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Patch Notes - 1.4.267.0 - 20-September-2022


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#1 InnerSphereNews

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Posted 16 September 2022 - 05:24 PM




MECHWARRIOR ONLINE

September 2022 Patch Notes


Patch Date and Time - September 20th 2022 @ 10AM – 1PM PDT
Version Number: 1.4.267.0
Size: 713 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

This month we have another new/classic map, the return of the original Terra Therma - with a few alterations, see pics below!. We also have the new Platinum Collection 07 (will be available on Patch Day) 'Mechs including the Raven, Blackjack, Thanatos, Fafnir, Piranha, Ice Ferret, Ebon Jaguar, and Blood Asp! Be sure to watch out for the next Platinum Collection Event to follow! Also included in this patch are another round of 'Mech Quirk Adjustments, Weapon Adjustments, and Bug Fixes!

These updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


NEW MAP: TERRA THERMA CLASSIC

We've had lots of requests over the years to bring back the classic Terra Therma map, so with a few updates from the original, here it is!








NEW PLATINUM COLLECTION 07

We have two new Platinum Collections this month, including the following 'Mechs (will be available on Patch Day):

INNER SPHERE COLLECTION 07
  • Raven RVN-2X(P) + Platinum Pattern Unlock for all Raven Variants
  • Blackjack BJ-3(P) + Platinum Pattern Unlock for all Blackjack Variants
  • Thanatos TNS-5S(P) + Platinum Pattern Unlock for all Thanatos Variants
  • Fafnir FNR-5B(P) + Platinum Pattern Unlock for all Fafnir Variants

CLAN COLLECTION 07
  • Piranha PIR-2(P) + Platinum Pattern Unlock for all Piranha Variants
  • Ice Ferret IFR-P(P) + Platinum Pattern Unlock for all Ice Ferret Variants
  • Ebon Jaguar EBJ-A(P) + Platinum Pattern Unlock for all Ebon Jaguar Variants
  • Blood Asp BAS-B(P) + Platinum Pattern Unlock for all Blood Asp Variants










'MECH QUIRK ADJUSTMENTS

This patch includes Quirk adjustments for the following 'Mechs:

URBANMECH
UM-R80:
  • Reduced PPC Family heat to -5% (from -7.5%)
  • Removed 10% PPC Family velocity

WOLFHOUND
WLF-1:
  • Reduced Snub Nose PPC heat to -5% (from -10%)

ASSASSIN
ASN-27:
  • Reduced PPC Family heat to -10% (from -15%)

VULCAN
VT-5S:
  • Reduced PPC Family heat to -5% (from -10%)

HELLSPAWN
HSN-8E:
  • Reduced Snub Nose PPC heat to -5% (from -10%)

BLACKJACK
BJ-1X:
  • STD and ER Medium laser HSL +2
  • Medium pulse laser HSL +2

HUNCHBACK
HBK-4SP:
  • Increased LL, RL, LA, RA, LT, CT, RT Structure bonus by +10

SUNSPIDER
SNS-D:
  • Removed Ballistic velocity from SO8

HATAMOTO CHI
All variants:
  • Added +10 CT Structure
HTM-27T:
  • Added -10% Cooldown
  • Added -10% Heat
  • Added 10% Range
  • Removed 10% PPC heat
  • Removed 10% SRM heat
  • Removed 10% Energy range
HTM-27W:
  • Added 15% Range
  • Added -15% Ballistic cooldown
  • Added -30% UAC Jam chance
  • Increased weapon velocity to 30% (from 20%)
  • Removed 10% Energy range
HTM-28TR:
  • Added 20% Weapon velocity
  • Added -15% Cooldown
  • Added -10% heat
  • Added 10% Range
  • Removed -10% PPC heat
  • Removed 10% Energy range
  • Removed -10% Missile cooldown
  • Removed 20% PPC Velocity
HTM-SG:
  • Added 10% Range
  • Increased Cooldown to -10% (from -5%)
  • Increased LBX Spread to -20% (from -10%)
  • Increased Missile spread to -15% (from -5%)
  • Increased heat to -10% (from -5%)
  • Removed 10% Ballistic range


WEAPON ADJUSTMENTS

As a continuation of our assessment of weapon performance, the following change has been made:

ENERGY WEAPONS
ER Medium Laser:
  • Reduced heat to 3.8 (from 4)


BUG FIXES

  • The hyper color issue on Vitric Forge has been resolved.


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_407.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game



#2 Clay Endfield

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Posted 16 September 2022 - 05:42 PM

Are those clan or IS ER MLs that are being adjusted?

#3 TheCaptainJZ

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Posted 16 September 2022 - 06:07 PM

BLACKJACK

BJ-1X:
  • STD and ER Medium laser HSL +2
  • Medium pulse laser HSL +2
Time to dust off the ol' favorite.

Edited by TheCaptainJZ, 16 September 2022 - 06:08 PM.


#4 Heavy Money

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Posted 16 September 2022 - 06:28 PM

Nice! I'm looking forward to that BAS-B(P)!

#5 KursedVixen

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Posted 16 September 2022 - 07:52 PM

View PostClay Endfield, on 16 September 2022 - 05:42 PM, said:

Are those clan or IS ER MLs that are being adjusted?
since clans never get nice things, I'm pretty sure IS.

