hi, I have no idea about the lore, and I must admit, I haven't read your posts yet, but I do like making games, and also have stupid ideas all the time, so do not take them too seriously because I kinda like to go crazy with them
when it comes to new weapons I could imagine:
Lasers
- some sort of variable laser like ATM's that does more damage the closer you are to the target
- maybe an equipment piece that reduces the cooldown of your lasers, but creates a sorta "jam chance" situation
- a fireball, imagine a range flamer that charges shots like a gauss, so the more you charge the more heat the target recieves but more cooldown the weapon has and you heat yourself half as much
- just a big constant laser, fires as long as you hold the button, heats yourself more and more as you keep shooting
- orbital strike, you need to pair this with a tag, and if you tag someone for a while, microlasers will start hitting the target untill the tag breaks
Ballistics
- a cannon ball, like, an actual cannon ball, it gets shot, and it keeps rolling on the ground untill it hits something or explodes after a while, maybe bounce once or twice, but it travels by rolling on the floor only
- smart machine guns, short range but fire automatically at a locked target within range, can't be aimed tho
- drill shot, a sorta gauss rifle, but the shots can penetrate a few targets
- magnetic chain shot, works like a rocket launcher, you fire this thing once, and if you hit a leg, the target looses a % of its max speed, no damage
Missiles
- disabler, picture a narc shot, but bigger and maybe slower with a long cooldown, on impact it disables a random sistem or weapon for a while
- mines 5, 10, 15, shoot a few mines that stick for a while, detectable and harmless for the first few seconds, after that they are invisible, hide them in a corner, or an obvious path, they can be shot and destroyed tho
- wide missiles 10, 20, 30, 40 mid range they fly in a wide pattern and hit from the sides, can't be fired without a locked target
- burner, a missile that sticks to the target and deals damage over time, while stick, it lowers your maximum heat capacity
other weird stuff
- agressive AMS, a long range gun that automatically fires to targets that shot missiles, it is equiped in place of the regular AMS and uses the same ammo
- flares, shots a very slow projectile with a long cooldown that travels for a short to mid distance, enemy missiles in it's nearby area target the flare instead
- EMP, can only be shot once, when fired, an area around your mech is affected, mechs affected are powered down, you too
yea you want new wapon? why not go crazy
Edited by Bes7iA, 30 July 2023 - 02:39 AM.