Louis Brofist, on 26 November 2022 - 01:00 PM, said:
That thing is goofy man, 2 tonnes at 10Kp/h. It wouldn't even get out of spawn ...
The problem with MM is that people expect some sort of miraculous completely even balance. Its just not possible. Even with other games with skill based match making you get stomps. And those are mechanically really simple games like Counter Strike.
The issue with MWO is that there's simply too many factors, the MM can't take into account any sort build bias. Its not doable. One team might be heavily biased against the other simply by builds alone. One team might have mechs that are more suited to a certain map type and so forth. People might be running non meta or sub optimal builds. You can't code this. There's no way to account for this.
The other is the nature of MWO, once a team is up by 3-4 mechs you achieve a critical cascade effect, where its really hard for the other team to recover from it and it almost always results in a stomp. Even with a larger playerbase you'd still get stomps, things might be more even, but I'm afraid it would not be very different.
Just roll with it, roll and be rolled. Its just the way the game is.
I concur. However, it is mind boggling that they added groups into QP which make things even worse. I mean no pvp game I know of has so far even halfway successfully implemented a mixed PUG and Grouped queue. Even games which are, compared to MWO's myriad of factors, easy to balance like WoW or the extinct Warhammer Online pvp (the latter which was made for pvp unlike WoW) stopped at one point and seperated the queues. Why should it work here, especially since the groups are just thrown into the pool and that's it?
Fun fact: guess what happened to the group queues once they were seperated from the pugs in aforementioned games? They dwindled and died. Despite people claimed when the queues were mixed that they wanted only to "play with friends" and "we actually seek competetion". What does it say us about not all but apparently most of those people?
Fun fact 2:
It seems other people do not like to bear that crap any longer as well. See Steam player chart
Month.........Avg. Players......Gain.....% Gain........Peak Players
last 30Days...486.1..............-59,9....- 10,97%......875
October.........546.................-69,8.....-11,33%......966
Edited by Weeny Machine, 27 November 2022 - 01:44 AM.