#6 Heavy Money

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Posted 16 September 2022 - 07:53 PM

View PostClay Endfield, on 16 September 2022 - 05:42 PM, said:

Are those clan or IS ER MLs that are being adjusted?


If it was clan they'd say Clan or c.

#7 w0qj

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Posted 16 September 2022 - 09:37 PM

Really looking forward to BAS-B(P)!
Literally waited years for this! ;)

==> Also hoping for DWF-A(P) for upcoming Platinum Collection!!


View PostHeavy Money, on 16 September 2022 - 06:28 PM, said:

Nice! I'm looking forward to that BAS-B(P)!


#8 foamyesque

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Posted 16 September 2022 - 09:38 PM

View PostKursedVixen, on 16 September 2022 - 07:52 PM, said:

since clans never get nice things, I'm pretty sure IS.

Clans got plenty enough nice things back in 1990, you ask me :v

#9 dario03

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Posted 16 September 2022 - 10:39 PM

View PostClay Endfield, on 16 September 2022 - 05:42 PM, said:

Are those clan or IS ER MLs that are being adjusted?


IS ERML

#10 Dyex

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Posted 16 September 2022 - 11:15 PM

Who's smoking bad crack, to think giving the HBK-4SP +10 structure bonus quirks to everywhere but the head???
Forgive my outtake, but that seems insanely tanky for no reason if added on top what it has already for armor and structure quirks then equipping x2_MRM30 on it. (even more after skill points adjust armor/structure)

I'm down for crazy buffs but, call it a hunch I think that is too much over buff.
Is this a typo and they are to adjusting it down to only +10 structure for body and limbs or they forgot to put in patch notes they are removing armor quirks?

Edited by Dyex, 16 September 2022 - 11:29 PM.


#11 Pepito Sbazzeguti

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Posted 16 September 2022 - 11:20 PM

I know Terra Therma is a controversial map for someone but I love the classic one.
Good job PGI, i will meet you in the caldera for an hot party. Posted Image

#12 KursedVixen

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Posted 16 September 2022 - 11:25 PM

View Postfoamyesque, on 16 September 2022 - 09:38 PM, said:

Clans got plenty enough nice things back in 1990, you ask me :v
This game didn't exist then, so your point is moot.

#13 Duke Falcon

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Posted 16 September 2022 - 11:25 PM

Quote

The hyper color issue on Vitric Forge has been resolved.



MWO anti-drug campaign initiated...

No more drugs fer ya guys!

#14 Khalcruth

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Posted 16 September 2022 - 11:25 PM

View PostInnerSphereNews, on 16 September 2022 - 05:24 PM, said:


We've had lots of requests over the years to bring back the classic Terra Therma map, so with a few updates from the original, here it is!


What part of "bring back the classic Terra Therma" did you guys not understand?!?!?!

If you make "updates" to the original, YOU DIDN'T BRING BACK THE CLASSIC MAP. How hard is it to just leave things alone and not screw with them?

#15 Khalcruth

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Posted 16 September 2022 - 11:29 PM

View PostPepito Sbazzeguti, on 16 September 2022 - 11:20 PM, said:


Good job PGI, i will meet you in the caldera for an hot party. Posted Image


No you won't. Did you look at the screen shots? It's not there anymore. It's been replaced with Stonehenge.

#16 Pepito Sbazzeguti

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Posted 16 September 2022 - 11:50 PM

View PostDyex, on 16 September 2022 - 11:15 PM, said:

Who's smoking bad crack, to think giving the HBK-4SP +10 structure bonus quirks to everywhere but the head???
Forgive my outtake, but that seems insanely tanky for no reason if added on top what it has already for armor and structure quirks then equipping x2_MRM30 on it. (even more after skill points adjust armor/structure)

I'm down for crazy buffs but, call it a hunch I think that is too much over buff.
Is this a typo and they are to adjusting it down to only +10 structure for body and limbs or they forgot to put in patch notes they are removing armor quirks?


There are better platform for MRMs like the Trebuchet 7S, mobility and JJ are better than armor.
HBK-4SP is designed for brawling and has no quirk range.

#17 Pepito Sbazzeguti

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Posted 16 September 2022 - 11:55 PM

View PostKhalcruth, on 16 September 2022 - 11:29 PM, said:


No you won't. Did you look at the screen shots? It's not there anymore. It's been replaced with Stonehenge.


Well, a strange caldera with an impossible geological structure nevertheless. I will give it a chance before whining.

#18 foamyesque

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Posted 17 September 2022 - 12:05 AM

View PostKursedVixen, on 16 September 2022 - 11:25 PM, said:

This game didn't exist then, so your point is moot.

The point is that the intrinsic slot and tonnage (and, to a lesser extent, range and damage) nature of Clantech is such a huge (and balance-distorting) thing that it does require extreme favouritism to the IS for a workable balance given the different context MWO operates in from the tabletop, so kvetching about that is dumb.

#19 MechB Kotare

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Posted 17 September 2022 - 01:49 AM

I agree, you can barely call this classic, when its obviously not. However, im very glad, terra therma classic was a very bad map, hope you wont ever return it to game. Can't wait until i play this.

#20 Lepestok

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Posted 17 September 2022 - 02:07 AM

How? Did you remove another feature of the game in this patch? There are so many more that can be removed. How about removing the shaking of the cab while driving? Or prohibit pilots from turning their mechs on and off? Adjusting the light in the cockpit is also, probably, a feature that is useless from your point of view?
...
The patch is good





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