JediPanther, on 22 January 2023 - 10:32 AM, said:
I still see builds like this. I took out the name of the player. Either they do it for super easy event grinding,they are bored of meta and want just a "fun" build or they really have no clue what a bad build is. I'd expect to see such a build on the cptl-a1 since it has zero energy hard points but on an ddc well no wonder I just farmed it.
foamyesque, on 22 January 2023 - 02:57 PM, said:
Ye gods, that's got less firepower than an LRM heavy. What a waste of an Atlas.
I have had people
Defend to the Death their LRM Atlas builds. =)
As an Assault and Light pilot myself, I'm going to weigh in here with a few observations:
Not all Assaults suffer from being in close cover terrain (e.g. buildings.) If their build has strong side-peeking ability or good convergence (such as the Stalker,) they can operate pretty well. What Assaults can't do is survive long on the modern battlefield as focus fire targets for the enemy team - nor can they generally make a fast escape from that situation when they encounter it. So Assaults will tend to stay in cover for various reasons when they don't know where the enemy team's main body is, or if they can't count on their teammates to help with fire superiority.
What an Assault needs from their team is combat support, and battlefield information. They're punished for peeking more than any other weight class, so they rely on teammates to know where the enemy is, via voice coms, sensor sharing, or just a well-placed UAV. A 6UAC/2 Dire Wolf doesn't really gain much by being up close and personal, but he still needs to avoid taking six ERPPC sniper alphas to the face for exposing himself, and the team can help him immensely by providing that. A closer-ranged build will often take prohibitive damage if they try to cross a field of fire at the wrong time, so they also need to know where the enemy is and what he's doing.
Then, when the Assault starts to engage, the team can take advantage of the enemy's distraction. Either the enemy will be shooting at the Assault, or they'll be shooting at you; there's not guarantees on the battlefield. But if they're confronted with both you and an angry Assault build firing at them from optimal range, they'll usually either focus on the Assault or grope their way back into cover (if not both.) This is how Dakka Whales, for example, share armor and project combat presence, even from a kilometer away.
So it's not always a badly played assault who's staying back from the fight; even if they're fresh, they can't control who the enemy shoots at, and even an assault needs to take cover if several enemies are putting effective fire on them. But Assaults do need to be aware of the battlefield and keep maneuvering to support the team and maintain access to enemy targets. Sitting back and waiting for enemies to expose themselves may allow you to farm a lot of damage, and is a legitimate thing to do for part of the game - but if the enemy effectively focuses your team down while you play tactical whack-a-mole, you might not be playing as well as your rewards and match score indicate.