Dwf-C Store Version Vs Real Version
#1
Posted 04 December 2022 - 05:11 AM
Why does the DWF-C in the in-game store have a screwed up loadout? Instead of the Streak 4 and half-ton of ammo with a TCOMP4, it has a Narc beacon with a single ton of ammo, drops a heat sink, and just leaves the TC area empty. How did that get screwed up like that, and how easy would it be to fix? I appreciate that the recent redeem code redeemed the correct loadout of the 'mech, and I've been appreciating for 8 years that the builds in the store are 1:1 with their record sheets, so one could use the store to learn something about TT if they wanted to, but the DWF-C, in its current state, is an exception and a blight on that tradition.
#2
Posted 04 December 2022 - 05:35 AM
C337Skymaster, on 04 December 2022 - 05:11 AM, said:
Why does the DWF-C in the in-game store have a screwed up loadout? Instead of the Streak 4 and half-ton of ammo with a TCOMP4, it has a Narc beacon with a single ton of ammo, drops a heat sink, and just leaves the TC area empty. How did that get screwed up like that, and how easy would it be to fix?
Some bug, probably.
C337Skymaster, on 04 December 2022 - 05:11 AM, said:
The redeemed version gives the Daishi C's loadout adjusted to MWO, not the accurate BattleTech loadout.
C337Skymaster, on 04 December 2022 - 05:11 AM, said:
Not all builds in the Store are 1:1 with their BattleTech record sheets.
#3
Posted 04 December 2022 - 06:05 AM
martian, on 04 December 2022 - 05:35 AM, said:
It's as close as they could get without adding one-shot missile launchers, which would have been a noted waste of time and effort on their part, but it's still a heckuvalot closer than what's currently in the in-game store.
martian, on 04 December 2022 - 05:35 AM, said:
What other ones aren't, besides Yen Lo Wang missing its hatchet?
#5
Posted 05 December 2022 - 12:08 AM
C337Skymaster, on 04 December 2022 - 05:11 AM, said:
Why does the DWF-C in the in-game store have a screwed up loadout? Instead of the Streak 4 and half-ton of ammo with a TCOMP4, it has a Narc beacon with a single ton of ammo, drops a heat sink, and just leaves the TC area empty. How did that get screwed up like that, and how easy would it be to fix? I appreciate that the recent redeem code redeemed the correct loadout of the 'mech, and I've been appreciating for 8 years that the builds in the store are 1:1 with their record sheets, so one could use the store to learn something about TT if they wanted to, but the DWF-C, in its current state, is an exception and a blight on that tradition.
#7
Posted 05 December 2022 - 12:29 AM
KursedVixen, on 05 December 2022 - 12:08 AM, said:
And this was useful to point out in this particular discussion... how?
C337Skymaster, on 04 December 2022 - 06:05 AM, said:
Leg-mounted weapons don't exist, rear-facing weapons don't exist, some ’Mechs with C3 systems had them replaced with other components, etc.
There's a lot of little things. But many of them are indeed fully TT accurate.
#8
Posted 05 December 2022 - 07:53 AM
#9
Posted 05 December 2022 - 11:38 AM
And yes, MWO loadouts try to remain faithful to TT, but there are some things that aren't translatable. Rear firing, One-Shot, leg-mounted weapons, or just equipment not present in the game. The goal is to either find something similar or just pad the mech out with armor/ammo/heat sinks to make up the loss. There's even a huntsman variant from pre-ATM times that has LRMs and Streaks in those locations instead, though I remember the original designer who did it felt bad about that move, especially when ATMs did show up later.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users