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Tier Developement


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#1 SCHLIMMER BESTIMMER XXX

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Posted 12 July 2022 - 10:36 PM

So to get things clear, if you want to rise in tier all that matters is damage.High damage.
Arround 600-800 to make a bigger leap, around 300-400 for a small ammount.
Scouting, capping and all that crap wont bring you any further, sad as it is, its a fact

#2 LordNothing

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Posted 12 July 2022 - 11:21 PM

its match score. damage is the best way to get match score. to get to t3 you would need to hit the 250 match score regularly. but damage is only worth half a match point, so on damage alone it would take at least 500 damage a match regularly. fortunately its not the only way. you can knock that down by farming bonuses.

flanking, hit and run, kill assists, lance in formation, press r a lot (for the spotting/scouting bonuses), use consumables (especially uavs), etc. ams missile kills is pretty effective, so if you have one try and use it to protect friendly mechs from lerms, its free score. try to avoid team damage at all costs, that really eats your score. try to stay engaged, if you ever find yourself doing nothing, know its costing you score.

Edited by LordNothing, 13 July 2022 - 04:13 PM.


#3 Aidan Crenshaw

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Posted 13 July 2022 - 12:09 AM

AMS no longer contributes to Matchscore.

#4 Kiiyor

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Posted 13 July 2022 - 12:35 AM

View PostAidan Crenshaw, on 13 July 2022 - 12:09 AM, said:

AMS no longer contributes to Matchscore.

Yeah, and I'm sad about that. Used to be an incentive to actually use it to benefit the team, positioning a multiple AMS mech near your fatties to both protect them and rack up that score.

Now the only incentive to bring it is to be purely magnanimous - which in the salt blasted plains of the soup queue is kind of... meh. Everyone is looking out for themselves, for the most part. Why waste the tonnage when you can bring extra weapons instead?

/rant

#5 LordNothing

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Posted 13 July 2022 - 03:55 AM

View PostAidan Crenshaw, on 13 July 2022 - 12:09 AM, said:

AMS no longer contributes to Matchscore.


well that just sucks. i thought the scoring on that needed to be nerfed, but not eliminated. blocking lerms from hitting your team is a very pro-teamwork thing and should be credited.

Edited by LordNothing, 13 July 2022 - 03:56 AM.


#6 RickySpanish

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Posted 13 July 2022 - 05:22 AM

Meh. Don't even worry about tier, it doesn't magically get more fun. Playing the objective doesn't matter in QP since it is secondary to just knocking out the enemy 'Mechs. It's dumb, REALLY dumb, but there you are. Event queue is how QP SHOULD be - respawns. Then suddenly bringing your cap accelerator Incubus makes more sense, when wacking an enemy 'Mech does not permanently remove 1/12th of your opponent's team from play. I played lots of EQ matches that ended in the objective becoming most important.

#7 Escef

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Posted 13 July 2022 - 06:05 AM

View PostKiiyor, on 13 July 2022 - 12:35 AM, said:

Now the only incentive to bring it is to be purely magnanimous - which in the salt blasted plains of the soup queue is kind of... meh. Everyone is looking out for themselves, for the most part. Why waste the tonnage when you can bring extra weapons instead?

/rant


AMS, especially if there's a lot of it, debuffs enemy missiles in your area. Which lowers enemy damage totals. Which improves the odds of your tier points going up. Similarly, having your teammates survive longer means they are around longer to adsorb other shots from the opfor. Which increases your own chances to survive, score damage, score kills, etc.

This is, of course, dependent upon the opfor bringing LRMs. Still, it isn't just being magnanimous, it's in your own best interests if your teammates survive... I mean, unless you really are good enough to transform a 0-11 into a 12-11 win. /shrug

#8 Gagis

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Posted 13 July 2022 - 08:19 AM

AMS now also gives c-bills instead of score, which is something.

#9 Verilligo

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Posted 13 July 2022 - 08:43 AM

Why, exactly, do you want to rise in tier? More challenging matches? If so, you will naturally rise in tier if you are capable of meeting that increased challenge. If not, then you won't.

#10 PocketYoda

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Posted 14 July 2022 - 08:10 PM

I don't really want to rise in tier i'd just rather have options outside of coring mechs every match.. talk about a one trick pony game these days..

#11 LordNothing

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Posted 14 July 2022 - 08:51 PM

i can understand wanting to get out of t5 though. t3 is a good place to be gameplay wise as you get exposed to more tactics and more advanced play while still sometimes getting those lower skill matches to balance things out. just being open to improving your game a little bit will get you there.

Edited by LordNothing, 14 July 2022 - 08:54 PM.


#12 w0qj

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Posted 14 July 2022 - 09:55 PM

Look for Any mech with 2xAMS (2 or more AMS) equipped, and with full 2x AMS Overload skill tree enabled, protecting your mech well even from sustained LRM fire from one single player. Such 2xAMS equipped also significantly reduce SRM/MRM damage. (Also depends on your PSR Tier Level; players in lower Tiers in general use even more LRM...)

Which increases your mech's survival, and somewhat your teammates' survival also.
More survival and hopefully more damage dealt, perhaps higher match score!

This was quite noticeable in 2xAMS mechs like ANH-1E and MAD-6S.
Something that I've recently found out...

(Unfortunately 1xAMS on your mech, even with full 2x AMS Overload skill tree enabled, does not do much nowadays...)

Edited by w0qj, 14 July 2022 - 10:05 PM.


#13 BellatorMonk

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Posted 15 July 2022 - 09:22 AM

I see rising in PR as an opportunity to play with people who have apparent skill and most likely communicate on comms and actually want to win in most cases as opposed to simply having "fun" driving around big stompy mechs and shoots some lasers at targets occasionally.

