Mwo 2023 Plans Devlog
#101
Posted 15 January 2023 - 11:28 AM
Legends might get in conflict with the "Living Legends" (previously Mechwarrior living legends), i guess.
And Legends sounds to be something very powerful and rare, so it's hard to use it as the basic financial backbone with that naming intention.Only if you have to earn that "Legend" title by moving through the chain of faction warfare ranks and events.
I would prefere to brand it "Faction Warfare" and make that a much larger and more interesting part. maybe even part of the season pass and keep Legend as rank.
ask yourself: What makes a player think he's legendary?
fame, power, being special.
so let's get fame through Faction Warfare that is recognizable in a large scale.
Faction play:
As a casual gamer (after playing for so long, the game is moving down the priority list of my gaming pile of shame), I would like to feel every match playing into Faction Warfare, even if it's a little.
step1: start by adding faction points for each faction into every quick play game (for the casual masses), like this:
depending on mech variant or pilot faction allegiance, and the players score (or teams win/loss), add faction conquest points to the faction and update the inner sphere meta map accordingly with these points (somehow).
step2: re-add the battles on every faction border and let the players vote on the border worlds of that conflict where the fight will go to.
with both combined, every match automatically counts towards one of the conflicts of each border automatically, even without the factionplay battles.
step3: the "real" faction play game modes can then have a much larger impact and the two teams should be of one faction type and not mixed (e.g. IS vs IS or Clan vs IS, or Clan vs Clan) and the borders that can be voted for are then pre-filtered. (e.g. if it is IS vs IS, you won't have a clan-border conflict world to vote for).
step4: seasonal faction wars
everyone starts with 0 Faction Loyalty standing and resources in each season.
- you have limited mech selection based of your faction in the Faction Warfare mode. (e.g. light Steiner mechs first)
- Loyalty Points are spend to unlock ranks and new mechs / technology / extras
- Season pass users gain more LP and get a set of higher-level unlocks from the start ( e.g. one light,med,heavy,assault of your faction)
Season Pass for Faction Play:
As subscriber for the faction play season pass, you get:
- You can choose a home planet (which will list player names + unit. and player/units will display the planet)
- you (and your unit?) can fortify your planet/base (e.g. choose different pre-defined or total manual setup of turrets and gates, maybe with 5 options each),
- place clan/faction/unit banners or other buildings / cosmetics on the base.
- place /select drop points for your base
- change dropships (cosmetic)
- bonus for faction loyalty points gain / cost
and some of these things can be accessed via CB + Faction Loyalty (which is spend), maybe reduced number and higher price , while some are reserved to season pass subscribers (without being pay2win).
#102
Posted 15 January 2023 - 11:37 AM
Roodkapje, on 15 January 2023 - 10:32 AM, said:
Make some silly trading story about it like someone mentioned earlier and it's solved!
This is MWO and not TT and we all want a better game in the end!
Thats not the point. Lore/TT offers a lot more interesting options. I dont think i want the same weapon systems on both sides. MWO has enough shared weapon types already (ERPPC/ERMEDL/GAUSS/ERLL/ERSMAL/AC/UAC/SMR/sSRM etc). Adding more diversity between IS/clan is far better idea imo.
Edited by MechB Kotare, 15 January 2023 - 11:37 AM.
#103
Posted 15 January 2023 - 11:54 AM
The reasons being that it's a better showcase of how long the game has been out (10 years). It also plays on the Legends aspects with all the hero mechs we have with notable personalities being their legacies. As a player, it fits as we are defining and making our own "legacy". As we are the legacy of this game and it feels more community oriented. When you use Legends, you are focusing on the people, but when you focus on the Legacy you're focusing on the actions of the people. So events like Mechcons, The Sarah's Jenner charity and the community event of the Battle of Wazan, those are our legacies we carry with us and will live on. This is why I say that MWO: Legacy would be better, because it encompasses all of the things that this game did during the decade and celebrates it.
As for why it shouldn't be Legends is for these reasons. We already have BattleTech Legends, Mechwarrior Living Legends and now Living Legends 2. You're gonna anger people by going this route. The word "Legends" is so oversaturated these days. It's as average as an everyday sidewalk. When I think of Legends, I think of a mobile app game or an Arena shooter. I get it's supposed to celebrate MWO, but the words, "Legend" and "Legendary" are just overrated. Like I said before, "Legends" focuses on the people, not the actions.
But, if you don't like Legacy, then "Rising Star" or "Codename: Phoenix" would work fine as well.
Edited by Will9761, 15 January 2023 - 09:27 PM.
#104
Posted 15 January 2023 - 11:55 AM
Horseman, on 15 January 2023 - 06:10 AM, said:
I wish Repair and Rearm was a thing, and had survived the bitchfest. I didn't even have a chance to get an MWO-capable computer before all that was done and over with.
Part of the issue is: MWO was originally billed AS an MMO. It's only been through the complaints of the player base at the time that it got morphed into "just a shooter". Everything that was ever planned or promised that was going to make MWO great got left unceremoniously by the wayside, and all we've had for 10 years is the "stopgap game mode that'll give people something to do while we finish the real game".
