

Change/update Game Modes
#41
Posted 19 March 2023 - 05:33 AM
Collect and build
Go to collection points to gather materials, these may be contested
Bring materials back to "base" to build (something)
#42
Posted 19 March 2023 - 08:07 AM
VixNix, on 19 March 2023 - 05:33 AM, said:
Collect and build
Go to collection points to gather materials, these may be contested
Bring materials back to "base" to build (something)
Strong defensive weapons would have been nice.
real ai. Rotary Autocannon 5 .. large laser guns.
gauss guns.
Edited by TAMTAMBABY, 19 March 2023 - 08:08 AM.
#44
Posted 26 March 2023 - 05:28 AM
#45
Posted 03 April 2023 - 11:37 AM
no air strikes without controlling an air airstrip or tower
and/or
no artillery without controlling an artillery piece or tower
#46
Posted 10 April 2023 - 07:14 AM
#47
Posted 17 April 2023 - 11:47 AM
Speaking of...
Add an area of effect explosion from an engine going critical, the larger the engine the larger the area of effect and the higher the damage.
i.e.
1/2 the engine size for max range on damage, max within 10m, declining damage out to the max
damage = engine size
#48
Posted 24 April 2023 - 12:29 PM
Mines!
The idea is that you can drop land mines, number of them could vary based upon the weight category of the mech...
#49
Posted 01 May 2023 - 11:34 AM
Or the mech starts sinking and movement is slowed down, like way down.
#50
Posted 10 May 2023 - 11:36 AM
Also could add ammunition/consumable resupply as part of that, that would draw more players to want to investigate the crash.
#51
Posted 14 May 2023 - 02:23 PM
#53
Posted 21 May 2023 - 04:11 AM
#54
Posted 28 May 2023 - 05:00 AM
#55
Posted 04 June 2023 - 04:36 AM
Assault = remove
Incursion = add LRM and large laser turrets, and more medium laser turrets
change domination number of players in the circle can counter enemy teams numbers, i.e. 2 red and 1 blue = red counting down
add collect and build
add search and destroy
#56
Posted 11 June 2023 - 04:27 AM
sad when ballistics in the game can shoot further and without drop...
#57
Posted 20 June 2023 - 12:35 PM
#58
Posted 29 June 2023 - 11:36 AM
#59
Posted 09 July 2023 - 08:08 AM
#60
Posted 10 July 2023 - 11:35 AM
nothing like bringing the wrong weapons for the map/game...
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