at the prior cooldown pace with 0 chance of jamming (ex: first shot starts with bar=0, 0% jam chance, ends with bar=30, second shot starts with bar=30 0% jam chance, ends with bar=60. If you wait until bar=33 which is the upper limit of the green zone, you can fire again with 0% jam chance). If you don't wait and continue firing while in the yellow or red zones, you risk the significant 30 or 60% chance of jamming.
The change of dynamics of this UAC mechanic versus the current UAC mechanic is that there is less feast or famine than before. You are guaranteed double damage from poking and cooling down, or regular damage from pacing yourself, or guaranteed famine if you double tap continuously UNLESS it is done at the right moment and you are lucky.
Edited by Nightbird, 28 June 2022 - 08:35 AM.