Curccu, on 01 September 2022 - 04:26 AM, said:
Rank? Nope I pulled experience vs inexperience. I have no reason to repeat same words what quicksilver and others have already said... explained WHY UAC20s are mediocre/bad.
"Pulling rank" is an expression, and yes you did pull rank. Since English isn't your first language you appear to be prone to making only literal interpretations of what people say, kind of like a computer reading text. I wasn't talking about your literal rank within the game. You were vomiting a bunch of credentials onto the thread which have zero relevance to the discussion. This is THE most tired and typical tactic forum veterans use to get people to shut up.
Every new thread I've created has been numbers based and the problems with the numbers have been obvious and glaring in each case to anyone who can think objectively.
8 tons / 8 slots for a targeting computer: dumb.
UAC/20 having less jam chance and duration than the UAC/10: dumb
Clan Gauss 150 dmg / ton of ammo: dumb (180 with skills which still sucks)
2 caliber ammo tax forcing mechs to carry absurd amounts of ammo: dumb
(Enjoy this video of JGx D A T A being forced to cannibalize the armor on his legs and arms in order to carry a whopping 10.5 tons of ammo to feed the 4xUAC/2's on his Sun Spider D:
https://youtu.be/yLGk_Timj8U?t=19)
I don't need 5 years of experience playing MWO to figure out these things are dumb.
Curccu, on 01 September 2022 - 04:26 AM, said:
Always a best way for a beginner to get veterans behind his ideas to insult them.
What a terribly naive view you have of human nature. Ganging up on anyone who isn't long established on the forum and drowning out their posts with irrelevant minutia or telling them to "learn to play" or pulling rank on them is standard operating procedure for forum veterans. It's the norm. Forum veterans who don't engage in this kind of behavior are rare and the exception. So far I have identified only 2 such exceptional veteran forum posters here:
Meep Meep
LordNothing
Don't try to argue things would be different if I adopted a different style or showed more deference. They wouldn't be different. I know this from decades of experience with computer game forums and it's not just me. I've seen meaningful posts from other less established posters get trashed by forum veterans on various game forums and their tactics are always the same.
Curccu, on 01 September 2022 - 04:26 AM, said:
2xMRM40 heat penalty is only 1.61 heat and is so small that it is pretty much irrelevant.
With AC20 HSL I agree with you, it should be 2 IMO.
Assaults: blah blah
Heavies: blah blah
blah blah blah lots of minutia about various heavy/assault mechs
In true forum veteran style, you and your fellow posters have done a great job dragging this thread way off into the weeds. Now we're analyzing all sorts of different mechs and builds and this thread has been turned into a referendum on general UAC/20s usage/balance. None of this crap is relevant. This thread is focused SPECIFICALLY on an UAC JAM MECHANICS. Here's what's relevant:
There is a steady progression of UAC jam delay and jam chance increasing with caliber as appropriate which gets sharply reversed with the UAC/20. The raw jam duration of the UAC/10 is long and causes problems with using the weapon effectively.
Curccu, on 01 September 2022 - 04:26 AM, said:
Again I didn't pull rank (But because you demanded... my rank 272 in Jarls vs your 13307), I told you that multiple posters with massive amount of experience who playtest pretty much all weapons after all changes against very skilled opponents and see if those are good in practice also and not just on paper have explained why UAC20 isn't OP and doesn't deserve nerf. But you still trying to nerf it because you decided it is OP and you cannot be reasoned with.
It's a figure of expression and yes you did pull rank. Rank 272 in Jarls... LOL I don't care what your literal game rank is.
I never said the UAC/20 was generally OP. You inferred that on your own. I said the JAM MECHANICS on the UAC/20 were "OP as hell", which they are, and this thread is focused on fixing that PARTICULAR ASPECT of the weapon.
Curccu, on 01 September 2022 - 04:26 AM, said:
Again your inexperience and lack of understanding how this game works slaps you in the face.
Adder is omni mech, you can change omnipods however you want... Set of 8 isn't some miracle that shouldn't be broken.
This is how I run my UAC5
adder-d 2xUAC5 + ERML and no it is not really a good mech, but I like to play some "fun" mechs in quickplay sometimes.
