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What Is Wrong With Narc?


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#1 Chloe Cole Kerensky

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Posted 02 January 2023 - 02:22 AM

For every three to five shots I can only get one to activate, even at close range, a couple matches ago I was shooting them from within 100m and I still couldn't get one to activate.

I've read that AMS can shoot the NARC down, is that what is happening?

Last match I paired it with an MRM10 (on group fire) since they have the same velocity. Only got one NARC to stick the whole game. I'm talking about carefully lining up shots and stationary targets and they still don't stick.

I'm running a NARC Raven, so it's not like I can run a couple LRM 20's with it to help the NARC get through AMS.

If a single AMS can take out a NARC why the heck am I bothering with this Raven? I'll just start running a single AMS on my other mechs and be NARC proof.

#2 martian

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Posted 02 January 2023 - 02:45 AM

View PostThe Jab, on 02 January 2023 - 02:22 AM, said:

For every three to five shots I can only get one to activate, even at close range, a couple matches ago I was shooting them from within 100m and I still couldn't get one to activate.

I've read that AMS can shoot the NARC down, is that what is happening?

Last match I paired it with an MRM10 (on group fire) since they have the same velocity. Only got one NARC to stick the whole game. I'm talking about carefully lining up shots and stationary targets and they still don't stick.

I'm running a NARC Raven, so it's not like I can run a couple LRM 20's with it to help the NARC get through AMS.

If a single AMS can take out a NARC why the heck am I bothering with this Raven? I'll just start running a single AMS on my other mechs and be NARC proof.

1) NARC Beacon can be destroyed by enemy AMS.

2) Even correctly placed NARC Beacon can be disabled by enemy ECM field. Thus, even if your NARC Beacon sticks to the enemy 'Mech, some other ECM-equipped 'Mech could be nearby and negate your NARC Beacon. Your NARC Beacon is still active, but it does not transmit its homing signal as long as it is in the enemy ECM field.

3) Unless deploying as a part of a premade group, using NARC as a random solo player in the normal Quick Play queue is usually just a waste of tonnage. You can never know if any of your team mates actually carries LRMs and you can never know what map you will get (Solaris City).
So instead of NARC it is better to equip some other weapon that actually damages enemy 'Mechs.

#3 Gagis

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Posted 02 January 2023 - 03:17 AM

When running in a team of LRM mechs, where a dedicated NARC scout is actual worth a slot in a team, I usually run two NARC launchers. That way the beacon almost always makes it trough AMS. The HP of a single beacon is substantial, so AMS usually doesn't have the time to kill both.

#4 Curccu

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Posted 02 January 2023 - 04:17 AM

Is side stealth narcers are super fun, you can literally stick that Narc tube to someones exhaust pipe and fire... no AMS will shoot it down.
Some (silly) ideas of mine:
jvn-11b
com-2d
asn-27

#5 Chloe Cole Kerensky

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Posted 02 January 2023 - 02:43 PM

I didn't know ECM disabled NARC.

Does a double NARC override the ECM?

#6 Curccu

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Posted 02 January 2023 - 03:27 PM

View PostThe Jab, on 02 January 2023 - 02:43 PM, said:

I didn't know ECM disabled NARC.

Does a double NARC override the ECM?


NARC disables ECM, but friendly ECM disables NARC... So you have to narc both targets if they both have ECM

#7 LordNothing

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Posted 02 January 2023 - 07:22 PM

^ and thats why narc will never be worth the space/tonnage.

#8 TELEFORCE

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Posted 03 January 2023 - 07:08 AM

On clan 'mechs with enough weight and hardpoints left, I add a Narc with a ton of ammo and fire it alongside a ballistic weapon or SRMs. This is great on assault 'mechs that have the room to do this and gives the target something else to worry about besides just being gunned down at a corner.

Edited by TELEFORCE, 03 January 2023 - 07:09 AM.


#9 Chloe Cole Kerensky

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Posted 03 January 2023 - 05:32 PM

View PostCurccu, on 02 January 2023 - 03:27 PM, said:

NARC disables ECM, but friendly ECM disables NARC... So you have to narc both targets if they both have ECM


Do my PPC hits disable the NARC I just deployed?

So if I hit them with a NARC then PPC them does it cancle the NARC I just placed?

I seem to recall reading that you can have your buddy shoot you with a PPC if you are getting NARC LRMed to death.

#10 JediPanther

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Posted 03 January 2023 - 08:37 PM

Ditch it for five tons more stuff. Or just use it to troll around but since it is the longest cool down in the game you only need one ton or ton and a half at most. In qp it's a fifty-fifhty chance either the enemy or your team will be wasted long before you run out of narc ammo. I did the math on it once. Even the hgr fires faster.

#11 Aidan Crenshaw

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Posted 03 January 2023 - 10:29 PM

View PostThe Jab, on 03 January 2023 - 05:32 PM, said:


Do my PPC hits disable the NARC I just deployed?

