#41
Posted 23 September 2022 - 09:45 AM
#42
Posted 23 September 2022 - 11:45 AM
Hot, dark, and jagged terrain tripping my legs up are always points against any map, and you notice all these things about thirty seconds into playing this map. The multi-level play isn't yet causing me to be backstabbed as often as on Rubellite, but I'm getting the feeling once the greasy backstabbers learn the map better, I may get turned off the map entirely.
I'll put in time this weekend on the EQ though, and maybe change my early impressions for the better.
#44
Posted 23 September 2022 - 03:45 PM
#45
Posted 23 September 2022 - 07:06 PM
Its like they made an effort to make the most annoying map possible.
Its hot dark, designed for snipers and the the domination circle is
actually inside the stonehenge so its sniper fest all the way.
Better still there all sorts of near invisible rock ledges to trip you up
and invisible holes to drop into.
Old Polar highlands its better than this crap.
Edited by Vonbach, 23 September 2022 - 08:01 PM.
#46
Posted 24 September 2022 - 01:27 AM
Bowelhacker, on 23 September 2022 - 03:45 PM, said:
So the usual PGI's problem? Good idea, but horribly executed?
Brizna, on 23 September 2022 - 05:48 AM, said:
I imagine hoping for the real Terra Therma (classic) is too much, but a flattening of the top floor is a must. Knee high obstacles can only be put into this game by someone who clearly doesn't play it. It's basically the definition of frustration.
I remember Russ Bullock admitting some time ago that does not play his own game. He prefers World of Tanks ....
Scout Derek, on 21 September 2022 - 07:18 PM, said:
I wonder who is going to iron out those bugged spots, since François left PGI a few weeks ago.
#47
Posted 24 September 2022 - 01:35 AM
Its a bit dark, but then again... so was the original.
I think the map layout itself suffers from the same issues as vitric in that some effort has been made to put in a "brawl arena" but in reality there are just too many open sight lines to it so it just becomes another snipefest.
The main issue however is that Francois leaving PGI is really noticeable - the quality of the final product is below what would normally be expected for a new map ie it would normally have gone through several cycles of testing, QA and bug fixing by the designer before release. This one is at a point where if you are in a heavy or assault then you have to bring Jump Jets just to ensure you dont get stuck on the terrain (and even that doesn't work sometimes). Also true for the bugged columns in the cavern which you can see through if you hug them.
#48
Posted 24 September 2022 - 07:08 AM
It really is an excellent map except for the center. Trouble is, between Domination as a game mode and the mob mentality of quick play… everyone always rushes to the center of the map to fight there. If teams would just fight to either SIDE of the center, there’s a lot of interesting terrain to battle in. Pity.
#49
Posted 24 September 2022 - 10:13 AM
Muz0079, on 24 September 2022 - 01:35 AM, said:
Do you remember the Vitric Station map, i.e. the only MWO map where painting your BattleMech the "Impossible Pink" colour was your best tactical move?
#50
Posted 24 September 2022 - 01:17 PM
Domination on this map is very poorly designed... no way to get up top without having to completely leave the circle for a long period of time to look for a ramp up.
i've gotten stuck in those cracks multiple times already both up top and downstairs. Killed myself twice already in a light on the bottom near Theta because i got stuck in a crack, and started bouncing up and down like crazy and legged myself within seconds.
PLEASE FIX THIS ****!
Edited by Malystryx VoF, 24 September 2022 - 01:18 PM.
#51
Posted 24 September 2022 - 02:50 PM
now the there are only 2 real downsides i see.
1-- this is the worst of the two and that is the overlapping plates on the top lvl, you get stuck on them WAY to often
2-- not as big an issue but it takes forever to get to the fight if you are in a slow Assault mech
#52
Posted 27 September 2022 - 12:53 AM
This thread has been moved to the recently created map feedback subsection for Terra Therma (Classic)
#53
Posted 28 September 2022 - 05:53 PM
Its Massive.. So in a Heavy or Assault or anything slow its a nightmare to relocate due to the hills and terrain, and the its takes way to long to get to the center. Also the fact the terrain isn't flat in places its very easy to get stuck and killed by the enemy, Anything without jump jets is chore to use here.
Looks great terrible to play in sadly, and as the map guy is gone i'm guessing this will never get fixed.. I'm not going to vote for this map sorry guys and girls.
#54
Posted 29 September 2022 - 08:39 AM
Nomad Tech, on 28 September 2022 - 05:53 PM, said:
After completing the last weekend's challenge on this map, I say I kinda like it.
Check this link, please: Terra Therma Classic Event
Nomad Tech, on 28 September 2022 - 05:53 PM, said:
I used the jumpjet-less Marauder IIC on Terra Therma Classic and I had no insurmountable problems when using this 'Mech.
Nomad Tech, on 28 September 2022 - 05:53 PM, said:
Do not worry. I am going to vote for this map for you, every time it is offered..
See? No problem.
#55
Posted 29 September 2022 - 03:19 PM
#56
Posted 29 September 2022 - 08:17 PM
Pilotshark, on 29 September 2022 - 03:19 PM, said:
I agree that calling this map "Classic" is not the best choice.
Pilotshark, on 29 September 2022 - 03:19 PM, said:
The original Terra Therma sucked pretty much. Do not you remember all those games when your team spent 10 minutes camping inside the caldera, not daring to go outside, and the enemy team spent 10 minutes camping outside the caldera, not daring to go inside?
#57
Posted 03 October 2022 - 05:13 PM
martian, on 29 September 2022 - 08:17 PM, said:
The original Terra Therma sucked pretty much. Do not you remember all those games when your team spent 10 minutes camping inside the caldera, not daring to go outside, and the enemy team spent 10 minutes camping outside the caldera, not daring to go inside?
I played it plenty and enjoyed the fact that the occasional skirmish outside the center, especially during conquest was a blast. besides, this is not really a re-release as much as it is a redesign and totally different while calling it "classic"
Edited by Pilotshark, 03 October 2022 - 05:14 PM.
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