Currently, every missile fired consists of two objects: an animated missile object, and an animated flame trail object. However, despite being animated objects, neither of these objects have any actual animations, only empty keyframes! So while the missile is in the air, the engine just keeps redrawing the same geometry over and over and over again, with zero changes. And it does this twice for each missile because of the two object composition.
As far as I know, both of them have independently proposed to PGI an easy fix for this that results in zero visual differences (export both objects as static ones instead of animated ones), but that was back in summer.
Is there any chance of this optimization going through?
Would anyone else here support this optimization?
This could be the next best thing since lowered volume in the splash screen videos.
Edited by mytilus edulis, 11 November 2022 - 09:35 PM.