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If Only This Was The Version Of Mwo Released Back In 2013.


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#21 Chloe Cole Kerensky

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Posted 28 September 2022 - 07:00 PM

View PostNightbird, on 26 September 2022 - 12:21 PM, said:

Retention rate in this game for new players hasn't really changed. Advertising only makes sense when 10$ of advertising brings in at least 10$ of revenue. PGI has never really figured this part out.
The Event Queue for example increases engagement for veteran players, who have the necessary mechs skilled. For a new player, the experience may even be worse than normal as the MM has fewer players to work with in QP.
Get married, have some kids, teach them how to play MWO... I'm teaching my kids to play. Our children are the future of this game.

#22 LordNothing

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Posted 29 September 2022 - 04:41 PM

View PostNomad Tech, on 28 September 2022 - 05:59 PM, said:

I didn't mean to have crossplay just to add it to console to get more focus and more money...


seems like a missed opportunity to do it without crossplay.

#23 PocketYoda

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Posted 30 September 2022 - 02:21 AM

View PostLordNothing, on 29 September 2022 - 04:41 PM, said:


seems like a missed opportunity to do it without crossplay.


As you said we would seal club them to death, that would do the direct opposite of whats needed.

#24 Aidan Crenshaw

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Posted 30 September 2022 - 02:54 AM

View PostLordNothing, on 29 September 2022 - 04:41 PM, said:


seems like a missed opportunity to do it without crossplay.


Somebody said Crossplay?



Posted Image

#25 Curccu

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Posted 30 September 2022 - 03:59 AM

View PostAidan Crenshaw, on 30 September 2022 - 02:54 AM, said:

Somebody said Crossplay?



Posted Image


That video made my day...

#26 Meep Meep

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Posted 30 September 2022 - 12:54 PM

World of tanks blitz has crossplay and its painfully obvious who the smartphone users are as they are worse than bots on reactions. I run an 80%+ win rate using the pc client because the device players are at such a disadvantage.

#27 Thorqemada

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Posted 30 September 2022 - 04:43 PM

View PostAidan Crenshaw, on 30 September 2022 - 02:54 AM, said:

Somebody said Crossplay?



Posted Image


I watched it back then when it was released and it is still as hilarious as it was that day.

The VLDL Group has some really good stuff in their vids.

Edited by Thorqemada, 30 September 2022 - 04:44 PM.


#28 Hunka Junk

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Posted 01 October 2022 - 07:14 AM

There are three things not yet mentioned:

1-He who shall not be named

He wanted to be the face of the game like he was the one developing it. Nobody knows how to code this game beyond its current state. That has to do with the original coders leaving early. Our fearless leader promised all of this content like a bounty system and whatnot. What ended up being released was this flawed community warfare Long Tom fiasco. That limited coding to augmenting the parts of the game that were functional. He also, for most of the game's existence, went to great great lengths to avoid getting feedback about the game.

2-Where the money really went

First, it went to Transverse, the sci-fi flop. Then, it went into MW5. The only reason this game is improving now is that MW5 players finished the solo campaigns and wanted to play pvp. This is it. For the early to main period of this game's development, funding was being diverted away from it.

3-Where we are now

This may be controversial, but I will argue that EG7 acquiring this game is why development resumed. Once our leader had someone to answer to, the tune changed. This game stopped getting treated like a redheaded stepchild. Not that it made full development possible, but I think we are closer to making the most of what's here.

#29 JC Daxion

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Posted 02 October 2022 - 02:53 PM

View PostNightbird, on 28 September 2022 - 08:30 AM, said:

LOL

If that is your best argument then I rest my case.


Did you stop reading at that point? I said,

1, There are lots more options of C-bill grinders, which yes makes things better. You can spend the INCREASED amount of MC they give away to help get your C-bill grinder mechs. In the past to get say a Dire +c-bill grinder spend 240 dollars. Now you can just play some events and get one with Banked MC.

2, A free mech a month, This was never a thing and great for people with just a couple of mechs.

3, Far more free time, I earned 6 months of Free time this year alone It makes skilling and swapping skills fare easier and is +50% c-bill earn rate. that's huge for new players.

4, They give away far more MC, so you can earn Free heroes. Sure you could get them in the past but you saved for a very long time. I earned enough MC in just a couple months to grab 6 months premium on the new year, Then this year i bought a bunch of heroes with free MC including a direwolf UV and grabbed the deathstrike for free as well. Far more than even just a couple years ago.

5, They lowered the price of Skilling up mechs, Which again helps new players not only level mechs, but also save money for their next purchase

6, They give away lots of GSP, which again helps people level so they can use their cash to buy mechs, verse level them. I earned over 1k GPS this year, which is enough to skill 10 mechs..Again i skipped events and could of easily earned more.

7, They do sales much more often like putting mechs they tweak quirks on, so new players have a far more constant 50% off and get to play with New/tweaked toys, They do engine sales as well which never happens before and that's a ton of cash you can save.