#14 RickySpanish

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Posted 16 July 2022 - 08:36 PM

View PostBellatorMonk, on 15 July 2022 - 09:22 AM, said:

I see rising in PR as an opportunity to play with people who have apparent skill and most likely communicate on comms and actually want to win in most cases as opposed to simply having "fun" driving around big stompy mechs and shoots some lasers at targets occasionally.


What actually happens is people communicate less, want to win more often yet don't unless they are grouped, and still only shoot lasers at targets occasionally.

#15 martian

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Posted 16 July 2022 - 10:00 PM

View Post1312SHR1312, on 12 July 2022 - 10:36 PM, said:

So to get things clear, if you want to rise in tier all that matters is damage.High damage.
Arround 600-800 to make a bigger leap, around 300-400 for a small ammount.
Scouting, capping and all that crap wont bring you any further, sad as it is, its a fact

Scouting, flanking, capping, hit-and-run, spotting, etc. actually do help, just do not do it to the exclusion of everything else.

#16 Knownswift

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Posted 17 July 2022 - 07:32 AM

View Postmartian, on 16 July 2022 - 10:00 PM, said:

Scouting, flanking, capping, hit-and-run, spotting, etc. actually do help, just do not do it to the exclusion of everything else.


If you're out farming matchscore and don't have the DPS, kickers are critical.

You can hit 300 match score easily with a couple of well placed UAVs, 300 damage, and a whole bunch of shooting the same thing someone else is shooting.

#17 SCHLIMMER BESTIMMER XXX

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Posted 23 August 2022 - 03:39 PM

View PostLordNothing, on 12 July 2022 - 11:21 PM, said:

its match score. damage is the best way to get match score. to get to t3 you would need to hit the 250 match score regularly. but damage is only worth half a match point, so on damage alone it would take at least 500 damage a match regularly. fortunately its not the only way. you can knock that down by farming bonuses.

flanking, hit and run, kill assists, lance in formation, press r a lot (for the spotting/scouting bonuses), use consumables (especially uavs), etc. ams missile kills is pretty effective, so if you have one try and use it to protect friendly mechs from lerms, its free score. try to avoid team damage at all costs, that really eats your score. try to stay engaged, if you ever find yourself doing nothing, know its costing you score.


i dont play lights much, arent beeing a good light pilot either.But my impression is if i do below 250 dmg (in a winning match) i allways drop in tier progress, except the own team totally sucked.If you on the losing side i drop sometimes even with 400 damage.So my impression is, you can do all the things you want.if the damage isnt right you drop.

#18 SCHLIMMER BESTIMMER XXX

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Posted 23 August 2022 - 03:47 PM

View PostRickySpanish, on 13 July 2022 - 05:22 AM, said:

Meh. Don't even worry about tier, it doesn't magically get more fun. Playing the objective doesn't matter in QP since it is secondary to just knocking out the enemy 'Mechs. It's dumb, REALLY dumb, but there you are. Event queue is how QP SHOULD be - respawns. Then suddenly bringing your cap accelerator Incubus makes more sense, when wacking an enemy 'Mech does not permanently remove 1/12th of your opponent's team from play. I played lots of EQ matches that ended in the objective becoming most important.


i also didnt gave a **** about tiers for the past 10 years of playing (more percise 6, or when tier got implemented).I just played for the fun, tested out things that worked or often not worked the way to be considdered an effective player.But that wasent in my interrest, i am not interrested in my standing on the leaderboards, and probably never will.i am simply not that kind of "competitive" player.But after playing this game now for about 10 years (since open beta) i have nothing really left to achieve, to buy or to test out.I think i did all the crappy things to an good extend Posted Image i am simply looking for something to do in this game, and when you play just 2-4 mechs out of 154 that are simply EFFECTIVE in achieving consitent damage numbers you automaticaly raise in tier.And thats kinda satisfieying.Kinda funny it took me so long to get to the point what most people woud say is "playing the game right" (was ever ever ever ever tier 5 shoud have been tier 6, not because i am a bad player, just because the reasons stated above)

Edited by 1312SHR1312, 23 August 2022 - 03:51 PM.


#19 BellatorMonk

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Posted 23 August 2022 - 03:51 PM

Discussed in many a thread about match score, etc. However, the one thing remember past doing a lot of damage to contribute to match score is that your match score is also based on the other people on your team. So for example even if you did 500 dmg in a match, if even one person does 1000 dmg, your match score isn't going to be as good as if everyone else scored 500 or less.

The leaderboard is not very useful in that someone with 10 battles for the season can have stupid high numbers in relation to those 10 battles wheras someone with 1000 battles will show more averaged numbers for the battles played.

Edited by BellatorMonk, 23 August 2022 - 03:53 PM.


#20 SCHLIMMER BESTIMMER XXX

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Posted 23 August 2022 - 03:54 PM

View PostVerilligo, on 13 July 2022 - 08:43 AM, said:

Why, exactly, do you want to rise in tier? More challenging matches? If so, you will naturally rise in tier if you are capable of meeting that increased challenge. If not, then you won't.


read the my post above please

View PostBellatorMonk, on 23 August 2022 - 03:51 PM, said:

Discussed in many a thread about match score, etc. However, the one thing remember past doing a lot of damage to contribute to match score is that your match score is also based on the other people on your team. So for example even if you did 500 dmg in a match, if even one person does 1000 dmg, your match score isn't going to be as good as if everyone else scored 500 or less.


true, if everybody woud be a try hard in this game there woud be lots of tier 5´s.if that makes sense.





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