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Can Uacs Jam Chance Be Based On Heat Bar?


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#1 Nightbird

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Posted 28 June 2022 - 06:37 AM

1. Suppose each UAC used a heat bar (like flamers and RACs) with 100pts. The green zone is 0-33pts, yellow is 34-66pts, red is 67-99pts, flashing red is 100pts.

2. There is no regular or double-tap shooting anymore, you can pull the trigger as fast as you want with a minimal re-fire pause in between. Each firing of an UAC adds 30pts to its heat bar, and while in green zone firing has a 0% chance of jamming. Any firing in the yellow zone has 30% chance of Jamming. Firing in red zone has 60% chance of jamming.

3. If the bar reaches 100pts, or if the gun jams from chance earlier, it goes into flashing red and has to wait for the bar to fall to 0 to fire again.

4. The time it takes the bar to decrease is 30pts per prior cooldown time. You can double tap with 0 jam chance and sustain at the prior cooldown pace with 0 chance of jamming (ex: first shot starts with bar=0, 0% jam chance, ends with bar=30, second shot starts with bar=30 0% jam chance, ends with bar=60. If you wait until bar=33 which is the upper limit of the green zone, you can fire again with 0% jam chance). If you don't wait and continue firing while in the yellow or red zones, you risk the significant 30 or 60% chance of jamming.

The change of dynamics of this UAC mechanic versus the current UAC mechanic is that there is less feast or famine than before. You are guaranteed double damage from poking and cooling down, or regular damage from pacing yourself, or guaranteed famine if you double tap continuously UNLESS it is done at the right moment and you are lucky.

Edited by Nightbird, 28 June 2022 - 08:35 AM.


#2 ScrapIron Prime

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Posted 28 June 2022 - 07:20 AM

Wouldn't that be rather abusable by ballistic-only mechs that never heat up?

#3 Nightbird

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Posted 28 June 2022 - 07:24 AM

View PostScrapIron Prime, on 28 June 2022 - 07:20 AM, said:

Wouldn't that be rather abusable by ballistic-only mechs that never heat up?


No, per 2, each weapon has its own heat bar. (like flamers and racs) Added clarification.

Edited by Nightbird, 28 June 2022 - 07:25 AM.


#4 ScrapIron Prime

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Posted 28 June 2022 - 07:30 AM

Ah, that makes more sense, then. No jamming on the first trigger pull (or second if you have the quirks).

#5 Nightbird

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Posted 28 June 2022 - 07:37 AM

View PostScrapIron Prime, on 28 June 2022 - 07:30 AM, said:

Ah, that makes more sense, then. No jamming on the first trigger pull (or second if you have the quirks).


No need for quirks, you will never jam on the second trigger pull because first pull is at bar=0 and second is at bar=30. The yellow zone starts at bar=34.

#6 LordNothing

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Posted 28 June 2022 - 03:13 PM

im of the opinion that jams should happen when you abuse the gun, not when firing normal. there is that situation where you choose to commit to battle with a cold mech and jam on your first doubletap, then you have to scramble to abort or take the damage if that is not possible. its those types of situations that make uacs suck. it sort of relegates the weapon to line trading only and using it in a brawl is just not good (also why the uac20 is lackluster even when its in its brawly element). i support jambar.

my only caveat is that i dont really want a shared jambar, like flamers and racs have. if i got uac2s and uac5s (my alpha build in a nutshell) and im pumping my uac2s away at distant targets, i don't want it to fill up my uac5 bars. each weapon should have its own.

Edited by LordNothing, 28 June 2022 - 03:20 PM.


#7 Nightbird

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Posted 28 June 2022 - 04:09 PM

View PostLordNothing, on 28 June 2022 - 03:13 PM, said:

im of the opinion that jams should happen when you abuse the gun, not when firing normal. there is that situation where you choose to commit to battle with a cold mech and jam on your first doubletap, then you have to scramble to abort or take the damage if that is not possible. its those types of situations that make uacs suck. it sort of relegates the weapon to line trading only and using it in a brawl is just not good (also why the uac20 is lackluster even when its in its brawly element). i support jambar.

my only caveat is that i dont really want a shared jambar, like flamers and racs have. if i got uac2s and uac5s (my alpha build in a nutshell) and im pumping my uac2s away at distant targets, i don't want it to fill up my uac5 bars. each weapon should have its own.


Agreed on linked jam bar being bad. It's not linked in my suggestion :)

#8 VeeOt Dragon

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Posted 29 June 2022 - 02:15 PM

i like the idea for the most part but would keep the current double tap system of firing just have the jam chance based on that heat bar thing. the double tap mechanic is there to prevent spamming. and to help balance vs other weapons.

i almost never us uacs because of first trigger pull jamming. i only use them on mechs with a jam chance quirk if at all.