8, Many more cheaper options for Heroes in the platinum packs and the other new booster packs, Having good options to spend 20 bucks is also great for F2P players, Before 20 bucks got you 3 standard mechs, and the other packages with a hero cost 30. Still others were 80 and 120 or even 240! Now you can get a platinum pack for 20 bucks and get 4 heroes. Many folks do spend money on these kind of games, and getting more for you buck is a great thing which helps anyone with an account.

So much for resting your case, i count 8 reasons why the game is better for F2P players with buy options being a very small part of it. . But sure, Stop reading after the first sentence and post a snarky comment.

PS, the list of mechs i earned over the last 2 years, and the previous 8..


List of mechs i earned in F2P in the last 2 years.
Adder cinder, arctic cheetah SH, Incubus SA, Kitfox purifer, Pir Ci, Stormcrow LC, Viper, hellbringer VI, Direwolf UV, Exe CH, Gargolye KW, MCII DS, Wolf hound Grinner, dervicsh FR, war hammer BW, Cyclopes Slepneir, +enough MC to buy 6 months premium.

Mechs i earned in the previous 8,
Thunderbolt top dog, Quickdraw IV, Dragon flame and fang, Kintaro golden boy, wolverine Q. black jack arrow, Griffin sparky, HBK grid iron, Locust PB, Huggin.(I do have some loyalty mechs from this time, but only one year did i actually get more than one and that comes from spending money)

It's very clear they are giving away far more mechs and MC these days and i'm not even doing every event as, and even skip entire months and i still earned all this, everything else i paid cash for.




View PostHunka Junk, on 01 October 2022 - 07:14 AM, said:


This may be controversial, but I will argue that EG7 acquiring this game is why development resumed. Once our leader had someone to answer to, the tune changed. This game stopped getting treated like a redheaded stepchild. Not that it made full development possible, but I think we are closer to making the most of what's here.



An FTP game that's going on 10+ years which also funded a Single player game is some how a bad thing? Before they game even hit Alpha Russ clearly stated that if the game was successful there would be a possibility of a single player game. He said this when they opened the site and people singed up in nov and the only thing you could do was make a pilot name, though i think you could also purchase a founders pack at that time. So it was well known that they would do that if MWO did well.

Transverse happened when the game almost went under. If you recall, Mech warrior tactics folded, and IGP dumped the game and they were able to get the rights and continue making the game. Had they not, MWO would of been gone, there would be no mech 5, and most likely Battletech from HBS would not have happened though i guess that would make some folks happy.

Edited by JC Daxion, 05 October 2022 - 12:40 PM.


#30 JC Daxion

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Posted 02 October 2022 - 03:33 PM

View PostThe Jab, on 28 September 2022 - 07:00 PM, said:

Get married, have some kids, teach them how to play MWO... I'm teaching my kids to play. Our children are the future of this game.


Or get some friends to play. It's a small game, community needs to drive it, but some rather not I got 4 folks to play that i met in mech 5 and another forum. They don't play a ton, but i think they got over 500 hours so far between them and all of them are still playing 6+ months later.

#31 LordNothing

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Posted 08 October 2022 - 08:57 AM

View PostHunka Junk, on 01 October 2022 - 07:14 AM, said:

There are three things not yet mentioned:

1-He who shall not be named

He wanted to be the face of the game like he was the one developing it. Nobody knows how to code this game beyond its current state. That has to do with the original coders leaving early. Our fearless leader promised all of this content like a bounty system and whatnot. What ended up being released was this flawed community warfare Long Tom fiasco. That limited coding to augmenting the parts of the game that were functional. He also, for most of the game's existence, went to great great lengths to avoid getting feedback about the game.

2-Where the money really went

First, it went to Transverse, the sci-fi flop. Then, it went into MW5. The only reason this game is improving now is that MW5 players finished the solo campaigns and wanted to play pvp. This is it. For the early to main period of this game's development, funding was being diverted away from it.

3-Where we are now

This may be controversial, but I will argue that EG7 acquiring this game is why development resumed. Once our leader had someone to answer to, the tune changed. This game stopped getting treated like a redheaded stepchild. Not that it made full development possible, but I think we are closer to making the most of what's here.


mostly agree. firstly the only reason this game exists is they simply could not afford to develop the game they actually wanted to make at the time (mw5). it was put into maintenance mode very early in its life cycle. once the lead coders were out, everything from that point on are essentially paid mods.

eg7 was just life support for the game. ultimately it was just a hand off to a company which seems to specialize on keeping f2ps in the green with the least amount of investment possible. it pretty much guarantees that the most we will ever see is low hanging fruit. the money seems to be going mostly to maps with a few cheap cash grab mech packs thrown on top. honestly though that's a lot better than the famine times we were in before the takeover.

faction play failed in every possible way. blaming it solely on the long tom is really giving pgi too much credit. i kind of like it for its ability to get pugs to do something other than sit around and "let them come". those words have ruined more games than any other.

Edited by LordNothing, 08 October 2022 - 09:01 AM.






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