Hits Not Registering
#1
Posted 29 June 2022 - 10:09 AM
#3
Posted 02 July 2022 - 07:42 AM
#4
Posted 02 July 2022 - 04:24 PM
At various times of day PPC's will not register, at others missiles are hit'n'miss, then it is the turn of gauss.
Nothing new, just a case of the game not registering damage; whether it is client or server side I have no idea but as I said it is nothing new.
#5
Posted 03 July 2022 - 07:44 AM
#6
Posted 04 July 2022 - 05:28 PM
I am aware that it takes time to register, waited several seconds, and nothing, then they did another alpha, and I watched, still nothing.
I've had it happen to me too.
#7
Posted 04 July 2022 - 05:51 PM
#8
Posted 04 July 2022 - 11:33 PM
#9
Posted 05 July 2022 - 02:45 PM
Escef, on 04 July 2022 - 11:33 PM, said:
I'm finding that its just more than "time to time". and that certain mechs benefit from poor hit reg against them more than others.
#11
Posted 05 July 2022 - 03:50 PM
LOL you can be pinging 1000 in FRANCE, and 1800 in new zealand, go get smart and understand why-----------.
SAWK CLANNER
#12
Posted 06 July 2022 - 12:18 AM
90% of the time once the shadowplay gets busted out and we go frame by frame we get a different story.
This game generally has pretty good hitreg, its a server side game.
One thing everyone should know is that the hit indicator on the crosshair is a client side effect. You get that whether you caused damage or not.
#13
Posted 06 July 2022 - 08:22 AM
Its really only a big issue for pin point or high alpha builds. Its annoying, but has not been to the point that it caused me to lose/win a match.
#14
Posted 06 July 2022 - 08:41 AM
#15
Posted 06 July 2022 - 10:12 AM
#16
Posted 06 July 2022 - 02:17 PM
Knownswift, on 06 July 2022 - 12:18 AM, said:
One thing everyone should know is that the hit indicator on the crosshair is a client side effect. You get that whether you caused damage or not.
I was certain they made the reticle server-side very early on. However, because it flashes, it can indicate any amount of damage from 0.1 to 100. If you fire 100 missiles, it would blink if it only registers one hit. Weapon impacts or explosions are supposed to be server side too. Weapon projectiles--I don't recall. I think they are client-side visually but will not fire unless the server approves the launch so it should line up except maybe if it crosses the path of an enemy mech that is warping around.
#17
Posted 07 July 2022 - 03:09 AM
Knownswift, on 06 July 2022 - 12:18 AM, said:
It's server side. You won't get it unless the sever has reported back to the client it's reg'd a hit. That's why it's delayed with high ping, it'll take 600ms to get to the server and get back to report to the client.
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