#9 Sawk

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Posted 29 June 2022 - 02:57 PM

HMMM you guys really need to learn--- the jam has a base root in a random number, from my testing is from windows or what ever your OS -- is.
you really need to turn your computer off of 60 secs, i have also noticed that it must have a DATE and a time ROOT, and looking at my notes from last year the next good window is just beginning, and is july 1 and ends around the 12th, you may still get a bad number but i bet a fast shut down will fix it.

one last thing i have no idea how there adjusting THE JAM, but you all are right each weapon system has its OWN micro world, and as ABOVE folks, the ULTRA WEAPONS STILL JAM WAY TOO MUCH.

SAWK CLANNER PS i really think the ULTRA AC 10 jams way more often and should be avoided -- try a LBX 10, GOOD LUCK

#10 LordNothing

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Posted 29 June 2022 - 06:36 PM

View PostSawk, on 29 June 2022 - 02:57 PM, said:

HMMM you guys really need to learn--- the jam has a base root in a random number, from my testing is from windows or what ever your OS -- is.
         you really need to turn your computer off of 60 secs, i have also noticed that it must have a DATE and a time ROOT, and looking at my notes from last year the next good window is just beginning, and is july 1  and ends around the 12th, you may still get a bad number but i bet a fast shut down will fix it.

       one last thing i have no idea how there adjusting THE JAM, but you all are right each weapon system has its OWN micro world, and  as ABOVE folks,    the ULTRA WEAPONS     STILL     JAM   WAY TOO MUCH.
        
                         SAWK   CLANNER   PS     i really think the ULTRA AC 10 jams way more often and should be avoided -- try a LBX 10, GOOD LUCK


pretty sure all rng is done server side. if left up to the clients you would see all kinds of entropy hacks in the wild.

think they should use their pet piranha as an rng seed. track its 3d coordinates within the tank and use that as the seed.

Edited by LordNothing, 29 June 2022 - 06:41 PM.


#11 ArmourGone

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Posted 29 June 2022 - 07:14 PM

I find the current UAC system quite manageable, with frustrating first jams rare. I think a heat gage similar to rotary cannons would make regular AC weapons obsolete where they now serve as a safer weapon for pilots who have trouble with Ultra cannons.

#12 LordNothing

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Posted 29 June 2022 - 09:02 PM

View PostArmourGone, on 29 June 2022 - 07:14 PM, said:

I find the current UAC system quite manageable, with frustrating first jams rare. I think a heat gage similar to rotary cannons would make regular AC weapons obsolete where they now serve as a safer weapon for pilots who have trouble with Ultra cannons.


nah. standard acs still give you ppfld and run a lot cooler than uacs. you dont stop using standard lasers just because pulse lasers exist.

#13 LowBob2000

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Posted 30 June 2022 - 04:21 AM

In my option all kinds of random behavior shouldn't exists in a PvP game. So UACs should never jam. You could balance it against regular AC with more heat, cooldown, ammo, weight, slots, range....... Give this two weapons a unique character. Maybe UACs are for burst damage and AC for sustained damage.

#14 Teenage Mutant Ninja Urbie

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Posted 30 June 2022 - 05:38 AM

View PostSawk, on 29 June 2022 - 02:57 PM, said:

HMMM you guys really need to learn--- the jam has a base root in a random number, from my testing is from windows or what ever your OS -- is.
you really need to turn your computer off of 60 secs, i have also noticed that it must have a DATE and a time ROOT, and looking at my notes from last year the next good window is just beginning, and is july 1 and ends around the 12th, you may still get a bad number but i bet a fast shut down will fix it.

one last thing i have no idea how there adjusting THE JAM, but you all are right each weapon system has its OWN micro world, and as ABOVE folks, the ULTRA WEAPONS STILL JAM WAY TOO MUCH.

SAWK CLANNER PS i really think the ULTRA AC 10 jams way more often and should be avoided -- try a LBX 10, GOOD LUCK


dude, you really have to stop doing what you're doing.
it's over several threads, and it's not to your advantage to make up stuff 24/7.

#15 feeWAIVER

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Posted 30 June 2022 - 05:43 AM

I dunno where I stand on this.
In theory, could be cool.

The jam rate probably scale with caliber..
Double tapping 6 uac2s is different than double tapping a uac20.

The big concern is automatically obsoleting standard acs.

#16 TheCaptainJZ

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Posted 30 June 2022 - 06:21 AM

What if instead of random jams, it was random penalties to cooldown if you doubletap? You'd be guaranteed both shots but you might have to wait a little longer for the next shot. Probably a bad idea, but just trying to think outside the box.

#17 Ekson Valdez

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Posted 30 June 2022 - 10:41 PM



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