LOL... OK you got me there. I was wrong about that. It's possible to mount 2xUAC/5s on an ADR-D. (Not sure how you're installing the ADR-CN side torso's since I don't see the CN omni components as choices for the ADR-D in the mech lab but it's a moot point because installing an ADR-B Left Arm provides a 2nd ballistic hardpoint anyway.)
I do NOT concede that your build is "better". I remember the guy who killed me had some kind of small lasers equipped as well. My best guess is that his build was something like:
https://mwo.nav-alph...=12759b75_ADR-D
Obviously I can't possibly know his exact armor layout but this build has slightly more DPS and DOUBLE the Alpha of your build. Your build is just different. The extra range your build has would make it safer but it sure as hell isn't a better brawler.
Congratulations on beating this dead horse into the ground. I'm done talking about the ADR-D in this thread.
Curccu, on 01 September 2022 - 04:26 AM, said:
Jesus f crist... That is my observation and friends I play with. Play ten thousand games, write up to your excel how many UAC20s you see in those games, that is how you know it is not used much. I got some 14k quickplay matches, thousands of FP and hundreds of comp games under my belt and UAC20 has ever never been popular it is rare sight on battlefield.
That's really great. Whether or not the the UAC/20 is "popular" or seen much is totally irrelevant to this thread.
Curccu, on 01 September 2022 - 04:26 AM, said:
Yes UAC10 doesn't work for you in your shadowhawk-5M build, it doesn't mean that UAC10 is bad or that UAC20 is OP in general.
Yes it does mean the UAC/10 is bad because the jam delay is so long that it's only worth mounting on mechs with a jam duration reduction quirk. I never said the UAC/20 was OP in general.
Curccu, on 01 September 2022 - 04:26 AM, said:
Probably would make it a bit more used but wasn't this thread about UAC20 being OP and needing nerf instead of needing a buff to be more used?
See, you missed the point of this thread. The point of this thread isn't to dump on the UAC/20 in general and make it out to be some kind of scary game-breaking weapon. The point of this thread is to rebalance ONE PARTICULAR ASPECT of the weapon.
Curccu, on 01 September 2022 - 04:26 AM, said:
Yep Comp people are using the best available, some rules in some tournaments try to make teams use wider variety of weapons and mechs by limiting how many times some chassis is allowed to be used in a match. But in general you don't see weak mechs, weapons or builds in comp games because you don't want to give any edge to your opponent.
This continued discussion of the "competitive scene" is a gigantic tangent that's not relevant to this discussion. What is and isn't used in competitive play would require it's own in-depth thread and there are a variety of factors influencing competitive build decisions that go way beyond the scope of this thread.
Curccu, on 01 September 2022 - 04:26 AM, said:
Yes small amount of humility for you wouldn't be bad. Like you said why is it always the other guy who needs to be humble? Use mirror. I think it is common sense that the one with less experience should be the humble one and we are not talking about any small amount of experience we are talking about like 50 times more experience between you and quicksilver
Claiming I need more humility is just a smear to distract from the topic. I made a straight-forward post presenting obvious numbers and as a result got ganged up on by the usual status-quo defending losers that infest every game forum. "Learn to play", "be more humble"... blah blah blah. How's this for humility:
I could say you guys have done a horrible job arguing against my thesis but that would be giving you clowns too much credit. You haven't argued against it at all, you've attacked my use of spread sheets(?), gone off on long tangents about the UAC/20 in general, drilled deep into the minutia of the ADR-D, blabbed about how much more experience you have with the game, etc etc.
The only actual counter-argument presented so far by YueFei is that the UAC/20 needs favorable jam mechanics to compensate for the fact that it's a brawling weapon and thus suffers more severe consequences for experiencing a jam. (It's harder to get to cover and wait for the weapon to come back online because the enemy is closer to you.)
I reject this argument on the basis that the very low salvo count / ton of ammo on the UAC/20 WAY over-compensates for any such risks with brawling due to making long streaks of fire without getting a jam too likely. (Not much consequences to face if the weapon never jams before your opponent is dead)
Curccu, on 01 September 2022 - 04:26 AM, said:
Yes it is acceptable because you will never get high hit percent to that CT unless opponent is total tool that is difference between your spreadsheet OP and real life not so OP.