So if I hit them with a NARC then PPC them does it cancle the NARC I just placed?

I seem to recall reading that you can have your buddy shoot you with a PPC if you are getting NARC LRMed to death.


PPC hits do not disable NARC

#12 PocketYoda

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Posted 03 January 2023 - 11:13 PM

Pointless waste of space ignore them. Not many run missiles anymore as they destroyed by the cauldron.

#13 Aidan Crenshaw

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Posted 04 January 2023 - 12:42 AM

View PostPocketYoda, on 03 January 2023 - 11:13 PM, said:

Pointless waste of space ignore them. Not many run missiles anymore as they destroyed by the cauldron.

This stab at the people that take care of this game's balance in their freetime is unwarranted. The cauldron changes to lock-on missiles were minor.

Edited by Aidan Crenshaw, 04 January 2023 - 12:43 AM.


#14 Teenage Mutant Ninja Urbie

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Posted 04 January 2023 - 07:49 AM

View PostPocketYoda, on 03 January 2023 - 11:13 PM, said:

Pointless waste of space ignore them. Not many run missiles anymore as they destroyed by the cauldron.


truth & nonsense at the same time Posted Image

A LOT of people still run missiles, at least from what little I've seen. and they're still easy to use, ESPECIALLY lurms.

now, does that warrant to slap narc/2xnarc on a mech and forgo any meaningful damage it could put out instead?
maybe in faction on comms with the right(wrong) people. maybe in a group on comms of 4 in QP.
certainly not solo in QP, though:
bringing something that ONLY works with teamwork to a mode where nearly everybody WANTS to do solostuff is always a bad idea, no matter what weapon/mech/game you're playing.

Edited by Teenage Mutant Ninja Urbie, 04 January 2023 - 07:54 AM.


#15 LordNothing

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Posted 04 January 2023 - 04:49 PM

i bought me a keeper recently and put 50 tubes on it, i think with artemis. these were of course paired with two gauss rifles.

i always had this notion that highlanders were excellent lerm boats. their ability to run lerms with interesting backup weapons, like gauss and ac20s, has made them very fun mechs. throw on a braveheart color scheme, a scottish flag, and a bagpipe warhorn for additional luls (wheres my mech-kilt and codpeice bolton damn it?). most people do not like highlanders, i dont understand why.

#16 Chloe Cole Kerensky

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Posted 04 January 2023 - 06:48 PM

View PostAidan Crenshaw, on 03 January 2023 - 10:29 PM, said:

PPC hits do not disable NARC


affirmative, i just tested it.

#17 foamyesque

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Posted 04 January 2023 - 10:53 PM

I have a NARC Raven, and it's loads of fun if you have a competent missile mech or two on your team. Even without them you can at least nail people who're running ECM and try and reveal them to your team's direct fire.

But because it is QP and I don't generally drop with groups, I also pack triple LPPCs in order to try to contribute that way. You're a groundpounding, worse Urbanmech, but you can at least do something in your own right.

#18 The Brewer

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Posted 05 January 2023 - 02:09 PM

The utility of NARC goes beyond assisting with lock-ons. It’s basically a free wallhack if you stick one to the right target and there’s limited ECM around. Make of that what you will. Personally I feel they are widely misunderstood, and under-utilized for how strong they already are.

#19 Teenage Mutant Ninja Urbie

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Posted 05 January 2023 - 03:10 PM

View PostThe Brewer, on 05 January 2023 - 02:09 PM, said:

The utility of NARC goes beyond assisting with lock-ons. It’s basically a free wallhack if you stick one to the right target and there’s limited ECM around. Make of that what you will. Personally I feel they are widely misunderstood, and under-utilized for how strong they already are.


which is totally true in an environment you KNOW people will make use of said intel.
we are, however,
talking about Quickplay.
..
yeah.

Edited by Teenage Mutant Ninja Urbie, 05 January 2023 - 03:11 PM.


#20 SteelLynx

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Posted 16 April 2025 - 01:29 PM

View PostLordNothing, on 04 January 2023 - 04:49 PM, said:

i bought me a keeper recently and put 50 tubes on it, i think with artemis. these were of course paired with two gauss rifles.

i always had this notion that highlanders were excellent lerm boats. their ability to run lerms with interesting backup weapons, like gauss and ac20s, has made them very fun mechs. throw on a braveheart color scheme, a scottish flag, and a bagpipe warhorn for additional luls (wheres my mech-kilt and codpeice bolton damn it?). most people do not like highlanders, i dont understand why.


The Highlander was the first Mech I piloted as part of the 36th ComStar Division in tabletop Battletech 25 years ago. Loved it back then, it was a beast and conquered a lot of planets for our cause.
In MWO though... too easy to disarm. Of course there are even worse Mechs like Wolverine... but that ranks the HGN lower than other assaults for me.

NARC: I wondered why it didn't register and googled it. Now trying to run two NARCs. Not because I expect teamplay in QP... but just because I'd like to be nice :)





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