#105
Posted 15 January 2023 - 01:05 PM
Legendary Mechs is one of the most idiotic things I've ever of... Seriously... Not only will I not buy them, but I have not bought any Platinum Packs, because they're incredibly stupid...
New Mech Chassis: ALWAYS YES PLEASE! So many Mechs aren't in game... Not only Clanner Crap, but REALLY great Inner Sphere Mechs like the Razorback, The Ostsol and Ostwar, Guillotine, etc. To the people who complain about the amount of Mechs we already have... What is wrong with You? This is a drop in the bucket...
New Maps, Yes Please...
New Weapons: This worries Me... MML's would be nice, even the Lasers with ammo clips from MW5 would work, but what the hell else are ye gonna do? Yer already a little too past Lore for My tastes... That Dark Age Hatchetman variant was no bueno...
I love MWO, but... PGI the ideas You come up with... Were You all high? This is a serious question... I saw the Interview Phil did with Russ, which was... Not great... Now this Dev Blog... I don't man... You've lost Player Base due to some of the dumb things you've done in the past, and this may be another one...
I don't care about 95% of the things ye've talked about... FIX MATCH MAKER... Make Faction Play WORK! Make Faction Mechs even, show WHY Marik, Steiner, Davion, Kurita, and Liao work the ways they do, and the same for the lame Clanners too... I WANT GOOD FACTION PLAY!!
I don't care about event que, I don't care about Solaris, I don't care about a New Marketplace...
More Maps, More Mechs, Faction Recognition, and Better Match Maker and Faction Play!!!
Rebrand is stupid... Instead of Legendary Mechs, how bout Faction Mechs, in Faction Colors... Not the Marik Colors you used for MW5, those are terrible REAL Marik colors, like Marik Militia, or Free Worlds Guards... That Green You used is terrible...
Lastly, I would LOVE a combined arms Mechwarrior Online 2... But I'm quickly losing confidence that PGI can deliver anything Great... You do Good really, REALLY, well... But You don't do Great...
Cauldron built Mechs is a TERRIBLE idea... Just Sad this is Mechwarrior...
#106
Posted 15 January 2023 - 01:11 PM
Mechwarrior wasn't ever an MMO beyond a concept for faction play. People complaining about the unintended consequences of repair and rearm - or realizing Jenner Football wasn't fun for anyone but the Jenner - isn't what drove the ultimate failure of that game mode.
#107
Posted 15 January 2023 - 01:15 PM
Roodkapje, on 15 January 2023 - 10:32 AM, said:
- The game had a huge steep learning curve!
- Many new players were and still are like : "OK, so what do I do now ?!"
- Untill this day there is still no predictable way to see where which weapon will end up being mounted!
That... has nothing to do with what I described. Literally nothing. Also, you don't know what you're talking about - you can see where the weapons go on the 'mech model in the mechlab.
#108
Posted 15 January 2023 - 01:21 PM
I would sooner see us have to grind to unlock the special quirks that are unique to a chassis rather than variant and have that be a thing than see Legendaries be a thing, this isn't a single player game, please stop trying to sell uniqueness because you either end up selling power, or not selling anything because few people want junkers (again, looking at you Pretty Baby).
Side note, it still bugs me the mech cosmetics hasn't taken a page for the racing genre at all. Where is my ability to add pearlescent or iridescent materials. The ability to swap out arms or heads for slightly different style. Some of the special bolt-ons (which again, why aren't these purchasable) sort of accomplish this but the ability to swap out different Atlas heads would be neat. We got decals which most racing games do have but nothing else that really falls into the same category. Mechwarriors are vain, capitalize on that in a less lazy way than gold/platinum mechs plox.
Edited by Quicksilver Kalasa, 15 January 2023 - 01:27 PM.
#109
Posted 15 January 2023 - 02:21 PM
I really believe the next PVP Mechwarrior game should be based on or in conjunction with the next PVE Title that is coming out later this year. So many titles have a winning strategy by having these come together. Players will 'know' the game for the PVE experience and have an easier transition over to the PVP side of things. Players are much more likely to stick with a game long term and continue buying DLCs/content if there is a multiplayer element connected to the game.
I would not be concerned about cannibalizing MWO to build the next PVP/PVE combo. The entire idea is to start with a clean slate and to get more people on board with a different experience...(along with cross platform support)
It should be more in line with current FPS games (faster pace and more incentives per match to keep playing). Make it less of a simulator like MWO is...with a million and 1 engines you spend a useless fortune for. For new players in MWO...you are not in a fight against the enemy...you are fighting against your own mech's gyro and engine first XD...struggling to climb minor hills, painfully slow torso twists and turning....no fast changes from forward to reverse. Please get rid of the 'slow and stompy' theme for the future iterations. It does not need to be Gundam Evolution level fast...just something better than MWO/MW5...everyone should try using the flying camera in the testing grounds and experience firsthand just how much the mech limits your freedom of motion. It is absurd...for things to be so slow a 1000+ years in the future. Just take a look on youtube to see what Boston Dynamics is working on in robot technology...not really slow and stompy.
