

What Is Wrong With Narc?
#1
Posted 02 January 2023 - 02:22 AM
I've read that AMS can shoot the NARC down, is that what is happening?
Last match I paired it with an MRM10 (on group fire) since they have the same velocity. Only got one NARC to stick the whole game. I'm talking about carefully lining up shots and stationary targets and they still don't stick.
I'm running a NARC Raven, so it's not like I can run a couple LRM 20's with it to help the NARC get through AMS.
If a single AMS can take out a NARC why the heck am I bothering with this Raven? I'll just start running a single AMS on my other mechs and be NARC proof.
#2
Posted 02 January 2023 - 02:45 AM
The Jab, on 02 January 2023 - 02:22 AM, said:
I've read that AMS can shoot the NARC down, is that what is happening?
Last match I paired it with an MRM10 (on group fire) since they have the same velocity. Only got one NARC to stick the whole game. I'm talking about carefully lining up shots and stationary targets and they still don't stick.
I'm running a NARC Raven, so it's not like I can run a couple LRM 20's with it to help the NARC get through AMS.
If a single AMS can take out a NARC why the heck am I bothering with this Raven? I'll just start running a single AMS on my other mechs and be NARC proof.
1) NARC Beacon can be destroyed by enemy AMS.
2) Even correctly placed NARC Beacon can be disabled by enemy ECM field. Thus, even if your NARC Beacon sticks to the enemy 'Mech, some other ECM-equipped 'Mech could be nearby and negate your NARC Beacon. Your NARC Beacon is still active, but it does not transmit its homing signal as long as it is in the enemy ECM field.
3) Unless deploying as a part of a premade group, using NARC as a random solo player in the normal Quick Play queue is usually just a waste of tonnage. You can never know if any of your team mates actually carries LRMs and you can never know what map you will get (Solaris City).
So instead of NARC it is better to equip some other weapon that actually damages enemy 'Mechs.
#3
Posted 02 January 2023 - 03:17 AM
#5
Posted 02 January 2023 - 02:43 PM
Does a double NARC override the ECM?
#7
Posted 02 January 2023 - 07:22 PM
#8
Posted 03 January 2023 - 07:08 AM
Edited by TELEFORCE, 03 January 2023 - 07:09 AM.
#9
Posted 03 January 2023 - 05:32 PM
Curccu, on 02 January 2023 - 03:27 PM, said:
Do my PPC hits disable the NARC I just deployed?
So if I hit them with a NARC then PPC them does it cancle the NARC I just placed?
I seem to recall reading that you can have your buddy shoot you with a PPC if you are getting NARC LRMed to death.
#10
Posted 03 January 2023 - 08:37 PM
#11
Posted 03 January 2023 - 10:29 PM
The Jab, on 03 January 2023 - 05:32 PM, said:
Do my PPC hits disable the NARC I just deployed?
So if I hit them with a NARC then PPC them does it cancle the NARC I just placed?
I seem to recall reading that you can have your buddy shoot you with a PPC if you are getting NARC LRMed to death.
PPC hits do not disable NARC
#12
Posted 03 January 2023 - 11:13 PM
#13
Posted 04 January 2023 - 12:42 AM
PocketYoda, on 03 January 2023 - 11:13 PM, said:
This stab at the people that take care of this game's balance in their freetime is unwarranted. The cauldron changes to lock-on missiles were minor.
Edited by Aidan Crenshaw, 04 January 2023 - 12:43 AM.
#14
Posted 04 January 2023 - 07:49 AM
PocketYoda, on 03 January 2023 - 11:13 PM, said:
truth & nonsense at the same time

A LOT of people still run missiles, at least from what little I've seen. and they're still easy to use, ESPECIALLY lurms.
now, does that warrant to slap narc/2xnarc on a mech and forgo any meaningful damage it could put out instead?
maybe in faction on comms with the right(wrong) people. maybe in a group on comms of 4 in QP.
certainly not solo in QP, though:
bringing something that ONLY works with teamwork to a mode where nearly everybody WANTS to do solostuff is always a bad idea, no matter what weapon/mech/game you're playing.
Edited by Teenage Mutant Ninja Urbie, 04 January 2023 - 07:54 AM.
#15
Posted 04 January 2023 - 04:49 PM
i always had this notion that highlanders were excellent lerm boats. their ability to run lerms with interesting backup weapons, like gauss and ac20s, has made them very fun mechs. throw on a braveheart color scheme, a scottish flag, and a bagpipe warhorn for additional luls (wheres my mech-kilt and codpeice bolton damn it?). most people do not like highlanders, i dont understand why.
#17
Posted 04 January 2023 - 10:53 PM
But because it is QP and I don't generally drop with groups, I also pack triple LPPCs in order to try to contribute that way. You're a groundpounding, worse Urbanmech, but you can at least do something in your own right.
#18
Posted 05 January 2023 - 02:09 PM
#19
Posted 05 January 2023 - 03:10 PM
The Brewer, on 05 January 2023 - 02:09 PM, said:
which is totally true in an environment you KNOW people will make use of said intel.
we are, however,
talking about Quickplay.
..
yeah.
Edited by Teenage Mutant Ninja Urbie, 05 January 2023 - 03:11 PM.
#20
Posted 16 April 2025 - 01:29 PM
LordNothing, on 04 January 2023 - 04:49 PM, said:
i always had this notion that highlanders were excellent lerm boats. their ability to run lerms with interesting backup weapons, like gauss and ac20s, has made them very fun mechs. throw on a braveheart color scheme, a scottish flag, and a bagpipe warhorn for additional luls (wheres my mech-kilt and codpeice bolton damn it?). most people do not like highlanders, i dont understand why.
The Highlander was the first Mech I piloted as part of the 36th ComStar Division in tabletop Battletech 25 years ago. Loved it back then, it was a beast and conquered a lot of planets for our cause.
In MWO though... too easy to disarm. Of course there are even worse Mechs like Wolverine... but that ranks the HGN lower than other assaults for me.
NARC: I wondered why it didn't register and googled it. Now trying to run two NARCs. Not because I expect teamplay in QP... but just because I'd like to be nice

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