Nope, not acceptable. A UAC weapon that doesn't jam isn't a UAC weapon. It's a cannon that is totally superior to LBX's and vanilla AC's if it never jams. The fact that it jams is what prevents it from becoming OP. The low salvo count / ton of ammo on the UAC/20 weapons means long streaks of fire with no jam are too likely.
I only used the CT of an assault mech to emphasize the point. It doesn't mater where you hit the enemy mech. If the UAC weapon never jams it becomes just plain superior to ACs and LBXs and many other weapons.
Curccu, on 01 September 2022 - 04:26 AM, said:
Well it does help that player has reasonable amount of experience and in his case weapon was really going to OP side compared to other weapons, in your UAC20 case that is not the so.
Interesting how a properly accredited and credentialed forum veteran in good standing automatically has their posts perceived as being legitimate without having to put up with a bunch of buffoons piling into their thread telling them to learn to play and be humble.
Quicksilver Kalasa, on 01 September 2022 - 07:18 AM, said:
Snubs aren't the most OP weapon, but if the UAC20 was actually as OP as you described, ... don't you find it the least bit suspicious that there aren't "UAC20s are OP" ... but if the UAC20 was as OP as you described, ...
Which weapon do you think is the most OP?
Enjoy this video of JGx D A T A stating that the recent heat nerf to SNUBs didn't go far enough and that they're still OP:
https://youtu.be/OMqzgboWmv8?t=93
"Is it enough to stop the real problem? Which is the lights and mediums that go around with 2 snub noses and twist-RMs (? SRMs with twisting ?) uh 3-4 small lasers... no... not at all. Why? Because the increase in damage that was given to snub noses is way more than the heat that is getting increased."
-- JGx D A T A
I assume you consider JGx D A T A to be a properly accredited and credentialed veteran forum poster in good standing and thus won't be so quick dismiss his opinion.
I never said UAC/20's were OP in general. You and some other posters have sidetracked the thread and made it look like that's what I said. I should have done a better job of preventing you guys from doing that. I only said UAC/20 JAM MECHANICS are OP.
Quicksilver Kalasa, on 01 September 2022 - 07:18 AM, said:
Heavy PPCs and MRM40s are better off than your UAC20. blah blah blah
Look Quicksilver, I respect you. You clearly have a great deal of knowledge about the game and you're the only person who's made a productive contribution to this thread so far. That being said, this thread isn't meant to be some in-depth discussion about overall UAC/20 balance or prevalence. It's not a discussion about various mechs or the competitive scene. I don't think you intend to but the practical result of discussing all this minutia is that it's derailing the thread and here we are now with multi-page long replies that probably no one will bother to read.
This thread is solely focused on UAC JAM BALANCE, across ALL of the calibers, not just the UAC/20, though the issues with the UAC/20's jam mechanics are the most egregious.
Quicksilver Kalasa, on 01 September 2022 - 07:18 AM, said:
Cool story, there are plenty of mechs that do that, and many are better off (Sun Spider D is FotM currently for that). I may have jumped the gun on calling it bad, but it is far from optimized or optimal for the role that it plays.
OK.
Quicksilver Kalasa, on 01 September 2022 - 07:18 AM, said:
It's funny you won't discuss the one thing where your logic doesn't make sense. Blah blah blah
I'm not doing this anymore. I'm not getting into the minutia of various weapons, that's not what this thread is about.
LordNothing, on 01 September 2022 - 01:04 PM, said:
to maximize dps, the double tap cycle should happen as fast as possible,
I'm not sure what you mean by this. The 2nd firing in a double tap does NOT reset the weapon cooldown. It's totally free as long as the UAC doesn't jam. Even the 1/4-1/3 of a second it takes to fire a salvo of rounds doesn't stop the red cooldown bar from going down upon the 2nd firing of the weapon. (Just verified this in the Academy)
Bud Crue, on 01 September 2022 - 02:17 PM, said:
I don't remember Chris Lowery's main account handle, but this OP sure sounds like an alt.
LOL. If I was a PGI employee do you think I'd be here on the forums making my case? I'd be fixing the game.
Edited by MechMaster059, 01 September 2022 - 09:43 PM.