Edited by 13Tradesman, 15 January 2023 - 02:26 PM.
#110
Posted 15 January 2023 - 02:41 PM
#111
Posted 15 January 2023 - 03:44 PM
MechB Kotare, on 15 January 2023 - 11:37 AM, said:
I am not saying it should be the same, but some alternative on the other side that currently isn't available!
A while ago C337Skymaster posted this :
Quote
So why not just implement it into MWO ?!?!
Void Angel, on 15 January 2023 - 01:15 PM, said:
Stack these on top of one another and tell me which is which :
MPL
ER ML
ER LL
And don't even get me started on mechs where weapons don't end up exactly where you expect them to be...
Quicksilver Kalasa, on 15 January 2023 - 01:21 PM, said:
I have said it before : When I buy the Hero then I want that skin/pattern to be available on all other chassis too!
13Tradesman, on 15 January 2023 - 02:21 PM, said:
And kill of MWO completely ?! LOL!
#113
Posted 15 January 2023 - 04:33 PM
Roodkapje, on 15 January 2023 - 03:44 PM, said:
MPL
ER ML
ER LL
On nearly all Battlemechs, they fill in from the top down in the order you put them on the 'mech. A few of the very oldest 'mechs have bugs. But in ALL CASES, you can see. Where they go. On the mech, as you place them. You can do this by a process called "looking," which uses your eye-holes. Don't worry; I won't get you started on 'mechs that don't exist because you can always see where a gun is going as you add it to the 'mech.
#114
Posted 15 January 2023 - 04:36 PM
1. Will we be able to gift the new pick 4 method for Plat mechs to friends?
2. Can people end up with duplicates of the same Plat mech? (i.e. someone buys 1 and gets gifted the same mech as part of a pack.)
3. Will the 10 Jan and 10 Feb plat mechs added to the bucket be the final mechs added or will a few be continually introduced each month from here on out?
4. After all mechs get a platinum version available, will there be additional passes through the mechs so there are eventually 2 or 3 plat variants available for a single chassis?
5. Will mechs that originated outside the original plat packs such as Annual Rewards Plats from last year or the hatchetman being added to its set eventually be available in the Plat mech bucket?
I find the idea for this new pick a plat method interesting, I am just curious how far down the road PGI has planned it to go at this point.
#115
Posted 15 January 2023 - 05:08 PM
Roodkapje, on 15 January 2023 - 03:44 PM, said:
A while ago C337Skymaster posted this :
So why not just implement it into MWO ?!?!
Stack these on top of one another and tell me which is which :
MPL
ER ML
ER LL
https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png
And don't even get me started on mechs where weapons don't end up exactly where you expect them to be...
I have said it before : When I buy the Hero then I want that skin/pattern to be available on all other chassis too!
And kill of MWO completely ?! LOL! https://static.mwomercs.com/forums//public/style_emoticons/default/laugh.pnghttps://static.mwomercs.com/forums//public/style_emoticons/default/rolleyes.gifhttps://static.mwomercs.com/forums//public/style_emoticons/default/happy.png
#116
Posted 15 January 2023 - 06:02 PM
Roodkapje, on 15 January 2023 - 10:32 AM, said:
How can you be sure which Tier each player had when the game doesn't show it anywhere ?!
The cadet tags, straight stock loadouts, turret mode aiming, zero (and I mean zero) heat management.
There's a lot of things that indicate towards tier 5, often times they mention it in chat, especially when they pull matches over and over with players clearly well out of their skill range.
There's things that indicate towards 4 and 3 as well if you watch how players move and fire.
#117
Posted 15 January 2023 - 07:12 PM
Ye use that big honking Inner Sphere Map ye built, and ye have Players defend and attack said Planets... Maybe not all of them, but some of the important ones that saw action, etc. and the company planets Hesperus, Connaught, Coventry, etc.
Charge each player something like $5 US a month, plus have purchasable Mechs, Skins, hell even T-Shirts of the Houses and Clans for the Real World...
Lastly, ye watch the Money flow into yer company... Pretty sound I'd say... Lay heavier into the FACTIONS of BattleTech... I fight for MARIK, reward Me for this PGI... Give Me Faction Mechs... Give Me Marik Militia, Free Worlds Guards, Regulan Hussars, etc. Camos and Decals... Hell ye can do this in MWO too...
Legendary Mechs suck... Cauldron sucks... Solaris sucked... Give Me things that don't suck, please...
#118
Posted 15 January 2023 - 09:16 PM
#119
Posted 15 January 2023 - 10:31 PM
13Tradesman, on 15 January 2023 - 02:21 PM, said:
Slow and stompy is THE underlying theme of BT/MW mecha.
C337Skymaster, on 15 January 2023 - 11:55 AM, said:
Quote
Edited by Horseman, 15 January 2023 - 10:39 PM.
#120
Posted 16 January 2023 - 12:34 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users